Age | Commit message (Collapse) | Author |
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Because the data is compressed (a repeated sample is coded as a
negative length followed by the value), when the length is read with
the wrong endianess we get completely wrong data. So to get the BE
data we cannot just read them assuming LE and byteswap afterward.
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#6651)
This way, they will be reloaded in the same order when loading a save game. Old save games will
continue to show the bug, but new savegames will be consistent. A quick fix for old save games in
the white chamber, is to launch the game with the correct language BEFORE loading the save game.
This increases the save-game-version to 1.3.1ScummVM
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Doxygen-fixes
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MISC: Some minor typo fixes
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This fixes a crash in Hand of Fate when scaring off the rat by using the
swampsnake potion on Zanthia. This crash is timing sensitive since the game is
stopping the offending sound resource at this point. If it still gets to the
instruction setting up an invalid instrument, it will crash ScummVM with in
invalid read.
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This also removes an TODO and replaces it with a comment explaining this
safety check.
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It's "without zlib" or "without DXA support". WJP prefers the first.
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Thanks to LordHoto for his assistance in tracking this nonsense down.
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This keeps the "Mute All" option of ScummVM and the music on/off and speech on/off buttons of Sfinx's toolbar in sync.
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