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2019-05-13BLADERUNNER: Hit and Run dispatch clue restoredThanasis Antoniou
2019-05-13BLADERUNNER: Mainframe talkie restoredThanasis Antoniou
2019-05-13BLADERUNNER: Fixes for PS05Thanasis Antoniou
Pathfinding and spawn points fixes
2019-05-13BLADERUNNER: GPS talkie does not disable controlsThanasis Antoniou
2019-05-13BLADERUNNER: cut content now loads all TLK resourcesThanasis Antoniou
Work-around for cut content stored in wrong TLK files
2019-05-12SCI: Only apply the FPFP patch for view 844 when it's actually missingFilippos Karapetis
This allows players to view the scene in the Mac version, if they have copied the resource from the PC version. Requested by m_kiewitz
2019-05-12SCI: Remove unnecessary two-phase Kernel initialisationFilippos Karapetis
Adapted from csnover's commit 8c96c1fd3e1568b61ee0594522615466f26a7793
2019-05-12SCI: Remove unnecessary two-phase GfxCursor initialisationColin Snover
2019-05-12SCI32: Fix invalid calls to SCI16 graphics codeColin Snover
2019-05-12SCI: Disable FPFP Mac script that uses missing viewsluicebox
Fixes bug #10954
2019-05-12GUI: Better integration for the unknown game dialog when adding gamesBastien Bouclet
* The list of candidates now includes unknown variants. When an unknown variant is selected, the unknown game dialog is shown. * On the unknown game dialog, users are given the choice to add the game when that is possible, or to cancel. The goal of those changes is to make the unknown game dialog less confusing for users, especially when both known and unknown games variants are found.
2019-05-12SCI: Fix QFG1VGA dagger game lockup and errorsluicebox
Fixes a lockup in the PC version and an error in the Mac fix, bug #10958
2019-05-12GLK: HUGO: Fixes for startup and shutdownPaul Gilbert
2019-05-12GLK: HUGO: Add detection entriesPaul Gilbert
2019-05-12GLK: HUGO: Compilation fixesPaul Gilbert
2019-05-12GLK: HUGO: Added hemedia & heresPaul Gilbert
2019-05-12GLK: HUGO: Removed unneeded method stubsPaul Gilbert
2019-05-12GLK: HUGO: Added hesetPaul Gilbert
2019-05-11GLK: HUGO: Compilation fixesPaul Gilbert
2019-05-11GLK: HUGO: NULL to nullptr, Amiga compilation fixPaul Gilbert
2019-05-11GLK: HUGO: Added herunPaul Gilbert
2019-05-11GLK: HUGO: Add heparsePaul Gilbert
2019-05-11GLK: HUGO: Add heexprPaul Gilbert
2019-05-11GLK: HUGO: Compilation fixesPaul Gilbert
2019-05-11GLK: HUGO: Replace contents of hemiscPaul Gilbert
Unlike initally where I was ripping out parts of the file and making code changes, this version is intended to be more identical to the original, except for the functions being made class methods. This should make it easier to apply any further upstream code changes to the codebase in the future
2019-05-11GLK: HUGO: Added heobjectPaul Gilbert
2019-05-10GLK: HUGO: Added hemisc, htokens, and stringfn filesPaul Gilbert
2019-05-10GLK: HUGO: Added Glk interface methodsPaul Gilbert
2019-05-10GLK: HUGO: heglk fields & initializationPaul Gilbert
2019-05-10GLK: HUGO: Added engine feildsPaul Gilbert
2019-05-10GLK: HUGO: First detection entryPaul Gilbert
2019-05-10GLK: HUGO: Initial sub-engine skeletonPaul Gilbert
2019-05-09BLADERUNNER: Fix bad new game pos for playerThanasis Antoniou
2019-05-09BLADERUNNER: debugger includes McCoy id for list actThanasis Antoniou
2019-05-09BLADERUNNER: Use booleans in walk functionsThanasis Antoniou
And a few more (not all yet) methods that had 1, 0 instead of true, false
2019-05-09BLADERUNNER: Fix audio clue DoorForced1 post Act 1Thanasis Antoniou
2019-05-09BLADERUNNER: Fix disabled mouse hover GPS speechThanasis Antoniou
2019-05-09BLADERUNNER: Complementary fix for scorpion cageThanasis Antoniou
2019-05-08BLADERUNNER: Fix scorpion cage blink in and outThanasis Antoniou
Original bug occurs in transitions from AR01 to AR02
2019-05-08BLADERUNNER: Another fix for confess to GuzzaThanasis Antoniou
2019-05-08PINK: removed usage of global variableAndrei Prykhodko
2019-05-08PINK: removed unnecessary namespace in function declarationAndrei Prykhodko
2019-05-08BLADERUNNER: Remove most of custom PS04 transitionThanasis Antoniou
It didn't work out quite well
2019-05-08BLADERUNNER: debugger fixes, added list actor by idThanasis Antoniou
2019-05-08AGI: Fix Several GCC Compiler WarningsD G Turner
2019-05-07BLADERUNNER: Fix compilation with non-c++11 compilersThierry Crozat
2019-05-07QUEEN: Fix GCC Compiler WarningsD G Turner
These are further warnings of the use of memset to clear a non-trivial structure / class. Since it is trivial to add a default constructor to these to initialise them instead, the memset calls can be removed.
2019-05-08BLADERUNNER: fix Guzza, PS03, PS04, PS01antoniou79
Also, added a custom transition when Guzza calls in for favors Still pending: in PS03 some actors may blink out of existence (happened to officer Grayford)
2019-05-08BLADERUNNER: Clarification comment on Steele's aiantoniou79
Steele can get a clue (officer's statement) that McCoy missed This is so McCoy won't miss this particular clue no matter what. But McCoy can get this clue on his own if the officer is still at the crime scene (he might leave) even if he already got it from the mainframe via Steele. This is intended.
2019-05-08BLADERUNNER: Vk show stats debugger commandantoniou79