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AgeCommit message (Expand)Author
2006-05-28Got rid of _selectedMenuItem to make LordHoto happier.Torbjörn Andersson
2006-05-28Mock-up version of the Kyra 3 main menu. Just enough to be able to select theTorbjörn Andersson
2006-05-28Add reported Gob2 german floppy.Eugene Sandulenko
2006-05-28Sets a blank palette at startup.Johannes Schickel
2006-05-28Moved the hack that distinguishes MM V1 demo from the full version to a more ...Max Horn
2006-05-28cleanupJohannes Schickel
2006-05-28- makes Screen::getPagePtr privateJohannes Schickel
2006-05-28No need to compute the SCUMM version here; rather, verify that the SCUMM vers...Max Horn
2006-05-28Another couple of fixes for the spanish floppy version (menu strings specific...Oystein Eftevaag
2006-05-28adds GF_ITALIAN to the list of language flags.Johannes Schickel
2006-05-28cleanupJohannes Schickel
2006-05-28Apparently some games use the F10 key, which makes it a poor choice for openingTorbjörn Andersson
2006-05-28removes some tabs.Johannes Schickel
2006-05-28This could fix detecting unknown non-english versions which contain a MAIN_EN...Johannes Schickel
2006-05-28Commits Chriliths patch for fixing Kyra on PalmOS.Johannes Schickel
2006-05-28Fixes bug # 1494945 ("KYRA1: Actor disappearing in an animation").Johannes Schickel
2006-05-28Allow key pad navigation.Torbjörn Andersson
2006-05-28The Kyra settings are now stored in the config file instead of the savegames.Torbjörn Andersson
2006-05-28We already have a default setting for subtitles, so this shouldn't be needed.Torbjörn Andersson
2006-05-28Added speechEnabled() and textEnabled() to simplify the text/speech config ch...Oystein Eftevaag
2006-05-28increase buffer for comi smush audio track, that fixes bug #1479721Paweł Kołodziejski
2006-05-28Added checks for sound/text config in Brandons responses to using the amuletOystein Eftevaag
2006-05-28Adding a safety check before the stopHandle call().. May or may not be necess...Oystein Eftevaag
2006-05-28Fix for [ 1472007 ] KYRA1: Bypassing cutscenes with ESC doesn't stop speechOystein Eftevaag
2006-05-28Kyra.dat wasn't being loaded for the kyra1 demo (which is needed). Fixed.Oystein Eftevaag
2006-05-28Use different method to detect V1 demo of Maniac Mansion, since md5 matches t...Travis Howell
2006-05-28Fixes bug [ 1480746 ] KYRA1: menu triggers assertion, and sets the text/speec...Oystein Eftevaag
2006-05-27Backed up my own commit :/ The user did a mistake when supplied the data.Eugene Sandulenko
2006-05-27Added new samnmax demo file name pattern. See bug #1496105: "Sam & Max Hit Eugene Sandulenko
2006-05-27Maintain the same screen update frequency while waiting for speech to finish.Torbjörn Andersson
2006-05-27Draw the selected menu item (currently always the first one) highlighted, i.e.Torbjörn Andersson
2006-05-27uninitialized variableWillem Jan Palenstijn
2006-05-27Major GUI update:Eugene Sandulenko
2006-05-27snmdemo uses *.sm0/1 data filesTravis Howell
2006-05-27Fix V1 demo of maniacTravis Howell
2006-05-26replace agi/list.h by Common::List; cleanupWillem Jan Palenstijn
2006-05-26This produces the correct character spacing for the main menu.Torbjörn Andersson
2006-05-26We don't have a mouse cursor yet, but this is probably the point where itTorbjörn Andersson
2006-05-26Removed hack to flush mouse events. No longer needed, apparently.Torbjörn Andersson
2006-05-26Fixes input handling while moving.Johannes Schickel
2006-05-26- redraw inventory before entering a roomJohannes Schickel
2006-05-26If a game ends by natural causes, unload_object() will be called twice. MakeTorbjörn Andersson
2006-05-26replace agi/list.h by Common::ListWillem Jan Palenstijn
2006-05-26isSpriteLoaded() is used by FF, a similar function was commented out in orig...Travis Howell
2006-05-26As far as I can tell, there's no longer any reason for PartBuffer and AnimDataTorbjörn Andersson
2006-05-26Fix for bug #1495361 (MONKEY1 AMIGA: Error at gamedetection)Max Horn
2006-05-26- Put scrollbar inside of list widgetEugene Sandulenko
2006-05-25remove superfluous struct keywordsWillem Jan Palenstijn
2006-05-25Set and show/hide mouse cursors through a "cursor manager" (analogous to theTorbjörn Andersson
2006-05-25add and use is_ego_view() functionWillem Jan Palenstijn