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2018-03-27XEEN: Added Swords of Xeen endgame screenPaul Gilbert
2018-03-28BLADERUNNER: Switch to doubles in AudStream::getLength() calculationsEugene Sandulenko
Since we have everything in samples, and we have 44kHz, we easily get overflows. Use doubles for calculating the length in milliseconds more accurately.
2018-03-28BLADERUNNER: Allow quit credits on windows closingEugene Sandulenko
2018-03-27BLADERUNNER: Implemented EndCreditsEugene Sandulenko
2018-03-27BLADERUNNER: Initialize Scores variableEugene Sandulenko
2018-03-27BLADERUNNER: Added skeleton for EndCreditsEugene Sandulenko
2018-03-26XEEN: Fix non-physical monster attacks causing damagePaul Gilbert
2018-03-27BLADERUNNER: Complete Scores functionalityEugene Sandulenko
2018-03-27BLADERUNNER: Implement Scores::tick()Eugene Sandulenko
2018-03-26FULLPIPE: fix #10321 "Hardlock when stepping onto stool"dm33tri
Scene 22 now doesn't freeze when pulling lever with stool under it
2018-03-26PLUMBERS: Remove unused parameterEugene Sandulenko
2018-03-25XEEN: Add custom engine option for showing inventory item costsPaul Gilbert
This first new option displays the effective cost of items when viewing in the standard character inventory. This makes it easier to compare the value (and thus relative power) of items against either other
2018-03-25XEEN: Fix right border face after getting temple blessingPaul Gilbert
2018-03-25XEEN: Fix giving temple blessings, display in char infoPaul Gilbert
2018-03-25XEEN: Update Character Info text after returning from inventoryPaul Gilbert
2018-03-25XEEN: Fix accessory and misc item descriptionsPaul Gilbert
2018-03-25XEEN: Fix capitalization of item descriptions in the inventoryPaul Gilbert
2018-03-25XEEN: Fix leaving the deposit/withdrawl sub-dialog in the bankPaul Gilbert
2018-03-26COMPOSER: Be strict about matching digits in savegame filenamesAdrian Frühwirth
2018-03-26XEEN: Be strict about matching digits in savegame filenamesAdrian Frühwirth
2018-03-26MORTEVIELLE: Let listSaves return list sorted on slot numbersAdrian Frühwirth
2018-03-26SHERLOCK: Let listSaves return list sorted on slot numbersAdrian Frühwirth
2018-03-26PRINCE: Let listSaves return list sorted on slot numbersAdrian Frühwirth
2018-03-26COMPOSER: Let listSaves return list sorted on slot numbersAdrian Frühwirth
2018-03-26XEEN: Let listSaves return list sorted on slot numbersAdrian Frühwirth
2018-03-26BLADERUNNER: Implemented Scores closingEugene Sandulenko
2018-03-26BLADERUNNER: Implemented Scores::open()Eugene Sandulenko
2018-03-26BLADERUNNER: Fully plug the Scores into the engineEugene Sandulenko
2018-03-25DM: Fix drawSquareD0L() to match original rebuilt sourcesAdrian Frühwirth
The current implementation is shite ((c) Strangerke), so here is one which matches the rebuilt sources :-) Given that drawSquareD0R() is identical to the rebuilt sources already it's safe to assume that no refactoring has been done which could explain why drawSquareD0L() looks different. While we're at it, mark that (now correct) fallthrough as intentional to silence the current gcc7 warning.
2018-03-25XEEN: Add portrait effect when gaining skillPaul Gilbert
2018-03-25XEEN: Slightly increase delay between giving multiple treasure itemsPaul Gilbert
2018-03-25BLADERUNNER: Added skeleton for Scores classEugene Sandulenko
2018-03-25BLADERUNNER: Added missing initializon of scene objectsPeter Kohaut
2018-03-25BLADERUNNER: Fixed compilation warningsPeter Kohaut
2018-03-25BLADERUNNER: Implement mouse jitterEugene Sandulenko
2018-03-25XEEN: Fix loop limit when drawing monsters attackingPaul Gilbert
2018-03-24XEEN: Handle weapon elemental category like original doesPaul Gilbert
2018-03-24XEEN: Fix showing training costs for next levelPaul Gilbert
2018-03-24XEEN: Fix clipping right edge of current monster highlight boxPaul Gilbert
2018-03-24XEEN: Don't pass a turn after opening gatesPaul Gilbert
2018-03-24XEEN: Fix drawing doorways at 4 step distancePaul Gilbert
2018-03-24FULLPIPE: Fix playtime not being read from savegamesAdrian Frühwirth
Fixes Trac#10394.
2018-03-24FULLPIPE: Use zero playtime when filling dummy headerAdrian Frühwirth
This is a tad more meaningful than a random value, especially should we for some reason use dummy header information to actually set playtime in the future.
2018-03-24JANITORIAL: Fix fallthrough comment so that GCC 7 will recognize itAdrian Frühwirth
2018-03-24XEEN: Fix voice sample when leaving tavernPaul Gilbert
2018-03-24XEEN: Fix purchasing spells from the guildPaul Gilbert
2018-03-24XEEN: Reset interface keypress when getting an input stringPaul Gilbert
This is done by the original to prevent the Space key used to trigger events like the Mine Car or Pyramid teleporters from then triggering a 'wait a turn' after reaching the destination
2018-03-24XEEN: Fix crash in Mine 3 due to out of bounds monsterPaul Gilbert
2018-03-24SCUMM: Fix interrupting speech not working with AZERTY keyboardThierry Crozat
On my AZERTY keyboard the period is obtained using SHIFT + ; and the code checking the PERIOD keycode and no modifier was failing on both account. The manual for my French DOTT mentions the period key, but I have not actually checked how it worked with the original executable and if using the semicolon key without shift or using the colon key (which would be the period key on a English-US layout) works.
2018-03-24BLADERUNNER: Fixed another compilation warningPeter Kohaut