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AgeCommit message (Expand)Author
2009-06-15Splitting up parseExpr a bitSven Hesse
2009-06-15Remove some now superfluous commentsSven Hesse
2009-06-15Using cmpHelper for OP_NEQ too, since the original does a normal strcmp there...Sven Hesse
2009-06-15Renaming some variables in o1_assign() and o2_assign() to mirror the structur...Sven Hesse
2009-06-15Using the TYPE_ enum where applicableSven Hesse
2009-06-15Adding a TYPE_ enumSven Hesse
2009-06-15Fixing the signness indicated by the OP_ enumsSven Hesse
2009-06-15Propagating variable name changesSven Hesse
2009-06-15Renamed various variables to better reflect their meaningSven Hesse
2009-06-15Renamed varPos to varBase and split off getVarBase() from parseVarIndex() and...Sven Hesse
2009-06-15Merging parseValExpr and parseExprSven Hesse
2009-06-15LOL: implemented quit menuFlorian Kagerer
2009-06-15renamed playtoons target names to insult-free target names (maybe non-definit...Arnaud Boutonné
2009-06-15LOL: - started on the ingame menu code (death menu, load menu and main menu)Florian Kagerer
2009-06-15Add MD5 for Playtoons 4 FRArnaud Boutonné
2009-06-15Added aliases for the script/breakpoint related commands and added the debugf...Filippos Karapetis
2009-06-15Run AGIMOUSE hack as a side effect alwaysEugene Sandulenko
2009-06-14Fix groovie's GUI game optionsJordi Vilalta Prat
2009-06-14simplified .raw/.wav data files handling in introduction sequencesGregory Montoir
2009-06-14Cleanup.Johannes Schickel
2009-06-14SCI: Added detection entries for Japanese SQ4.Walter van Niftrik
2009-06-14Got rid of a needless "getEventManager" call. (Using Engine::_eventMan now in...Johannes Schickel
2009-06-14Fixed an animation speed regression that got introduced when I added a lag co...Sven Hesse
2009-06-14Fix unused variable warning.Johannes Schickel
2009-06-14Beginnings of music support for Cruise, based on the cine engine sound code (...Paul Gilbert
2009-06-13Added sanity checking to stopSound() and a bit more debug outputEugene Sandulenko
2009-06-13Warn when a sprite operation is to be performed on a nonexistent surface inst...Sven Hesse
2009-06-13Gob - *WIP* incomplete implementation of MDY/TBR Arnaud Boutonné
2009-06-13Making TotTextData's item's offsets unsigned. This could fix the crash in the...Sven Hesse
2009-06-13Buildfix for gcc 3.3 (moved a template class member into the header file)Oystein Eftevaag
2009-06-12SCI: Moved audio code from AudioResource to the sfx core.Walter van Niftrik
2009-06-12SCI: Added detection entries for Japanese QFG.Walter van Niftrik
2009-06-12Added missing return statements.Nicola Mettifogo
2009-06-12Finally fix build (extra qualifier removed).Nicola Mettifogo
2009-06-12* Adapted Kyra to the new IFFParser interface.Nicola Mettifogo
2009-06-12* Moved the updated IFF code from Parallaction to common/Nicola Mettifogo
2009-06-12Cleanup of sound code.Nicola Mettifogo
2009-06-12* Replaced the A8SVXDecoder class with a function to return an AudioStream in...Nicola Mettifogo
2009-06-12Removed a leftover printf().Nicola Mettifogo
2009-06-12* Final version of the IFF parsing code.Nicola Mettifogo
2009-06-11Fix Operation Stealth's 2nd arcade sequence's revolving doors.Kari Salminen
2009-06-11Added set of CoCo3 AGI gamesEugene Sandulenko
2009-06-10Gob detection : Arnaud Boutonné
2009-06-10Added support for loading savegames from the launcherPaul Gilbert
2009-06-10Added variable to savegame format so that savegames can be correctly loaded f...Paul Gilbert
2009-06-09Fixed CLEARSven Hesse
2009-06-09SCI: Moved SCI1 audio map handling into the resource manager.Walter van Niftrik
2009-06-09Added a workaround for Win Lost in Time.Sven Hesse
2009-06-09Win Lost in Time is multi-lingual (British, French, Spanish)Sven Hesse
2009-06-09Multi-lingual Inca2 version (American, French, German, Italian, Spanish)Sven Hesse