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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2009-06-15
Splitting up parseExpr a bit
Sven Hesse
2009-06-15
Remove some now superfluous comments
Sven Hesse
2009-06-15
Using cmpHelper for OP_NEQ too, since the original does a normal strcmp there...
Sven Hesse
2009-06-15
Renaming some variables in o1_assign() and o2_assign() to mirror the structur...
Sven Hesse
2009-06-15
Using the TYPE_ enum where applicable
Sven Hesse
2009-06-15
Adding a TYPE_ enum
Sven Hesse
2009-06-15
Fixing the signness indicated by the OP_ enums
Sven Hesse
2009-06-15
Propagating variable name changes
Sven Hesse
2009-06-15
Renamed various variables to better reflect their meaning
Sven Hesse
2009-06-15
Renamed varPos to varBase and split off getVarBase() from parseVarIndex() and...
Sven Hesse
2009-06-15
Merging parseValExpr and parseExpr
Sven Hesse
2009-06-15
LOL: implemented quit menu
Florian Kagerer
2009-06-15
renamed playtoons target names to insult-free target names (maybe non-definit...
Arnaud Boutonné
2009-06-15
LOL: - started on the ingame menu code (death menu, load menu and main menu)
Florian Kagerer
2009-06-15
Add MD5 for Playtoons 4 FR
Arnaud Boutonné
2009-06-15
Added aliases for the script/breakpoint related commands and added the debugf...
Filippos Karapetis
2009-06-15
Run AGIMOUSE hack as a side effect always
Eugene Sandulenko
2009-06-14
Fix groovie's GUI game options
Jordi Vilalta Prat
2009-06-14
simplified .raw/.wav data files handling in introduction sequences
Gregory Montoir
2009-06-14
Cleanup.
Johannes Schickel
2009-06-14
SCI: Added detection entries for Japanese SQ4.
Walter van Niftrik
2009-06-14
Got rid of a needless "getEventManager" call. (Using Engine::_eventMan now in...
Johannes Schickel
2009-06-14
Fixed an animation speed regression that got introduced when I added a lag co...
Sven Hesse
2009-06-14
Fix unused variable warning.
Johannes Schickel
2009-06-14
Beginnings of music support for Cruise, based on the cine engine sound code (...
Paul Gilbert
2009-06-13
Added sanity checking to stopSound() and a bit more debug output
Eugene Sandulenko
2009-06-13
Warn when a sprite operation is to be performed on a nonexistent surface inst...
Sven Hesse
2009-06-13
Gob - *WIP* incomplete implementation of MDY/TBR
Arnaud Boutonné
2009-06-13
Making TotTextData's item's offsets unsigned. This could fix the crash in the...
Sven Hesse
2009-06-13
Buildfix for gcc 3.3 (moved a template class member into the header file)
Oystein Eftevaag
2009-06-12
SCI: Moved audio code from AudioResource to the sfx core.
Walter van Niftrik
2009-06-12
SCI: Added detection entries for Japanese QFG.
Walter van Niftrik
2009-06-12
Added missing return statements.
Nicola Mettifogo
2009-06-12
Finally fix build (extra qualifier removed).
Nicola Mettifogo
2009-06-12
* Adapted Kyra to the new IFFParser interface.
Nicola Mettifogo
2009-06-12
* Moved the updated IFF code from Parallaction to common/
Nicola Mettifogo
2009-06-12
Cleanup of sound code.
Nicola Mettifogo
2009-06-12
* Replaced the A8SVXDecoder class with a function to return an AudioStream in...
Nicola Mettifogo
2009-06-12
Removed a leftover printf().
Nicola Mettifogo
2009-06-12
* Final version of the IFF parsing code.
Nicola Mettifogo
2009-06-11
Fix Operation Stealth's 2nd arcade sequence's revolving doors.
Kari Salminen
2009-06-11
Added set of CoCo3 AGI games
Eugene Sandulenko
2009-06-10
Gob detection :
Arnaud Boutonné
2009-06-10
Added support for loading savegames from the launcher
Paul Gilbert
2009-06-10
Added variable to savegame format so that savegames can be correctly loaded f...
Paul Gilbert
2009-06-09
Fixed CLEAR
Sven Hesse
2009-06-09
SCI: Moved SCI1 audio map handling into the resource manager.
Walter van Niftrik
2009-06-09
Added a workaround for Win Lost in Time.
Sven Hesse
2009-06-09
Win Lost in Time is multi-lingual (British, French, Spanish)
Sven Hesse
2009-06-09
Multi-lingual Inca2 version (American, French, German, Italian, Spanish)
Sven Hesse
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