Age | Commit message (Collapse) | Author |
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I think this should fix a crash I rarely got in doMonsterTurn
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inventory
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Setting _mousePosY is only necessary if we actually set the cursor
position which we currently don't do. I don't plan on enabling it
but for the sake of matching disassembly let's add the required
warpMouse() call and disable the whole code block for now.
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Fixes Trac#6376, Trac#6377 and probably many more unreported instances
of wrong audio samples being played.
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