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2013-07-23MORTEVIELLE: Give a better name to kAdrDecBufferStrangerke
2013-07-23MORTEVIELLE: Get rid of phaz, Fix an uninitialized variable in ↵Strangerke
setRandomPresenceRoom9
2013-07-23MORTEVIELLE: Renaming fields and functions related to the number of answers ↵Strangerke
per character
2013-07-23MORTEVIELLE: Improve question cheat in debuggerStrangerke
2013-07-23MORTEVIELLE: Some more renamingStrangerke
2013-07-23MORTEVIELLE: Clarify a part of taffichStrangerke
2013-07-23MORTEVIELLE: Some more renamingStrangerke
2013-07-23MORTEVIELLE: Janitorial: Misc cosmetic changesStrangerke
2013-07-22MORTEVIELLE: Remove _msg arrayStrangerke
2013-07-22MORTEVIELLE: Fix Wait and Sleep alertsStrangerke
2013-07-22MORTEVIELLE: Fix another glitch in the head display functionsStrangerke
2013-07-22MORTEVIELLE: Fix glitch in one of the head display functionsStrangerke
2013-07-22MORTEVIELLE: rename variable name not following naming conventionsStrangerke
2013-07-22MORTEVIELLE: Simplify loadDesFile and loadAniFileStrangerke
2013-07-22MORTEVIELLE: Use kAdrPictureComp in displayCGAPatternStrangerke
2013-07-22MORTEVIELLE: Fix some more invalid read sizesStrangerke
2013-07-22MORTEVIELLE: Fix invalid read size in music codeStrangerke
2013-07-21MORTEVIELLE: Get rid of the last remaining magic values used with _memStrangerke
2013-07-21PEGASUS: Fix missing AI warning videos in the DVD demoMatthew Hoops
2013-07-21SCUMM: Fix test before running VAR_SAVELOAD_SCRIPT2 (CID 1004135)Torbjörn Andersson
This doesn't really make any difference because either both VAR_SAVELOAD_SCRIPT and VAR_SAVELOAD_SCRIPT2 exist, or neither does. But it feels more correct this way.
2013-07-21MORTEVIELLE: Remove constants previously used by the mouse codeStrangerke
2013-07-21TSAGE: Fix GCC warning about possibly undefined behaviourTorbjörn Andersson
2013-07-20TSAGE: Bugfixes for R2R drive roomPaul Gilbert
2013-07-20PEGASUS: Fix possible timer "skip" when resumingMatthew Hoops
pause/resume need to treat things a bit differently from the normal setRate function. This caused a jump in a timer when resuming from the pause menu in certain cases, though not all the time. Regression from b50cac637ece07c87e39232a1e8fe7262ace06f2, which was part of the fix for the lid animations.
2013-07-20TSAGE: Work on setup of R2R engine palette mapsPaul Gilbert
2013-07-20MORTEVIELLE: Remove one more magic value, simplify draw()Strangerke
2013-07-20MORTEVIELLE: Remove dead code, update commentStrangerke
2013-07-20MORTEVIELLE: Get rid of some more magic valuesStrangerke
2013-07-20MORTEVIELLE: Make use of _mem more homogeneous, fix a couple of errors in ↵Strangerke
phoneme handling
2013-07-20MORTEVIELLE: Get rid of magic value 0x5000Strangerke
2013-07-20MORTEVIELLE: Get rid of magic value 0x6000Strangerke
2013-07-20MORTEVIELLE: Get rid of magic value 0x7000Strangerke
2013-07-20MORTEVIELLE: Simplify drawString codeStrangerke
2013-07-20MORTEVIELLE: Some more renamingStrangerke
2013-07-20MORTEVIELLE: Reorder some functions in mortevielle.hStrangerke
2013-07-20MORTEVIELLE: Little refactoring of decryptNextChar()Strangerke
2013-07-20TINSEL: Remove self-assignment (CID 1003626)Torbjörn Andersson
However, dreammaster has confirmed this line was in the original so I'm leaving it commented-out in case there is a genuine bug still lurking there.
2013-07-19LURE: Added explicit comment to switch block fall-throughPaul Gilbert
2013-07-19MORTEVIELLE: Removed redundant mouse drawing codePaul Gilbert
2013-07-19SCI: Add FIXMEWillem Jan Palenstijn
2013-07-19TONY: Remove debug message from last commit. Oops.Torbjörn Andersson
2013-07-19TONY: Fix parameter to RMGfxSourceBuffer8RLEWordAA::init()Torbjörn Andersson
The method it is meant to override uses "const byte *buf" so this one should too. I don't know if/when it's called, but fuzzie tells me it should be a harmless change. Hopefully fixes CID 1003892.
2013-07-19TEENAGENT: Add missing "break"s to switch casesTorbjörn Andersson
I think this is the correct thing to do, and that it won't have any noticeable effect whatsoever. Cases 29 and 30 happen in the first half of the game, in the cantine, while case 42 happens in the second half of the game. By the time you reach the point where case 42 does something, I don't think it's possible to get back to cases 29 and 30, so when case 29 falls through neither 30 nor 42 will do anything. CID 1003730, 1003731
2013-07-19MORTEVIELLE: Fix glitch in constant name. Thanks to LordHoto for pointing it outStrangerke
2013-07-19MORTEVIELLE: Add a safeguard in Copy()Strangerke
2013-07-19MORTEVIELLE: Simplify the way skip info is computed, as pointed by LordHotoStrangerke
2013-07-19MORTEVIELLE: Constify 3 more arraysStrangerke
2013-07-19MORTEVIELLE: Fix define name in Mortevielle.hStrangerke
2013-07-19MORTEVIELLE: Reorder includesStrangerke
2013-07-19MORTEVIELLE: Rename menu constantStrangerke