Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-22 | SUPERNOVA: Fixes parameters passed to fillRect() | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Fixes ScreenBufferStack | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Fixes endianess issue for drawing cursor | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Buffer Music files | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Implements playSoundMod() | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Buffers sections of image on init | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Converts mouse cursor data | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Replaces magic numbers | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Implements rendering of newspaper articles | Joseph-Eugene Winzer | |
The resolution will change dynamically depending what image is about to be rendered. As there are no other GUI elements shown that depend on the screen resolution when the artciles are rendered, there shouldn't be any problems. | |||
2018-01-22 | SUPERNOVA: Buffers audio samples on startup | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Reformatting | Joseph-Eugene Winzer | |
Substitute size_t with ScummVM defined uint type | |||
2018-01-22 | SUPERNOVA: Enables debug console and preload images | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Implements loading of newspaper images | Joseph-Eugene Winzer | |
While the 640x480 images are loaded correctly, they are displayed cropped to 320x240, the default resolution. | |||
2018-01-22 | SUPERNOVA: Fixes file name creation | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Refactoring | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Enables rendering of debug console | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Formatting | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Adds missing copyright notes | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Adds room specific game logic | Joseph-Eugene Winzer | |
This is the game logic for the first act of the game. It will see restructuring to remove gotos/jumps and hardcoded differences in game behavior depending on settings (e.g. sound on/off). | |||
2018-01-22 | SUPERNOVA: Refactoring | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Refactors and adds GameManager functions | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Changes return type to int for getDOSTicks() | Joseph-Eugene Winzer | |
The maximum return value is 0x1800B0, so easily covered by int (assuming 32bit+ architecture) | |||
2018-01-22 | SUPERNOVA: Extends renderText() | Joseph-Eugene Winzer | |
Restructures the renderText() function for providing a renderText(text) overload that starts rendering the string where the last call stopped. | |||
2018-01-22 | SUPERNOVA: Adds further game logic stubs | Joseph-Eugene Winzer | |
Signed-off-by: Joseph-Eugene Winzer <m999@openmailbox.org> | |||
2018-01-22 | SUPERNOVA: Extends Rooms for setting section visibility | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Provides rooms with engine pointers | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Lifts encapsulation of GameManager Class | Joseph-Eugene Winzer | |
Room specific logic needs access to functions that currently are unavailable to them. Once no further extension or rearchitecture is rather unlikely, thoughts on encapsulation can be given but for now all members will be made public. | |||
2018-01-22 | SUPERNOVA: Renames game functions | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Implements GameManager Class and extension to engine | Joseph-Eugene Winzer | |
An instance of GameManager acts as an interface between the game logic and engine. It provides game specific functions like isHelmetOff() to check if the player wears his helmet. This commit also adds engine extensions like saveScreen() and restoreScreen() that makes use of the ScreenBufferStack class for temporarily saving and restoring sections of the screen. Most of the structure and code is bound to change but gives something to improve on. | |||
2018-01-22 | SUPERNOVA: Extends screen message system | Joseph-Eugene Winzer | |
Messages will be 'removable' by over-rendering the message by invoking removeMessage() with what was previously overdrawn. _messageDisplayed might need to be reworked to an int, depending if there are multiple messages rendered simultaneously. | |||
2018-01-22 | SUPERNOVA: Extends Inventory::get() | Joseph-Eugene Winzer | |
The code added as comments to Inventory::add() is the original code to check if scrolling in inventory is needed and redraw it. | |||
2018-01-22 | SUPERNOVA: Adds getDOSTicks() | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Adds Container for temporarily storing screen sections | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Adds constant messages | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Adds isSectionVisible() to Object Class | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Fixes getObject() to return pointer to Object | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Adds GameState Class | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Adds getObject() to Room Interface | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Adds static combine() to Object Class | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Returns if section is invalid | Joseph-Eugene Winzer | |
Sections with an x2 value of 0 cannot span any area and are thus invalid | |||
2018-01-22 | SUPERNOVA: Reformatting | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Adds getFileNumber() to Room Class | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Reformatting | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Adds text for commands in GUI | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Adds hasProperty() for Objects and bit ops | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Adds Inventory Class | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Substitutes magic numbers in Object ctor | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Substitutes magic numbers with symbols | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Adds methods for alterting Object state | Joseph-Eugene Winzer | |
2018-01-22 | SUPERNOVA: Refactoring | Joseph-Eugene Winzer | |