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2014-12-12ACCESS: Move _saveRiver from engine to River classPaul Gilbert
2014-12-12ACCESS: Remove accidental resetting of _vm pointersPaul Gilbert
2014-12-12ACCESS: Only save river scene fields when actually in the river scenePaul Gilbert
2014-12-12ACCESS: Major refactoring of Amazon logic into their own classesPaul Gilbert
2014-12-12ACCESS: Workaround for Exit/walk icon in massacre site scenePaul Gilbert
2014-12-12ACCESS: Further tweaks to timer skippingPaul Gilbert
2014-12-12ACCESS: Don't decrease timers whilst text dialogs are showingPaul Gilbert
2014-12-12ACCESS: Fix to restrict river canoe to 7 allowable 'lanes'Paul Gilbert
2014-12-12ACCESS: Cleanup of updateObstaclesPaul Gilbert
2014-12-12ACCESS: Better fix for drawing partially off-screen spritesPaul Gilbert
2014-12-12ACCESS: Finish the implementation of cmdHelp (still a redraw issue)Strangerke
2014-12-12ACCESS: Fix array sizes for panning objects fieldsPaul Gilbert
2014-12-12ACCESS: Fix saving/loading using ScummVM GMM in the river scenePaul Gilbert
2014-12-12ACCESS: Minor cleanups of canoe codePaul Gilbert
2014-12-12ACCESS: Cleanup of room _function and river canoe movementPaul Gilbert
2014-12-12ACCESS: Fix loading or exiting game when Maya is active playerPaul Gilbert
2014-12-12ACCESS: Fix check for scene area that can be clicked inPaul Gilbert
2014-12-12ACCESS: Fix left button flag beig stuck after saving & loading gamesPaul Gilbert
2014-12-12ACCESS: Fix for vertical scrolling after using inventory screenPaul Gilbert
2014-12-12ACCESS: Fix regression in bd004bd6f3b960e36756248d8e44bfdf955fdb52Strangerke
2014-12-12ACCESS: Fix memory leaksPaul Gilbert
2014-12-12ACCESS: Add a replacement of configSelect, currently just initializing _hintL...Strangerke
2014-12-12ACCESS: gcc compilation fixesPaul Gilbert
2014-12-12ACCESS: Fix to correctly draw partly off-screen spritesPaul Gilbert
2014-12-12ACCESS: add code to replace the checks on KEYBUFCNTStrangerke
2014-12-12ACCESS: Improve usage of ImageEntry _flags IMGFLAG enumPaul Gilbert
2014-12-12ACCESS: Fix a glitch in the intro, add a workaround for a crash, fix a logic ...Strangerke
2014-12-12ACCESS: Fix for proper vertical scrolling on the shipPaul Gilbert
2014-12-12ACCESS: Fix flickering slaver guardPaul Gilbert
2014-12-12ACCESS: Move slaver guard functions into the Guard classPaul Gilbert
2014-12-12ACCESS: Add detection for Amazon English DemoStrangerke
2014-12-12ACCESS: Silent warningStrangerke
2014-12-12ACCESS: Fix character in first screen when the intro is playedStrangerke
2014-12-12ACCESS: Implement calcIQStrangerke
2014-12-12ACCESS: Implement helpTitleStrangerke
2014-12-12ACCESS: Fix guard movement logic on slaver boatPaul Gilbert
2014-12-12ACCESS: Refactored Amazon specific player loading into new AmazonPlayer classPaul Gilbert
2014-12-12ACCESS: Some work on drawHelp (WIP)Strangerke
2014-12-12ACCESS: Implement checkRiverCollide()Strangerke
2014-12-12ACCESS: Implement updateObstaclesStrangerke
2014-12-12ACCESS: Fix 'bounce' when reaching left end of a horizontal scrolling scenePaul Gilbert
2014-12-12ACCESS: Fix vertically scrolling up the screenPaul Gilbert
2014-12-12ACCESS: Refine scene 9 workaround to stop movement problems on shipPaul Gilbert
2014-12-12ACCESS: Implement plotRiverStrangerke
2014-12-12ACCESS: Implement moveCanoeStrangerke
2014-12-12ACCESS: Implement some more RIVER functionsStrangerke
2014-12-12ACCESS: Implemented buildRow for vertical screen scrollingPaul Gilbert
2014-12-12ACCESS: Implement two more RIVER related functionsStrangerke
2014-12-12ACCESS: Fix the mWhileDownRiver cutscenePaul Gilbert
2014-12-12ACCESS: Implement riverJumpTestStrangerke