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2011-12-26KYRA: (EOB/LOL) - cleanup common codeathrxx
(rename some stuff and move EOB/LOL common code to separate files)
2011-12-26KYRA: (EOB) - fix some more bugsathrxx
- wrong usage of static array which caused issues when restarting after RTL - portability issue with dialog labels - (original code) bug in hold person spell
2011-12-26KYRA: (EOB) - ignore 'EYE.PAK' file in resource loaderathrxx
(This seems to be some sort of installer archive which is not supported atm)
2011-12-26KYRA: (EOB) - make sure that the music stops after character generation in Eob 1athrxx
(also more cleanup)
2011-12-26KYRA: (EOB) - rename some saving throw related dataathrxx
2011-12-26KYRA: (EOB) - cleanupathrxx
2011-12-26KYRA: (EOB) - fix mem leakathrxx
2011-12-26KYRA: (EOB) - fix invalid string accessathrxx
(also fix several cpp-check warnings)
2011-12-26KYRA: (EOB) - fix char generator regression + cleanupathrxx
2011-12-26KYRA: (EOB) - fix some valgrind warningsathrxx
2011-12-26KYRA: (EOB) - add debugger, etc.athrxx
- add basic debugger support - fix several minor bugs
2011-12-26KYRA: (EOB) - complete EOBII playabilityathrxx
- fixed temp data generation, block data loading, some spell issues, etc. - both EOB I and II should now be completable - one big issue remaining (AdLib driver gets swamped with monster sounds which causes heavy lags in some levels)
2011-12-26KYRA: (EOB) - lots of bug fixes, mostly for EOB IIathrxx
2011-12-26KYRA: (EOB) - fix some bugsathrxx
- fix monster movement - fix character level gain - add some static res for party transfer
2011-12-26KYRA: (EOB) - extend save/load dialogue to support 990 slotsathrxx
2011-12-26KYRA: (EOB) - implement wall of force spellathrxx
2011-12-26KYRA: (EOB) - add EOB 1 introathrxx
(also add and fix several other things, like cone of cold vortex, drawShape issues, etc.)
2011-12-26KYRA: (EOB) - add some spellsathrxx
(shocking grasp, flame blade, vampiric touch etc.)
2011-12-26KYRA: (EOB) - implemented some spells and fixed more bugsathrxx
2011-12-26KYRA: (EOB) - lots of fixes towards EOB1 playabilityathrxx
also implement some new code (EOB1 portals, burning hands spell, etc.)
2011-12-26KYRA: (EOB) - some more sequence code and bug fixesathrxx
2011-12-26KYRA: (EOB) - implement npc sequences and fix some bugsathrxx
2011-12-26KYRA: (EOB) - add turn undead spell, add some screen fades, fix some bugsathrxx
2011-12-26KYRA: (EOB) - implement some gui functionality, some bug fixes, etc.athrxx
2011-12-26KYRA: (EOB) - fix various bugs and implement some spellsathrxx
2011-12-26KYRA: (EOB) - implement party restingathrxx
2011-12-26KYRA: (EOB) - implement scribe scroll menuathrxx
2011-12-26KYRA: (EOB) - implement save menuathrxx
2011-12-26KYRA: (EOB) - implement load menuathrxx
(only 6 slots supported for now)
2011-12-26KYRA: (EOB) - some refactoringathrxx
2011-12-26KYRA: (EOB) - implement memorize/pray spells menuathrxx
2011-12-26KYRA: (EOB) - match eob code with 3f2b5b9e8b9196c9d0e573abf8f8350ec4034b1dathrxx
2011-12-26KYRA: (EOB) - add static resources for memorize/pray menuathrxx
2011-12-26KYRA: (EOB) - fix monster distance attack bugathrxx
2011-12-26KYRA: (EOB) - more work on ingame menusathrxx
2011-12-26KYRA: (EOB) - start implementing camp menuathrxx
2011-12-26KYRA: (EOB) - allow returning to the main menu from character generation via ESCathrxx
2011-12-26KYRA: (EOB) - extended saveload capsathrxx
(also save/load inventory and spellbook display state)
2011-12-26KYRA: (EOB) - fix shift key inputathrxx
2011-12-26KYRA: (EOB) - fix out of bounds mem accessathrxx
2011-12-26KYRA: (EOB) - fix some warnings and add some menu codeathrxx
2011-12-26KYRA: (EOB) - update static resources (menu strings)athrxx
2011-12-26KYRA: (EOB) - implement explodeObject()athrxx
2011-12-26KYRA: (EOB) - add some static res (flight object data) to kyra.datathrxx
2011-12-26KYRA: (EOB) - minor cleanupathrxx
2011-12-26KYRA: (EOB) - replace snprintf/sprintfathrxx
2011-12-26KYRA: (EOB) - minor code size reductionathrxx
2011-12-26KYRA: (EOB) - fix EOB1 spell definitionsathrxx
2011-12-26KYRA: (EOB) - initial code base commitathrxx
2011-12-26KYRA: (AdLib Driver) - fix queue handling for Eobathrxx
Huge numbers of sound effects get started as soon as a couple of monsters are around. If we start dropping sound when the queue is full, we won't have any sounds in these situations, but we'll get tons of useless warnings instead.