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2016-08-14MACVENTURE: Add menu displayBorja Lorente
2016-08-14MACVENTURE: Add submenu loadingBorja Lorente
2016-08-14MACVENTURE: Add basic menu loadingBorja Lorente
2016-08-14MACVENTURE: Small fix in detectionBorja Lorente
2016-08-14MACVENTURE: Add game file managerBorja Lorente
2016-08-14MACVENTURE: Extract GUI codeBorja Lorente
2016-08-14MACVENTURE: Border Loading codeBorja Lorente
2016-08-14MACVENTURE: Add naked window for testsBorja Lorente
2016-08-14MACVENTURE: Add empty event loopBorja Lorente
2016-08-14MACVENTURE: Add empty engineBorja Lorente
2016-08-14MACVENTURE: Fix detection problemBorja Lorente
2016-08-14MACVENTURE: Add game detection for ShadowgateBorja Lorente
2016-08-14MACVENTURE: Add initial game filesBorja Lorente
2016-08-14FULLPIPE: Swap atan2 argumentsEugene Sandulenko
2016-08-13TITANIC: In-progress implementing CParrot classPaul Gilbert
2016-08-13TITANIC: Implemented CMaitreD classPaul Gilbert
2016-08-13TITANIC: Implemented CLiftBot classPaul Gilbert
2016-08-13TITANIC: Implemented CDoorbot classPaul Gilbert
2016-08-13TITANIC: Implemented CBellBot classPaul Gilbert
2016-08-13SCI32: Fix cast warningsColin Snover
2016-08-13SCI: Fix sign comparison warningColin Snover
2016-08-13TITANIC: Added CBarbot CMovieEndMsg event handlerPaul Gilbert
2016-08-13SCI: Fix pointer invalidation caused by array storage movesColin Snover
When objects are added to a SegmentObjTable, it may cause the internal storage for the table to expand and move to a new region of memory. When this happens, all pointers to objects held by a SegmentObjTable of the same type would be invalidated, due to an implementation detail that should not be exposed. To prevent this, objects are now allocated separately on the heap, so even if the table's storage moves due to insertions, the objects owned by the table will not, so references remain valid for the lifetime of the object.
2016-08-13TITANIC: Implementing CBarbot game object classPaul Gilbert
2016-08-13FULLPIPE: Put behavior debug output to a separate channelEugene Sandulenko
2016-08-13Merge pull request #803 from BenCastricum/detection_fixesEugene Sandulenko
SCUMM: Detection for dutch airport demo
2016-08-13FULLPIPE: Fix incorrect array element indirection in MGM::recalcOffsetsRetro-Junk
2016-08-13FULLPIPE: Fix wrong member name in InteractionController::handleInteractionRetro-Junk
2016-08-13FULLPIPE: Use proper Surface coordinatesRetro-Junk
2016-08-13TITANIC: Implemented several NPC related game classesPaul Gilbert
2016-08-13SCI: Fix pseudo mouse in various SCI1 games like e.g. Larry5Martin Kiewitz
Pseudo mouse was functionality in SCI1+ games, that allowed the user to control the mouse via keyboard cursor keys. This new class only worked, when a tiny difference inside the keyboard driver happened on kMapKeyToDir calls. We previously tried to enable this behavior depending on cursor type, but this didn't work correctly (Larry 5 for example was not detected as such, but had PseudoMouse support).
2016-08-13DIRECTOR: Lingo: Added stub for 'label' functionEugene Sandulenko
2016-08-13DIRECTOR: Lingo: Implemented integerp function and added stubs for 'the free*'Eugene Sandulenko
2016-08-13DIRECTOR: Lingo: Simplified Datum constants pushingEugene Sandulenko
2016-08-13DIRECTOR: Lingo: Implement charToNum, added stubs for constrainH/V functionsEugene Sandulenko
2016-08-12TITANIC: Implemented some game object classesPaul Gilbert
2016-08-12TITANIC: Implemented CAnnounce and CActButton classesPaul Gilbert
2016-08-12TITANIC: Implemented CArboretumGate classPaul Gilbert
2016-08-12TITANIC: Implemented CArmchair classPaul Gilbert
2016-08-12DIRECTOR: Lingo: Fix factory method code generationEugene Sandulenko
2016-08-12DIRECTOR: Lingo: Fix factory method argument countEugene Sandulenko
2016-08-12DIRECTOR: Lingo: Implemented factory(mNew) method handlingEugene Sandulenko
2016-08-12DIRECTOR: Lingo: Added factory execution testEugene Sandulenko
2016-08-12DIRECTOR: Lingo: Sort test files before executionEugene Sandulenko
2016-08-12SCI32: Fix crash when multiple nodes are deleted during kListEachElementDoColin Snover
This happens in e.g. Phant1, when walking from dining, to reception, to up the stairs.
2016-08-12SCI32: Clean up Video32 includesColin Snover
2016-08-12SCI32: Fix KQ7 1.51 video backgroundColin Snover
2016-08-12SCI32: Fix crash when kShowMovie is called but the video cannot be foundColin Snover
2016-08-12SCI32: Fix KQ7 1.51 basic video playbackColin Snover
There is still a problem where the background is white instead of black; this is caused by the palette of the video using entry 0 as white. This seems to have worked out OK in SSCI because the video was not actually played back inside the engine itself, so didn't interfere with the palette of the engine. ScummVM has no such separation, so the palette of the video interferes with the palette of the blank background pic, turning it white.
2016-08-12SCI32: Additional Video32 documentationColin Snover