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2018-04-13XEEN: Cleanup scene area clipping flags settingPaul Gilbert
2018-04-13XEEN: Fix clipping all scene drawn elements to scene areaPaul Gilbert
2018-04-13LILLIPUT: cleanup & renamingStrangerke
2018-04-12XEEN: Fix for resetting speed table after monsters have diedPaul Gilbert
2018-04-12MADS: NEBULAR: Disable the copy protection dialog by defaultPaul Gilbert
The GOG release is confirmed as having it disabled, so ScummVM will do likewise and have it disabled by default
2018-04-12XEEN: Fix read of freed data in multiple rapid playFX callsPaul Gilbert
2018-04-12LILLIPUT: Use constants in sequence functionsStrangerke
2018-04-11XEEN: Fix monster attacks that target the entire partyPaul Gilbert
2018-04-11LILLIPUT: some renamingStrangerke
2018-04-11ZVISION: Change game option description to match all other enginesThierry Crozat
2018-04-11MOHAWK: MYST: Fix missing sound effect when using the rocket sliderBastien Bouclet
Fixes #10485.
2018-04-11LILLIPUT: some more rework related to the positionsStrangerke
2018-04-10XEEN: Fix removing too many Monga Melons during questPaul Gilbert
2018-04-10XEEN: Fix loading Dark Side savegames from WOX menuPaul Gilbert
2018-04-10XEEN: Fix Golem cutscene usage on Dark SidePaul Gilbert
2018-04-10LILLIPUT: Some refactoringStrangerke
2018-04-10MOHAWK: MYST: Fix flyby movies to behave more like the originalBastien Bouclet
* Keep playing the previously running background sound while playing the flyby. * Don't play the flyby after loading a save. * Play the flyby before both linking sounds. Fixes #10482, Fixes #10483.
2018-04-10LILLIPUT: more renamingStrangerke
2018-04-09XEEN: Fix subtitle cutscene text for entering Darkside townsPaul Gilbert
2018-04-09XEEN: Add warning for invalid cmdFreezeFrequency channel valuesPaul Gilbert
I got a crash once for an invalid channel when falling to the Water Elemental Plain from the Dark Side Skyroads, but couldn't replicate it. So I've put in a warning for now
2018-04-09XEEN: Fix falling from the Dark Side SkyroadsPaul Gilbert
2018-04-09XEEN: Add Patcher class for doing on-the-fly map patchesPaul Gilbert
The first patch is a script patch for Ellinger's Tower Level 2 on the Dark Side. It fixes an incorrect index for a wall item of a curtain that's meant to be removed
2018-04-08XEEN: Fix reading and setting character specific flagsPaul Gilbert
2018-04-08XEEN: Fix cutscene subtitles for Ellinger's TowerPaul Gilbert
2018-04-08XEEN: Rename cutscenes _mazeFlag to _keyFoundPaul Gilbert
2018-04-09LILLIPUT: more WIP renamingStrangerke
2018-04-08XEEN: Fix restarting World game after exiting to menu from Dark SidePaul Gilbert
2018-04-08XEEN: Allow deselecting items in Items dialogPaul Gilbert
2018-04-08XEEN: Fix display of negative values in Character dialog HP tooltipPaul Gilbert
2018-04-08XEEN: Further numeric fixes for dialog with Gremlin KingPaul Gilbert
2018-04-08XEEN: Fix display of the 123 Chooser dialogPaul Gilbert
2018-04-08XEEN: Fix buying spells in Dark SidePaul Gilbert
2018-04-08XEEN: Fix checking if a specific monster is deadPaul Gilbert
2018-04-08XEEN: Fix using Lloyd's Beacon across the sidesPaul Gilbert
2018-04-08LILLIPUT: Fix missing format specifier in call to debugC()Adrian Frühwirth
2018-04-07XEEN: Add missing return in event processing switchPaul Gilbert
2018-04-07XEEN: Fix double-casting of spells during combatPaul Gilbert
2018-04-07XEEN: Fix gfx glitch in top-left corner of the minimapPaul Gilbert
2018-04-07XEEN: Cleanup of unused local in ScriptsPaul Gilbert
2018-04-08LILLIPUT: more renaming, rework setModeStrangerke
2018-04-07LILLIPUT: More renaming workStrangerke
2018-04-07LILLIPUT: Some more renaming in the sequence managerStrangerke
2018-04-07XEEN: Allow saving game after Clouds ending finishesPaul Gilbert
2018-04-07XEEN: Fix check to allow Lloyding into Xeen's castlePaul Gilbert
2018-04-07XEEN: Cleanup of game completion flagsPaul Gilbert
2018-04-07XEEN: Add 'strength' debugger commandPaul Gilbert
2018-04-07JANITORIAL: Fix whitespaceEugene Sandulenko
2018-04-07XEEN: Allow loading savegames during combat using GMMPaul Gilbert
The original didn't allow loading during combat from it's options dialog, and I'll leave that untouched, but the ability to load out of a unwinnable combat is too convenient to not allow in some form.
2018-04-07XEEN: Reset combat data when loading a new savegamePaul Gilbert
2018-04-07BLADERUNNER: Remove dead codeEugene Sandulenko