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2007-11-02Fixed overflow after fadeout in the last game location (bug #1824026).Nicola Mettifogo
svn-id: r29374
2007-11-01Donna now returns to her normal outfit after swimming.Nicola Mettifogo
svn-id: r29373
2007-11-01Added color-inversion effect in character selection screen. The effect ↵Nicola Mettifogo
doesn't exactly work like the original yet (Amiga only). svn-id: r29372
2007-11-01Refactored some gui code.Nicola Mettifogo
svn-id: r29371
2007-11-01Made debug console available when displaying slides (like intermissions and ↵Nicola Mettifogo
menu). svn-id: r29370
2007-11-01Fixed compilationFilippos Karapetis
svn-id: r29368
2007-11-01fix previous commitGregory Montoir
svn-id: r29367
2007-11-01dont call trim(), which relies on isspace(), with specific game charset stringsGregory Montoir
svn-id: r29365
2007-11-01added bootparam handling, minor cleanupGregory Montoir
svn-id: r29364
2007-11-01Added new debug command.Nicola Mettifogo
svn-id: r29362
2007-11-01Fix for bug #1822819. Donna now changes her look into Suzy after makeup.Nicola Mettifogo
svn-id: r29361
2007-11-01Some changes to FOTAQ for the work in progress Greek translation in FR ↵Filippos Karapetis
#1723255 - "FOTAQ code modifications (mostly for greek translation)": - Added Greek font to FOTAQ - When the verb is "Go to" in the Greek version, there won't be a space after the verb and the item (as per the translator's request) - The strings in the journal are not cut off in the Greek version svn-id: r29360
2007-11-01Consolidated game data cleanup in a single routine to location switches more ↵Nicola Mettifogo
reliable, especially on savegames and on game start. svn-id: r29357
2007-11-01Fix regression introduced in revision 29355. First loadgame performed was ↵Nicola Mettifogo
destroying the game flags. svn-id: r29356
2007-11-01More refactoring for gui code.Nicola Mettifogo
svn-id: r29355
2007-11-01* Merged object Menu into Parallaction_ns.Nicola Mettifogo
* Some preliminary refactoring of ex-menu code. svn-id: r29354
2007-11-01Added new LocationName class to simplify handling of location switches.Nicola Mettifogo
svn-id: r29353
2007-11-01Small cleanupsVincent Hamm
svn-id: r29352
2007-11-01Revert patch #1709219 - DXA Player: double size scaling option.Travis Howell
svn-id: r29351
2007-11-01Fix play back of OmniTV videos in The Feeble Files for now.Travis Howell
svn-id: r29350
2007-11-01It's now possible to exit the screens with Gorrister's heart in IHNM ↵Filippos Karapetis
normally (i.e by walking to the exit, not using it) - like the original svn-id: r29349
2007-10-31Slighly modified patch #1709219: "DXA Player: double size scaling option"Eugene Sandulenko
svn-id: r29347
2007-10-31Fix for bug #1751483 - "AGI: The -x command-line option appears to be broken"Filippos Karapetis
svn-id: r29346
2007-10-31Fix for bug #1800147 - "ITE: Scummvm exits with Audio warnings"Filippos Karapetis
svn-id: r29345
2007-10-31- minor changes to detection codeGregory Montoir
- reverted gameState.counter type to int16 - cleanup/removed deadcode svn-id: r29344
2007-10-31Added a FIXME-comment and a warning to the unknown test command 19.Kari Salminen
svn-id: r29336
2007-10-31Fix for bug #1745950 (GR: Birds stuck in opening screen (Amiga version)).Kari Salminen
svn-id: r29335
2007-10-30- added detection of second demo versionGregory Montoir
- moved the resource entries tables to an external file (IGOR.TBL) - added tool to build IGOR.TBL svn-id: r29332
2007-10-30The cause for bug #1804403 - "IHNM/ITE: Error loading Game resources ↵Filippos Karapetis
(fs-node regression)" was fixed with commits #29327, #29328, #29329. Removed unneeded Amiga-specific code, which should finally fix this bug svn-id: r29331
2007-10-30Fix for bug #1822680.Nicola Mettifogo
svn-id: r29326
2007-10-30Renamed a variable which is declared twiceFilippos Karapetis
svn-id: r29325
2007-10-30Fixing the scenery/overlay redrawing in WoodruffSven Hesse
svn-id: r29324
2007-10-30Fix compile warning.Travis Howell
svn-id: r29321
2007-10-29Fix compile warning, looks like this memcpy should be a memset.Travis Howell
svn-id: r29319
2007-10-29added 'igor' engine for the game 'Igor: Objective Uikokahonia'Gregory Montoir
svn-id: r29318
2007-10-29Implement more object inputVincent Hamm
svn-id: r29317
2007-10-29Commenting out the unused variables x and y to mute GCC :PSven Hesse
svn-id: r29314
2007-10-29Add missing varsVincent Hamm
svn-id: r29313
2007-10-29Add more object menu controlsVincent Hamm
svn-id: r29312
2007-10-28Early implementation of object menuVincent Hamm
svn-id: r29296
2007-10-28Find object fixVincent Hamm
Walk fix svn-id: r29291
2007-10-28Fix warning & code formattingMax Horn
svn-id: r29290
2007-10-28Implement cursor by objectVincent Hamm
Fix walk cursor svn-id: r29288
2007-10-28Implement cursorsVincent Hamm
svn-id: r29286
2007-10-28Refactored ScummEngine*::checkExecVerbs methodMax Horn
svn-id: r29284
2007-10-28The palette of the boss screen (F9 key) in IHNM is set correctly nowFilippos Karapetis
svn-id: r29279
2007-10-28Current room is now correctly refreshed after showing creditsPaul Gilbert
svn-id: r29278
2007-10-28Room fades now correctly fade out any active talk dialogPaul Gilbert
svn-id: r29277
2007-10-28Fixed typoFilippos Karapetis
svn-id: r29276
2007-10-28CleanupFilippos Karapetis
svn-id: r29275