Age | Commit message (Expand) | Author |
2007-06-20 | Cleanup. | Travis Howell |
2007-06-19 | Implemented the OSystem framebuffer API, as discussed on scummvm-devel. All c... | Max Horn |
2007-06-19 | Cleanup, could cause regressions. | Travis Howell |
2007-06-19 | When loading a game from the same chapter as the current chapter in IHNM, the... | Filippos Karapetis |
2007-06-19 | When saving the game in IHNM after a chapter point change, the chapter point ... | Filippos Karapetis |
2007-06-19 | Fix masking regressions, caused by dirtyClips code. | Travis Howell |
2007-06-19 | IHNM: In chained cutaways, clear the previous cutaway immediately | Filippos Karapetis |
2007-06-19 | The correct music track is now played when loading a game in IHNM. The save/l... | Filippos Karapetis |
2007-06-19 | Removed obsolete comment | Filippos Karapetis |
2007-06-19 | More updates for the save/load system in IHNM | Filippos Karapetis |
2007-06-18 | Mouse is now properly hidden during dialogues, and is restored after load/sav... | Nicola Mettifogo |
2007-06-18 | Change some regular integers to short integers | Filippos Karapetis |
2007-06-18 | Fix line wrapping of text in Elvira 2. | Travis Howell |
2007-06-18 | Fix bug #1738870 - Elvira1: Glitch after opening a sarcophagus. | Travis Howell |
2007-06-18 | Fix bugs #1738867 and #1738872, the code for clearing the effects of fire wal... | Travis Howell |
2007-06-17 | Normalize event names. | Eugene Sandulenko |
2007-06-17 | Some more updates for saving/loading in IHNM | Filippos Karapetis |
2007-06-17 | Added support for FLAC encoded music in Broken Sword 1. (The compression tool | Torbjörn Andersson |
2007-06-17 | Some updates on the save/load system in IHNM. It still needs work, though | Filippos Karapetis |
2007-06-17 | Fixed the remaining glitch with fading after a cutaway is shown | Filippos Karapetis |
2007-06-17 | More efforts to implement proper fade after cutaway. One little glitch is left. | Eugene Sandulenko |
2007-06-16 | Fixed invalid read from odd address in some cases (Gob1 EGA on PalmOS) | Chris Apers |
2007-06-16 | Try to be more robust/paranoid when reading the SAVEGAME.INF file. Apart from | Torbjörn Andersson |
2007-06-16 | Options button is now working in the character selection screen in IHNM | Filippos Karapetis |
2007-06-16 | Silence MSVC8 warning | Filippos Karapetis |
2007-06-16 | Simplified LURE detection code a little bit | Max Horn |
2007-06-16 | An attempt to fix restoring from cutaway. Still not perfect. | Eugene Sandulenko |
2007-06-16 | The codes difference when selecting character, only applies to the Amiga mult... | Travis Howell |
2007-06-16 | Fixed - embarrassing - broken password check. | Nicola Mettifogo |
2007-06-16 | Add code difference in Amiga versions, when selecting character. | Travis Howell |
2007-06-16 | Made language selection screen policy clearer. | Nicola Mettifogo |
2007-06-16 | Fixed regression: crash when loading objects on Amiga. | Nicola Mettifogo |
2007-06-16 | Reduce code duplication. | Travis Howell |
2007-06-16 | Fix quit command failing in certain locations (ie character/language selectio... | Travis Howell |
2007-06-16 | Update comment. | Travis Howell |
2007-06-16 | IHNM: Implemented cutaway fadeout | Filippos Karapetis |
2007-06-16 | Enable the options panel during chapter selection in IHNM. The icon is not ye... | Filippos Karapetis |
2007-06-16 | Remove code to skip frames in the Amiga demo again, as it fixes Honest Chan n... | Travis Howell |
2007-06-16 | Add GF_LANG_MULT game flag, for detecting differences between the two Amiga v... | Travis Howell |
2007-06-16 | Rewrote the cutaway initialization part | Filippos Karapetis |
2007-06-16 | Fixed chained cutaways in IHNM. Ben's chapter is completable now | Filippos Karapetis |
2007-06-16 | IHNM: Added a temporary workaround for the nightfall scene in Ben's chapter | Filippos Karapetis |
2007-06-15 | All known versions of Nippon Safes are now enabled with all features except f... | Nicola Mettifogo |
2007-06-15 | Fixed wrong file included | Chris Apers |
2007-06-15 | Clear the forced text flag if it's set when a speech with forced text finishe... | Filippos Karapetis |
2007-06-15 | Made Engine_SCUMM_gameIDList use the convenient GameList(PlainGameDescriptor ... | Max Horn |
2007-06-15 | Changed SCUMM engine to use findDescriptionFromGameID, Common::ADObsoleteGame... | Max Horn |
2007-06-15 | ADV detector: Refactored findGameID() a bit, making it possible to use it out... | Max Horn |
2007-06-15 | IHNM no longer crashes during character selection if the mouse cursor is over... | Filippos Karapetis |
2007-06-15 | More adjustments for Amiga version. | Travis Howell |