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2015-02-04XEEN: Implemented weapon variation of equipItemPaul Gilbert
2015-02-04XEEN: Moved passRestrictions to the InventoryItems classPaul Gilbert
2015-02-04XEEN: Split Character class into it's own filePaul Gilbert
2015-02-04XEEN: Partial implementation of doItemOptionsPaul Gilbert
2015-02-02XEEN: Finished Items dailog loading block for weaponsPaul Gilbert
2015-02-02XEEN: Implemented passRestrictionsPaul Gilbert
2015-02-02XEEN: Implemented calcItemCostPaul Gilbert
2015-02-02XEEN: Implemented assembleItemName methodPaul Gilbert
2015-02-01XEEN: Beginnings of Items dialogPaul Gilbert
2015-02-01XEEN: Add Quick Reference dialogPaul Gilbert
2015-02-01XEEN: Fixes for Character Info dialog stat details displayPaul Gilbert
2015-02-01XEEN: Fixes to the Character Info dialogPaul Gilbert
2015-02-01XEEN: Implemented Exchange character dialogPaul Gilbert
2015-02-01XEEN: Implemented Character Info dialogPaul Gilbert
2015-01-31XEEN: Add missing moveMonsters flag setting for automap and info dialogsPaul Gilbert
2015-01-31XEEN: Implement the Info dialogPaul Gilbert
2015-01-31XEEN: Yet more bugfixes for automap dialogPaul Gilbert
2015-01-31XEEN: More automap dialog fixesPaul Gilbert
2015-01-31XEEN: Bugfixes for the automap dialogPaul Gilbert
2015-01-31XEEN: Initial implementation of map dialogPaul Gilbert
2015-01-30XEEN: Fix glitch in indoor walls drawingPaul Gilbert
2015-01-30XEEN: Implemented SpellsDialog and ConfirmDialog classesPaul Gilbert
2015-01-29XEEN: Implemented setSpellText for spells dialogPaul Gilbert
2015-01-28XEEN: Add missing c_str to a Common::String::format callPaul Gilbert
2015-01-28XEEN: Fixes for tavern optionsPaul Gilbert
2015-01-28XEEN: Add saving/restoring of background when opening/closing windowsPaul Gilbert
2015-01-28XEEN: Fix display of buy message for buying tavern foodPaul Gilbert
2015-01-28XEEN: Fix for entering/exiting tavern displayPaul Gilbert
2015-01-28XEEN: Implemented drawTownAnimPaul Gilbert
2015-01-27XEEN: Implement hilight/unhilightChar, bufixes for Tavern displayPaul Gilbert
2015-01-27XEEN: Implemented doTownOptionsPaul Gilbert
2015-01-27XEEN: Implemented depositWithdrawl and subtractPaul Gilbert
2015-01-27XEEN: Added NumericInput class and refactored existing string inputPaul Gilbert
2015-01-26XEEN: Implemented createTownTextPaul Gilbert
2015-01-25XEEN: Beginnings of Town class, implemented handleActionPaul Gilbert
2015-01-25XEEN: Add skeleton for spells classPaul Gilbert
2015-01-25XEEN: Properly clear previous MazeData when loading a new mapPaul Gilbert
2015-01-25XEEN: Fix display of outdoors objectsPaul Gilbert
2015-01-25XEEN: Revert window restriction, since all window draws use absolute x,yPaul Gilbert
2015-01-25XEEN: Fix keyboard keys in YesNo dialogPaul Gilbert
2015-01-25XEEN: Fix clearing Please Wait window after changing mapsPaul Gilbert
2015-01-25XEEN: Fix rendering in drawOutdoorsPaul Gilbert
2015-01-24XEEN: Fix immediate crash in outdoors renderingPaul Gilbert
2015-01-24XEEN: Simplify _currentWall back to int for nowPaul Gilbert
2015-01-24XEEN: Implemented cmdTeleport opcodePaul Gilbert
2015-01-24XEEN: Fix to cmdSpawn, and implemented cmdSetValuePaul Gilbert
2015-01-24XEEN: Implement cmdCheckProtection and cmdAlterEvent opcodesPaul Gilbert
2015-01-24XEEN: Fix center aligning text in writeStringPaul Gilbert
2015-01-24XEEN: Fixes to ifProcPaul Gilbert
2015-01-24XEEN: Implemented cmdIf opcodePaul Gilbert