Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-10-13 | PEGASUS: Add the WSC neighborhood | Matthew Hoops | |
Seems to be working fine, minus the molecule sprites (though the minigame is completable and the antidote can be found). | |||
2011-10-11 | PEGASUS: Fix shell notifications on loading games | Matthew Hoops | |
2011-10-11 | PEGASUS: Implement the sub chase | Matthew Hoops | |
2011-10-10 | PEGASUS: Fix Full TSA briefing movies | Matthew Hoops | |
2011-10-10 | PEGASUS: Allow for loading games from the launcher/cli | Matthew Hoops | |
2011-10-10 | PEGASUS: Fix saving/loading original-compatible saves | Matthew Hoops | |
2011-10-10 | PEGASUS: Fix loading continue points | Matthew Hoops | |
2011-10-10 | PEGASUS: Stub off map handling | Matthew Hoops | |
Needed to be able to load saved games | |||
2011-10-10 | PEGASUS: Add some missing Neighborhood destructor code | Matthew Hoops | |
Now AI rules don't carry over to the next neighborhood :P | |||
2011-10-09 | PEGASUS: Fix the historical log comparison screen | Matthew Hoops | |
Original code does not have cursorSpot null checks, so it looks like Codewarrior may have handled this strangely... | |||
2011-10-09 | PEGASUS: Disable AI energy warnings in the demo | Matthew Hoops | |
The videos don't exist, so you'd be in for a surprise after playing for an hour | |||
2011-10-09 | PEGASUS: Fix movie end trigger not always being sent | Matthew Hoops | |
The demo is now completable and the full game is playable up through the temporal rip in the TSA. Holy halibut, Batman! | |||
2011-10-09 | PEGASUS: Only call callbacks once | Matthew Hoops | |
Fixes final walk movie of a stride, among various other things | |||
2011-10-08 | PEGASUS: Remove unused movie direct draw mode | Matthew Hoops | |
2011-10-07 | PEGASUS: Fix frames after turning | Matthew Hoops | |
2011-10-07 | Merge remote branch 'upstream/master' into pegasus | Matthew Hoops | |
Conflicts: video/qt_decoder.cpp | |||
2011-10-06 | PEGASUS: Add the Full TSA neighborhood | Matthew Hoops | |
2011-10-07 | AGOS: Update MidiPlayer::~MidiPlayer() to match the default implementation. ↵ | Travis Howell | |
Hopefully will fix bug #3419778, thanks to digitall for the pointer. | |||
2011-10-07 | SCI21: Some initial work on kBitmap | Filippos Karapetis | |
2011-10-07 | SCI: Added some extra static selectors | Filippos Karapetis | |
These aren't needed by the engine, but make debugging easier in games that have no selector vocabulary | |||
2011-10-07 | TOON: Fix Flux jumpy animation when imprisoned | sylvaintv | |
Idle animation was reset every frame when changing facing point. Fix also Drew description when right-clicking on Flux | |||
2011-10-06 | SCI: Also default to MIDI for Windows versions of SCI1.1 games | Filippos Karapetis | |
2011-10-07 | AGOS: Fix dumping all images option. | Travis Howell | |
2011-10-06 | TSAGE: Implemented Blue Force scene 271 - Living Room/Kitchen #2 | Paul Gilbert | |
2011-10-06 | TSAGE: Re-added _singleid and changed name for TsAGE game description | Paul Gilbert | |
2011-10-06 | SCUMM: Make some variables const and one furthermore static. | Johannes Schickel | |
2011-10-05 | PEGASUS: Add the Tiny TSA neighborhood | Matthew Hoops | |
2011-10-05 | PEGASUS: Implement basic jump console command | Matthew Hoops | |
2011-10-05 | SCUMM: code formatting | Tarek Soliman | |
Thanks clone2727 | |||
2011-10-05 | TSAGE: Bugfixes for opening bank safe in Blue Force scene 560 | Paul Gilbert | |
2011-10-05 | TSAGE: Cleanup of Blue Force scene 270 | Paul Gilbert | |
2011-10-05 | TSAGE: Fix debugger hotspots command not to crash for objects with no ↵ | Paul Gilbert | |
defined area | |||
2011-10-05 | SCUMM: Code formatting | Filippos Karapetis | |
2011-10-04 | SCUMM: enable speech gui option when speech file found in unknown game | Tarek Soliman | |
This commit only affects monkey and monkey2 except FMTOWNS because FMTOWNS has *.sou files that don't have speech | |||
2011-10-04 | SCUMM: Apply modified patch from #3076698 | Tarek Soliman | |
This adds support for the Ultimate Talkie Edition fanpatch This is authored by the original UTE author LogicDeLuxe and Fingolfin. Modification: Removed detection entries | |||
2011-10-04 | PEGASUS: Fix playSpotSoundSync playSoundSegment call | Matthew Hoops | |
2011-10-04 | PEGASUS: Fix turning | Matthew Hoops | |
2011-10-04 | TSAGE: Implemented Blue Force scene 270 - Grandma's Living Room | Paul Gilbert | |
2011-10-04 | TSAGE: Remove _singleId now that the engine supports multiple games | Paul Gilbert | |
2011-10-04 | TINSEL: Bugfix for #2893946 - DW1 psychiatrist scene isn't playing | Paul Gilbert | |
2011-10-03 | PEGASUS: Fix moving forward | Matthew Hoops | |
You know, actually initialize some variables :P | |||
2011-10-04 | SAGA: Fixed script bug #3358007 - "IHNM: Freeze when exiting from the motor ↵ | Filippos Karapetis | |
room's right door" Thanks to digital for finding the actual script bug | |||
2011-10-02 | PEGASUS: Fix idlers freeing themselves | Matthew Hoops | |
Our idler handling is more like the original now | |||
2011-10-02 | PEGASUS: Remove a change I made for testing | Matthew Hoops | |
2011-10-02 | PEGASUS: Fix Caldoria wake up video 2 | Matthew Hoops | |
2011-10-02 | PEGASUS: Fix energy monitor calibration | Matthew Hoops | |
Minus a quick flicker | |||
2011-10-02 | PEGASUS: Fix extra sync | Matthew Hoops | |
Caldoria now starts up | |||
2011-10-02 | PEGASUS: Fix Caldoria::updateCursor | Matthew Hoops | |
This actually looks like an original game bug... The original does no checking for null here, but Neighborhood::updateCursor() clearly does | |||
2011-10-02 | PEGASUS: Add a hack to skip energy bar calibration for now | Matthew Hoops | |
2011-10-02 | PEGASUS: Fix draw sync functions | Matthew Hoops | |