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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2007-02-09
Improved character blocked/bumped handling
Paul Gilbert
2007-02-09
Removed use of static support data record for player to simplify save process
Paul Gilbert
2007-02-09
Removed use of static support data record for player to simplify save process
Paul Gilbert
2007-02-09
Add demo of Simon the Sorcerer 1 (DOS CD).
Travis Howell
2007-02-09
Add cyx's patch for cleanup for planar conversion code, and support for 32 co...
Travis Howell
2007-02-08
Convert planar images, only when required for drawing.
Travis Howell
2007-02-08
fixed bug: dialogue questions don't clutter the screen anymore when user is s...
Nicola Mettifogo
2007-02-08
Instead of pre-rendering all subtitles and pre-loading all sounds for a movie
Torbjörn Andersson
2007-02-08
fixed bug in dialogue parsing code: available answers now really depend on ga...
Nicola Mettifogo
2007-02-08
Don't rely on assert when calling functions.
Johannes Schickel
2007-02-08
Fixed GUI strings in FM-Towns version.
Johannes Schickel
2007-02-08
ops.
Johannes Schickel
2007-02-08
- fixed crash in FM-Towns version when entering the grotto
Johannes Schickel
2007-02-07
Add md5s reported in bugreport #1654500 "AGI: Some MD5 checksums"
Eugene Sandulenko
2007-02-07
fixed location script parsing error causing irritatingly inconsistent gameplay
Nicola Mettifogo
2007-02-07
changed multiplexed uint32 to const void* to avoid errors on 64 bits systems
Nicola Mettifogo
2007-02-07
Fixed credits in FM-Towns version.
Johannes Schickel
2007-02-07
Support for new kyra.dat, which includes static data from the fm-towns version.
Johannes Schickel
2007-02-07
Patch #1543932: BASS: Missing music volume text in v303 french menu
Max Horn
2007-02-07
should silence compiler warnings.
Johannes Schickel
2007-02-07
The SoundHandle isn't stopped indirectly by AudioCD.play() anymore, so remove...
Sven Hesse
2007-02-07
Implemented little diff in o1_characterSays for fm-towns version.
Johannes Schickel
2007-02-07
- Fixed another freeze in Ween
Sven Hesse
2007-02-06
Corrected the goblins walking sound (#1621086)
Sven Hesse
2007-02-06
Made Goblin::Gob_Object::order explicitely signed, should fix bug #1625292 (W...
Sven Hesse
2007-02-06
- Fixed Ween's inventory in the volcano (#1630113)
Sven Hesse
2007-02-06
Implemented vertical scrolling
Sven Hesse
2007-02-06
Update HE version for French versions of a few HE games.
Travis Howell
2007-02-05
typo
Gregory Montoir
2007-02-05
'fixed' o_blastText and updated a comment
Gregory Montoir
2007-02-05
Corrected the clipping of _pressedMapX/_pressedMapY, to avoid accessing inval...
Sven Hesse
2007-02-05
- Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mul...
Sven Hesse
2007-02-05
solved 64 bit casting issue from BUG #1648325
Nicola Mettifogo
2007-02-04
- Moved the specific interrupt frequency of 80 Hz out of class Infogrames int...
Sven Hesse
2007-02-04
applied 2nd workaround to avoid crashes caused by labels when switching location
Nicola Mettifogo
2007-02-04
- Plugged some leaks and fixed some memory errors
Sven Hesse
2007-02-04
added more debug levels and comments
Nicola Mettifogo
2007-02-04
Use full game titles for the official AGI games (small exception: we also num...
Max Horn
2007-02-04
Fix warning.
Eugene Sandulenko
2007-02-04
Switch SCUMM engine to use the common special debug flags support (thus makin...
Max Horn
2007-02-04
solved array out of bound issue in quickFadePalette
Nicola Mettifogo
2007-02-04
added game palette static initializers to avoid warnings
Nicola Mettifogo
2007-02-04
Implemented workaround to avoid crashes on location switches, using knowledge...
Nicola Mettifogo
2007-02-04
oops fixed 64 bit warnings in the last revision
Nicola Mettifogo
2007-02-04
changed handling of zone labels to match original engine
Nicola Mettifogo
2007-02-04
_hoverZone now is handled as in the original engine
Nicola Mettifogo
2007-02-04
AdvancedDetector now has built-in fallback detection based on file lists.
Eugene Sandulenko
2007-02-04
Removed GF_NO_SCALING
Max Horn
2007-02-04
Use Actor::getRealPos instead of Actor::getPos in the debugger
Max Horn
2007-02-04
Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 charac...
Max Horn
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