Age | Commit message (Expand) | Author |
2009-09-06 | Cleanup | Filippos Karapetis |
2009-09-06 | Fixed compilation on BE systems | Filippos Karapetis |
2009-09-06 | Removed the hi-color code (16bpp & 24bpp). All SCI games use up to 256 colors... | Filippos Karapetis |
2009-09-06 | Removed some leftover debug code, and turned p0printf messages into debug mes... | Filippos Karapetis |
2009-09-06 | LOL: add message to load/delete menus when no save files are present | Florian Kagerer |
2009-09-06 | LOL: fixed bug in delete menu code | Florian Kagerer |
2009-09-06 | SCI: Rename SegManager::exports_wide to _exportsAreWide and changed it to a b... | Max Horn |
2009-09-06 | SCI: Script::obj_indices is now protected | Max Horn |
2009-09-06 | SCI: Replace "IntMapper *id_seg_map" in SegManager with a Common::HashMap<int... | Max Horn |
2009-09-06 | SCI: Convert saveload code to use the versioning feature of Common::Serializer | Max Horn |
2009-09-06 | SCI: cleanup | Max Horn |
2009-09-06 | SCI: cleanup | Max Horn |
2009-09-06 | SCI: Cleanup for some SegManager internals | Max Horn |
2009-09-06 | SCI: Rename resManager -> resMan; segManager -> segMan | Max Horn |
2009-09-06 | SCI: Rename player -> s_player and made it static; allocate MemoryReadStream ... | Max Horn |
2009-09-06 | SCI: Change script_lookup_export to use SegManager::validateExportFunc | Max Horn |
2009-09-06 | Constness fix | Bertrand Augereau |
2009-09-06 | Minor constness fixes | Bertrand Augereau |
2009-09-06 | start sound positioning with 1 as in original engine. | Vladimir Menshakov |
2009-09-06 | implemented mansion drawers-book puzzle and fake chili. | Vladimir Menshakov |
2009-09-06 | LOL: fixed warning | Florian Kagerer |
2009-09-06 | LOL/Floppy: fix menus | Florian Kagerer |
2009-09-05 | more callbacks from the third episode | Vladimir Menshakov |
2009-09-05 | LOL/Floppy: fix compass | Florian Kagerer |
2009-09-05 | LOL/Floppy: fix bug in dialogue displayer | Florian Kagerer |
2009-09-05 | made second chapter completable. | Vladimir Menshakov |
2009-09-05 | more callbacks, removed anotherMansionTry() | Vladimir Menshakov |
2009-09-05 | added actor_animation for the dialog | Vladimir Menshakov |
2009-09-05 | LOL: fix floppy version static data | Florian Kagerer |
2009-09-05 | added orientation to moveTo() function, added support for the sound queue. | Vladimir Menshakov |
2009-09-05 | LOL: fix inventory drawing in floppy version | Florian Kagerer |
2009-09-05 | removed debug rendering of bounding boxes | Vladimir Menshakov |
2009-09-05 | cleaned up mess in initialization, added original mouse cursor | Vladimir Menshakov |
2009-09-05 | removed magic exe offsets, added teenagent.dat support. | Vladimir Menshakov |
2009-09-04 | Playtoons - Add workaround in order to ignore hardcoded paths in oPlaytoons_c... | Arnaud Boutonné |
2009-09-04 | Some more int16->uint16 changes, to accommodate for Playtoons larger variable... | Sven Hesse |
2009-09-04 | Gob/Adi2 - In playtoons and later, there are 50 more sprite pointers | Arnaud Boutonné |
2009-09-04 | Add oPlaytoons_getObjAnimSize. It's uncomplete, but it allows to use some fun... | Arnaud Boutonné |
2009-09-04 | TEEN: Made some stuff const | Max Horn |
2009-09-04 | TEEN: Some whitespace fixes | Max Horn |
2009-09-04 | TEEN: | Max Horn |
2009-09-04 | TEEN: Fix header file guards to match our conventions | Max Horn |
2009-09-04 | Oops | Filippos Karapetis |
2009-09-04 | - Allow SCI games to set the cursor position when it's hidden once again | Filippos Karapetis |
2009-09-04 | - Removed the gfx error defines. When resources are not found, or are corrupt... | Filippos Karapetis |
2009-09-04 | SCI: Reset signal before playing song. | Walter van Niftrik |
2009-09-04 | Removed the "reverse alpha" flag from the graphics driver code. Alpha values ... | Filippos Karapetis |
2009-09-04 | Removed the bilinear and trilinear FreeSCI scalers, and only left the unfilte... | Filippos Karapetis |
2009-09-04 | Fixing signed/unsigned comparison warning | Sven Hesse |
2009-09-04 | Removed the animation_granularity variable from the engine state (it never ch... | Filippos Karapetis |