Age | Commit message (Collapse) | Author |
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(rename some stuff and move EOB/LOL common code to separate files)
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- wrong usage of static array which caused issues when restarting after RTL
- portability issue with dialog labels
- (original code) bug in hold person spell
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(This seems to be some sort of installer archive which is not supported atm)
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(also more cleanup)
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(also fix several cpp-check warnings)
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- add basic debugger support
- fix several minor bugs
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- fixed temp data generation, block data loading, some spell issues, etc.
- both EOB I and II should now be completable
- one big issue remaining (AdLib driver gets swamped with monster sounds which causes heavy lags in some levels)
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- fix monster movement
- fix character level gain
- add some static res for party transfer
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(also add and fix several other things, like cone of cold vortex, drawShape issues, etc.)
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(shocking grasp, flame blade, vampiric touch etc.)
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also implement some new code (EOB1 portals, burning hands spell, etc.)
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(only 6 slots supported for now)
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(also save/load inventory and spellbook display state)
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Huge numbers of sound effects get started as soon as a couple of monsters are around. If we start dropping sound when the queue is full, we won't have any sounds in these situations, but we'll get tons of useless warnings instead.
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