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AgeCommit message (Expand)Author
2007-06-22Use KEYCODE constants.Torbjörn Andersson
2007-06-22Use KEYCODE constants.Torbjörn Andersson
2007-06-21Use KEYCODE constants.Torbjörn Andersson
2007-06-21Use KEYCODE constants. (Except for '~' which doesn't seem to have one.)Torbjörn Andersson
2007-06-21Use the KEYCODE constants.Torbjörn Andersson
2007-06-21Fixed freeing of invalid pointer, which would cause Operation Stealth to crash.Torbjörn Andersson
2007-06-21Revert debug output.Travis Howell
2007-06-21Add font table for Spanish version of Elvira 2.Travis Howell
2007-06-21Minor cleanup.Travis Howell
2007-06-21Fix regressions, due to zoneNum changes.Travis Howell
2007-06-21Fix regressions, due to buffer changes and cleanup.Travis Howell
2007-06-21Use frameBuffer directly, in order to drop extra buffer (frontBuffer) and cle...Travis Howell
2007-06-21Add Italian DOS version of Elvira 2.Travis Howell
2007-06-20Add AGI256-2 support (On top of already present AGI256 support).Kari Salminen
2007-06-20Make putPixelsA-function use correct mask (0x0f normally for 16 colors, 0xff ...Kari Salminen
2007-06-20Make drawing & blitting always use the correct screenKari Salminen
2007-06-20Add AGI256 picture resource loading using AGI command unknown170. Uses parts ...Kari Salminen
2007-06-20Add AGI256 picture resource decoding support to PictureMgr::decodePicture.Kari Salminen
2007-06-20Add an additional AGI screen for 256 color data (For use with AGI256 and AGI2...Kari Salminen
2007-06-20Add AGI256 and AGI256-2 game feature flags to games that use them.Kari Salminen
2007-06-20svn-id: r27561Kari Salminen
2007-06-20Added a workaround in IHNM for the compact disk in Ellen's chapterFilippos Karapetis
2007-06-20Fix regressions, due to playSpeech() no longer been virtual match.Travis Howell
2007-06-20Fix crashes with some savegames in IHNMFilippos Karapetis
2007-06-20Cleanup.Travis Howell
2007-06-19Implemented the OSystem framebuffer API, as discussed on scummvm-devel. All c...Max Horn
2007-06-19Cleanup, could cause regressions.Travis Howell
2007-06-19When loading a game from the same chapter as the current chapter in IHNM, the...Filippos Karapetis
2007-06-19When saving the game in IHNM after a chapter point change, the chapter point ...Filippos Karapetis
2007-06-19Fix masking regressions, caused by dirtyClips code.Travis Howell
2007-06-19IHNM: In chained cutaways, clear the previous cutaway immediatelyFilippos Karapetis
2007-06-19The correct music track is now played when loading a game in IHNM. The save/l...Filippos Karapetis
2007-06-19Removed obsolete commentFilippos Karapetis
2007-06-19More updates for the save/load system in IHNMFilippos Karapetis
2007-06-18Mouse is now properly hidden during dialogues, and is restored after load/sav...Nicola Mettifogo
2007-06-18Change some regular integers to short integersFilippos Karapetis
2007-06-18Fix line wrapping of text in Elvira 2.Travis Howell
2007-06-18Fix bug #1738870 - Elvira1: Glitch after opening a sarcophagus.Travis Howell
2007-06-18Fix bugs #1738867 and #1738872, the code for clearing the effects of fire wal...Travis Howell
2007-06-17Normalize event names.Eugene Sandulenko
2007-06-17Some more updates for saving/loading in IHNMFilippos Karapetis
2007-06-17Added support for FLAC encoded music in Broken Sword 1. (The compression toolTorbjörn Andersson
2007-06-17Some updates on the save/load system in IHNM. It still needs work, thoughFilippos Karapetis
2007-06-17Fixed the remaining glitch with fading after a cutaway is shownFilippos Karapetis
2007-06-17More efforts to implement proper fade after cutaway. One little glitch is left.Eugene Sandulenko
2007-06-16Fixed invalid read from odd address in some cases (Gob1 EGA on PalmOS)Chris Apers
2007-06-16Try to be more robust/paranoid when reading the SAVEGAME.INF file. Apart fromTorbjörn Andersson
2007-06-16Options button is now working in the character selection screen in IHNMFilippos Karapetis
2007-06-16Silence MSVC8 warningFilippos Karapetis
2007-06-16Simplified LURE detection code a little bitMax Horn