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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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2012-05-06
TONY: Refactored RMInput class to use ScummVM event loop
Paul Gilbert
2012-05-06
TONY: Further conversion of initially launched threads to processes.
Paul Gilbert
This includes all the dependent routines that they call.
2012-05-06
TONY: Default Tony screen to 1x scaler
Paul Gilbert
2012-05-06
TONY: Implemented Scheduler::waitForSingleObject method
Paul Gilbert
This will be the coroutine version of the threading method. With this, the main menu of the demo is now shown.
2012-05-06
TONY: Beginnings of refactoring Tony engine's threads to use coroutines
Paul Gilbert
2012-05-05
TONY: Formatting and endian fixes
Paul Gilbert
2012-05-05
TONY: Fix display of the initial loading screen
Paul Gilbert
2012-05-05
TONY: Fix screen initialisation to be in 16-bit mode
Paul Gilbert
2012-05-05
TONY: Added some class field initialisations
Paul Gilbert
2012-05-05
TONY: Further conversion work on window conversion
Paul Gilbert
2012-05-05
TONY: Created dummy event loop and started work on converting RMWindow class
Paul Gilbert
2012-05-05
TONY: Fix a crash from objects being destroyed in the wrong order
Paul Gilbert
2012-05-05
TONY: Fix another memory leak identified by Valgrind
Paul Gilbert
2012-05-05
TONY: Fixed some more Valgrind identified memory leaks
Paul Gilbert
2012-05-05
TONY: Fix some Valgrind identified memory leaks
Paul Gilbert
2012-05-05
TONY: Fixed some memory leaks identified by Valgrind
Paul Gilbert
2012-05-05
TONY: Fixed some more Valgrid identified errors
Paul Gilbert
2012-05-05
TONY: More corrections for font initislisations
Paul Gilbert
2012-05-05
TONY: Correct some more chararcter array initialisations
Paul Gilbert
2012-05-05
TONY: Correct some initialisation of the character arrays
Paul Gilbert
2012-05-05
TONY: Fix some Valgrind identified warnings
Paul Gilbert
2012-05-05
TONY: A few more compiler warning fixes
Paul Gilbert
2012-05-05
TONY: Added accidentally cut line
Paul Gilbert
2012-05-05
TONY: Initial fixes for some of the Valgrind reported errors
Paul Gilbert
2012-05-04
TONY: Fix Valgrind identified leaks in memory allocator and dialog parsing
Paul Gilbert
2012-05-04
TONY: Fix some inconsistent allocation/deallocations
Paul Gilbert
2012-05-04
TONY: Fix warnings about return values not being used
Paul Gilbert
2012-05-04
TONY: Further bugfixes for gcc warnings
Paul Gilbert
2012-05-04
TONY: Fixed many warnings identified by gcc
Paul Gilbert
2012-05-04
TONY: Some formatting fixes
Paul Gilbert
2012-05-04
TONY: Fix invalid casts and remove some unused variables
Paul Gilbert
2012-05-04
TONY: Converted anonymous structs to have explicit names
Paul Gilbert
2012-05-04
TONY: Added virtual destructors to classes using virtual methods
Paul Gilbert
2012-05-04
TONY: Implemented some missing and incorrect init code
Paul Gilbert
2012-05-03
TONY: Formatting fixes
Paul Gilbert
2012-05-03
TONY: Engine is now compiling and linking again
Paul Gilbert
2012-05-03
TONY: Implemented methods of sound.cpp (mostly stubbed out)
Paul Gilbert
2012-05-03
TONY: Implemented stubs for Input.cpp methods
Paul Gilbert
2012-05-03
TONY: Added GfxCoreInline.hpp methods
Paul Gilbert
2012-05-03
TONY: Implemented gfxcore.cpp methods
Paul Gilbert
2012-05-03
TONY: Implemented other classes in game.cpp
Paul Gilbert
2012-05-03
TONY: Implemented loc.cpp and font.cpp methods
Paul Gilbert
2012-05-02
TONY: Implemented font.cpp methods
Paul Gilbert
2012-05-02
TONY: Added code from Inventory.cpp
Paul Gilbert
2012-05-01
TONY: Cleanup of GfxEngine, and added RMTony class methods
Paul Gilbert
2012-05-01
TONY: Implemented GfxEngine code
Paul Gilbert
2012-04-30
TONY: More header files and functionality added
Paul Gilbert
2012-04-30
TONY: Added include files for graphics engine and all dependent classes
Paul Gilbert
2012-04-29
TONY: Implemented RMGameBoxes class and all dependent classes
Paul Gilbert
2012-04-29
TONY: Remove __stdcall to make it build on Linux
Torbjörn Andersson
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