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2007-03-12overall revision of selectCharacter (protection code) to remove usage of ↵Nicola Mettifogo
StaticCnv::_data2 and some slight bug fixing svn-id: r26099
2007-03-12Patch #1678264: "AGI: Extending the number of save slots"Eugene Sandulenko
svn-id: r26098
2007-03-11Added the French Atari ST Bargon Attack reported in the forumsSven Hesse
svn-id: r26097
2007-03-11oopsNicola Mettifogo
svn-id: r26096
2007-03-11fixed bug: loading a game from the start menu doesn't lead to a crash anymoreNicola Mettifogo
svn-id: r26095
2007-03-11Disk is now completely responsible for retrieving localized location scriptsNicola Mettifogo
svn-id: r26094
2007-03-11A long time ago, in a virtual machine far, far away...Max Horn
It is a period of bug fixing. Rebel developers, coding from a public project, have won their umpteenth victory against the evil Actor Walk Bugs. During the debugging, programmers used secret plans to the LucasArts' ultimate tool, the SCUMM engine, an extensible scripting system with enough power to create an entire adventure. Pursued by ensuing sinister regressions, High King Fingolfin gleefully jumps up and down, making use of the hotkey that can save his games and restore them back again later.... [With apologies to George Lucas. Good riddance to bugs #751662, #771483, #959001, #1329457, #1329498, #1329529, #1527672, #1538260, #1571701, #1571705, #1571740, and a warm welcome to the regressions this change will cause. :-) ] svn-id: r26090
2007-03-11removed some dead code and formattingNicola Mettifogo
svn-id: r26089
2007-03-11fixed bug: now considering Array's ability to shift values when removing ↵Nicola Mettifogo
elements svn-id: r26086
2007-03-11wrapped active location data into a new structureNicola Mettifogo
svn-id: r26085
2007-03-11changed changeLocation to use StringList instead of multiple nested if'sNicola Mettifogo
svn-id: r26084
2007-03-11some simplification for changeLocationNicola Mettifogo
svn-id: r26083
2007-03-11added comment to changeLocationNicola Mettifogo
svn-id: r26081
2007-03-11some refactoring for music managementNicola Mettifogo
svn-id: r26080
2007-03-11should stop Q's Visual Studio from complainingNicola Mettifogo
svn-id: r26079
2007-03-11cleanupNicola Mettifogo
svn-id: r26077
2007-03-11more refactoringNicola Mettifogo
svn-id: r26076
2007-03-10changed kEngineMiniDonna to a more appropriate kEngineTransformedDonnaNicola Mettifogo
svn-id: r26075
2007-03-10simplified character mode handlingNicola Mettifogo
svn-id: r26074
2007-03-10fix warningMax Horn
svn-id: r26073
2007-03-10some refactoringNicola Mettifogo
svn-id: r26072
2007-03-10commented nasty hack in the original codeNicola Mettifogo
svn-id: r26071
2007-03-10fixed old reimplementation bugNicola Mettifogo
svn-id: r26070
2007-03-10fixed regression: head and talks are now loaded only for real characters, ↵Nicola Mettifogo
i.e. no dummies used for slide transitions svn-id: r26069
2007-03-10more robust font managementNicola Mettifogo
svn-id: r26068
2007-03-10typoMax Horn
svn-id: r26067
2007-03-10Let the mixer worry about converting mono to stereo.Torbjörn Andersson
svn-id: r26065
2007-03-10Silence MSVC8 warnings.Eugene Sandulenko
svn-id: r26062
2007-03-10character loading/freeing routines now also handle Heads and Talks, instead ↵Nicola Mettifogo
of having scattered code around svn-id: r26059
2007-03-10SCUMM: Renamed ActorOldWalk to Actor_v3, added new subclass Actor_v2Max Horn
svn-id: r26057
2007-03-10SCUMM: some more AKOS cleanup & added commentsMax Horn
svn-id: r26054
2007-03-10SCUMM: Must reset useBompPalette in the AKOS rendererMax Horn
svn-id: r26052
2007-03-10got rid of calls to close() since streams and archives clean after themselvesNicola Mettifogo
svn-id: r26051
2007-03-10Fixed error handling: we count the command itself in argc, and returning falseTorbjörn Andersson
means "close the debug console" which probably isn't what we want. svn-id: r26050
2007-03-10Add details for Backyard Basketball.Travis Howell
svn-id: r26046
2007-03-10SCUMM: got rid of the _bompActorPalettePtr member var (which was only used ↵Max Horn
as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method) svn-id: r26045
2007-03-09Removing some unnecessary #includesMax Horn
svn-id: r26044
2007-03-09Some more fraction data & an optimized formula (I still have no clue what ↵Max Horn
that tries to compute, though :) svn-id: r26043
2007-03-09Updated fraction valuesMax Horn
svn-id: r26042
2007-03-09added comments suggesting possible formulas for hardcoded float valuesNicola Mettifogo
svn-id: r26041
2007-03-09Some more LogicHE cleanupMax Horn
svn-id: r26038
2007-03-09Some more LogicHE cleanupMax Horn
svn-id: r26037
2007-03-09Some cleanup, and added some of my observation (man this code is really strange)Max Horn
svn-id: r26036
2007-03-09Revised LogicHErace::op_1140 (the two multiplications by constants still ↵Max Horn
baffle me, but at least it makes some sense now, and corrects the worst bugs in that func) svn-id: r26035
2007-03-09reduced dependency from windows-specific header filesNicola Mettifogo
svn-id: r26034
2007-03-08Since the amiga version handle music very differently than the PC version, ↵Gregory Montoir
the existing Music and MusicPlayer classes have been merged to a single MidiMusic class, simplifying code a bit. svn-id: r26033
2007-03-08Removed the localized titles in Touche game descriptions, that didn't work ↵Gregory Montoir
really well and this wasn't really consistent with other engines. Also added fallback detection so that an unknown game can be started (as my original code did before switching to AdvDetector). svn-id: r26030
2007-03-08Clarified some commentsMax Horn
svn-id: r26028
2007-03-08Fixed const issue (casting const to non-const)Max Horn
svn-id: r26027
2007-03-08deleted useless codeNicola Mettifogo
svn-id: r26025