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2012-05-06TONY: Refactored RMInput class to use ScummVM event loopPaul Gilbert
2012-05-06TONY: Further conversion of initially launched threads to processes.Paul Gilbert
This includes all the dependent routines that they call.
2012-05-06TONY: Default Tony screen to 1x scalerPaul Gilbert
2012-05-06TONY: Implemented Scheduler::waitForSingleObject methodPaul Gilbert
This will be the coroutine version of the threading method. With this, the main menu of the demo is now shown.
2012-05-06TONY: Beginnings of refactoring Tony engine's threads to use coroutinesPaul Gilbert
2012-05-05TONY: Formatting and endian fixesPaul Gilbert
2012-05-05TONY: Fix display of the initial loading screenPaul Gilbert
2012-05-05TONY: Fix screen initialisation to be in 16-bit modePaul Gilbert
2012-05-05TONY: Added some class field initialisationsPaul Gilbert
2012-05-05TONY: Further conversion work on window conversionPaul Gilbert
2012-05-05TONY: Created dummy event loop and started work on converting RMWindow classPaul Gilbert
2012-05-05TONY: Fix a crash from objects being destroyed in the wrong orderPaul Gilbert
2012-05-05TONY: Fix another memory leak identified by ValgrindPaul Gilbert
2012-05-05TONY: Fixed some more Valgrind identified memory leaksPaul Gilbert
2012-05-05TONY: Fix some Valgrind identified memory leaksPaul Gilbert
2012-05-05TONY: Fixed some memory leaks identified by ValgrindPaul Gilbert
2012-05-05TONY: Fixed some more Valgrid identified errorsPaul Gilbert
2012-05-05TONY: More corrections for font initislisationsPaul Gilbert
2012-05-05TONY: Correct some more chararcter array initialisationsPaul Gilbert
2012-05-05TONY: Correct some initialisation of the character arraysPaul Gilbert
2012-05-05TONY: Fix some Valgrind identified warningsPaul Gilbert
2012-05-05TONY: A few more compiler warning fixesPaul Gilbert
2012-05-05TONY: Added accidentally cut linePaul Gilbert
2012-05-05TONY: Initial fixes for some of the Valgrind reported errorsPaul Gilbert
2012-05-04TONY: Fix Valgrind identified leaks in memory allocator and dialog parsingPaul Gilbert
2012-05-04TONY: Fix some inconsistent allocation/deallocationsPaul Gilbert
2012-05-04TONY: Fix warnings about return values not being usedPaul Gilbert
2012-05-04TONY: Further bugfixes for gcc warningsPaul Gilbert
2012-05-04TONY: Fixed many warnings identified by gccPaul Gilbert
2012-05-04TONY: Some formatting fixesPaul Gilbert
2012-05-04TONY: Fix invalid casts and remove some unused variablesPaul Gilbert
2012-05-04TONY: Converted anonymous structs to have explicit namesPaul Gilbert
2012-05-04TONY: Added virtual destructors to classes using virtual methodsPaul Gilbert
2012-05-04TONY: Implemented some missing and incorrect init codePaul Gilbert
2012-05-03TONY: Formatting fixesPaul Gilbert
2012-05-03TONY: Engine is now compiling and linking againPaul Gilbert
2012-05-03TONY: Implemented methods of sound.cpp (mostly stubbed out)Paul Gilbert
2012-05-03TONY: Implemented stubs for Input.cpp methodsPaul Gilbert
2012-05-03TONY: Added GfxCoreInline.hpp methodsPaul Gilbert
2012-05-03TONY: Implemented gfxcore.cpp methodsPaul Gilbert
2012-05-03TONY: Implemented other classes in game.cppPaul Gilbert
2012-05-03TONY: Implemented loc.cpp and font.cpp methodsPaul Gilbert
2012-05-02TONY: Implemented font.cpp methodsPaul Gilbert
2012-05-02TONY: Added code from Inventory.cppPaul Gilbert
2012-05-01TONY: Cleanup of GfxEngine, and added RMTony class methodsPaul Gilbert
2012-05-01TONY: Implemented GfxEngine codePaul Gilbert
2012-04-30TONY: More header files and functionality addedPaul Gilbert
2012-04-30TONY: Added include files for graphics engine and all dependent classesPaul Gilbert
2012-04-29TONY: Implemented RMGameBoxes class and all dependent classesPaul Gilbert
2012-04-29TONY: Remove __stdcall to make it build on LinuxTorbjörn Andersson