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2016-08-03DIRECTOR: Lingo: Better error recovery and further work on if() statementsEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Execute test suiteEugene Sandulenko
2016-08-03DIRECTOR: Unify dumpScript() signatureEugene Sandulenko
2016-08-03DIRECTOR: Dump scripts before execution, not afterEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Made addCode() accept const char *Eugene Sandulenko
2016-08-03DIRECTOR: Lingo: Initial code for Lingo test suite. Uses special game targetEugene Sandulenko
2016-08-03DIRECTOR: Added detection for Windows JMP versionEugene Sandulenko
2016-08-03DIRECTOR: Added detection for Spaceship WarlockEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Fix multiline if() statementsEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Print VOID typeEugene Sandulenko
2016-08-03JANITORIAL: Fix whitespacesEugene Sandulenko
2016-08-03DIRECTOR: Lingo: FLOAT actually has to have double precision. Switching.Eugene Sandulenko
2016-08-03DIRECTOR: Lingo: Added more 'the' entities. Implemented the floatPrecision en...Eugene Sandulenko
2016-08-03DIRECTOR: Lingo: Implement 'contains' and 'starts' string operatorsEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Implemented chars() function and added more debug for type p...Eugene Sandulenko
2016-08-03DIRECTOR: Lingo: Implemented length() built-in functionEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Implemented string() built-in functionEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Made & and && work with any typeEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Fixed <> operator, added logical operations and &&Eugene Sandulenko
2016-08-03DIRECTOR: Lingo: Aligned Datum and Symbol union member namesEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Fixed c_eval and made correctly processing different typesEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Implemented '&' string operatorEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Support string Datum printingEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Added string constants as expressionsEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Suport multiple one-line 'else if' statementsEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Fix multiline if statementsEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Provide error position in the fileEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Further work on combined if statementsEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Fix mixing of one-line and multi-line ifsEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Further work on one-liner ifsEugene Sandulenko
2016-08-03Revert "DIRECTOR: Lingo: More work on if statement overhaul"Eugene Sandulenko
2016-08-03DIRECTOR: Lingo: More work on if statement overhaulEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Merged if and oneline if grammarEugene Sandulenko
2016-08-03DIRECTOR: Add modified flag, Lingo: Handle some common cast fieldsDmitry Iskrich
2016-08-03DIRECTOR: Lingo: Change hasID to intDmitry Iskrich
2016-08-03DIRECTOR: Add sprite controlling fieldsDmitry Iskrich
2016-08-03DIRECTOR: Lingo: Switched elsestmt rule to left recursion for more effectivenessEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Switched right recursion to left in program ruleEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Fix 'else if' statement executionEugene Sandulenko
2016-08-03JANITORIAL: Whitespace fixesEugene Sandulenko
2016-08-03DIRECTOR: Properly initialize class variablesEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Fix if() generationEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Eat all leading whitespacesEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Optimise 'the' setters and getters.Eugene Sandulenko
2016-08-03DIRECTOR: Lingo: Set/Get common sprite fieldsDmitry Iskrich
2016-08-03DIRECTOR: Lingo: Add Menu, MenuItem, key, script entity enumDmitry Iskrich
2016-08-03DIRECTOR: Lingo: Add Cast, Window, Sprite fields enumDmitry Iskrich
2016-08-03DIRECTOR: Lingo: Initial code for processIf()Eugene Sandulenko
2016-08-03DIRECTOR: Lingo: Stub for labelstackEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Added stub for 'the' entitiesEugene Sandulenko