Age | Commit message (Collapse) | Author |
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Crash caused by missing DisplayMan::_derivedBitmapByteCount values
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temporary surface to allow ink blitting.
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This fixes the horse at the fountain drawing on top of the
fountain instead of behind it.
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Fixes the ego disappearing behind the castle doors in MGDX.
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Compression overhead takes up more space than uncompressed files,
plus the uncompressed files it creates are marginally quicker and
easier to debug with external tools.
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Hoyle5 will spin on kGetTime between 15 and 300 ticks in multiple
game scripts in order to delay execution (for example, after
choosing opponents and clicking "okay"). This causes ScummVM to
be unresponsive and wastes CPU time.
This commit patches the spin subroutines to instead call a kernel
function (kWait) that waits without a spin loop. This kernel
function was removed in SCI2, and has been added back in ScummVM
specifically for Hoyle5, so this patch will not work with the
original interpreter.
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