Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-21 | SCI32: Make GfxText32::_scaledWidth/Height statics | Willem Jan Palenstijn | |
They were global in SSCI. This way secondary GfxText32 instances (such as in ScrollWindow) use the correct scaling. | |||
2016-06-21 | SCI32: Fix drawText on consecutive control codes | Willem Jan Palenstijn | |
2016-06-21 | SCI32: Fix getTextWidth on consecutive control codes | Willem Jan Palenstijn | |
2016-06-21 | SCI32: Add low-pass filter to 8-bit SOL audio | Colin Snover | |
This improves the perceived quality of audio in games that use 8-bit samples for music, like Torin. | |||
2016-06-20 | SCI32: Add kDoSound(play) workaround for LSL6hires | Colin Snover | |
2016-06-20 | SCI: Minor cleanup of kDoSound | Colin Snover | |
Replaces unused kernel calls to use kEmpty, and set correct signatures for SCI32 kernel calls. | |||
2016-06-20 | SCI32: Rewrite digital audio engine | Colin Snover | |
This provides a complete implementation of kDoAudio through SCI2.1mid, plus partial implementation of SCI3 features. Digital audio calls shunted through kDoSound have also been updated to go through the SCI32 audio mixer, though these shunts are a bit hacky because the ScummVM implementation of kDoSound does not currently match how SSCI kDoSound is designed. It is probably possible in the future to just replace the SCI1.1 audio code (audio.cpp) with the new SCI32 code, since the major differences seem to be that (1) SCI1.1 only supported one digital audio playback channel (this is configurable already), (2) it had extra commands for CD audio playback and queued sample playback. | |||
2016-06-19 | SCI: Split audio sync to its own class | Colin Snover | |
SCI32 has its own audio handling code, but audio sync code is the same as SCI16. | |||
2016-06-17 | ENGINES: Make splash more robust for non-standard screen sizes | Eugene Sandulenko | |
2016-06-17 | TONY: Safer string manipulation | Eugene Sandulenko | |
2016-06-17 | TONY: Complete class initializations | Eugene Sandulenko | |
2016-06-17 | TINSEL: Fix class initialization | Eugene Sandulenko | |
2016-06-16 | PEGASUS: Fix some missing variable initializations | Strangerke | |
2016-06-15 | SHERLOCK: Fix compilation error with some gcc versions | Thierry Crozat | |
Without this change the Apple gcc 4.0 compiler (the last version to support the MacOS X 10.4 SDK) generate a lot of errors regarding trying to initialise references to Sherlock::Scalpel::Talk with the address to a Sherlock::Talk object, or about forward declarations of Sherlock::Scalpel::Talk. | |||
2016-06-15 | SCUMM HE: Removed unneeded warning | Eugene Sandulenko | |
2016-06-15 | SCUMM HE: Fix Moonbase distortion codec | Eugene Sandulenko | |
2016-06-15 | SCUMM HE: Plugged Moonbase distortion in | Eugene Sandulenko | |
2016-06-15 | SCUMM HE: Silence GCC "suggest parentheses" warnings | Torbjörn Andersson | |
Thanks to sev for confirming that this is the intended expressions. | |||
2016-06-15 | SCUMM HE: Fix GCC warnings about casting away [const] qualifiers | Torbjörn Andersson | |
I hope this is correct. I don't know when the function is used. | |||
2016-06-14 | SCI: Fix memory leaks in resource patcher | Colin Snover | |
2016-06-14 | SCI32: Fix video performance benchmarking in most SCI32 games | Colin Snover | |
Most SCI32 games draw a "fred" object to the screen when the game first starts to benchmark video performance. When framerate throttling is enabled (which fixes many/most timing-related bugs and reduces system load caused by unnecessary graphics updates), the game's performance check will think that video card is slow, causing some "high-performance" game features to be disabled. To avoid this, we simply disable throttling during benchmarking by detecting the "fred" object. | |||
2016-06-14 | SCUMM HE: Simplify Moonbase distortion code | Eugene Sandulenko | |
2016-06-14 | SCUMM HE: Initial Moonbase distortion code | Eugene Sandulenko | |
2016-06-14 | PEGASUS: Initialize some variables | Strangerke | |
2016-06-13 | MOHAWK: Engine classes initializations | Eugene Sandulenko | |
2016-06-13 | GNAP: Specify highres in configure.engine | Strangerke | |
2016-06-13 | SCI32: All versions of KQ7 are using the older remap range semantics | Filippos Karapetis | |
2016-06-13 | SCI32: Remove the unused newColors array | Filippos Karapetis | |
2016-06-13 | SHERLOCK: Fix uninitialized variables | Strangerke | |
2016-06-13 | TOON: Fix uninitialized variable | Strangerke | |
2016-06-12 | SCI: Fix uninitialized read in SoundCommandParser | Colin Snover | |
2016-06-12 | BBVS: Initialize SpriteModule class | Eugene Sandulenko | |
2016-06-10 | TOLTECS: Initialized Animation class | Eugene Sandulenko | |
2016-06-10 | TOLTECS: Initialize Menu class | Eugene Sandulenko | |
2016-06-10 | TOLTECS: Initialize objects | Eugene Sandulenko | |
2016-06-09 | GNAP: Consistently check the return value of find(resourceId) | Strangerke | |
2016-06-09 | GNAP: Mark game as TESTING | Strangerke | |
2016-06-08 | WAGE: Use # as savefile matching pattern | Eugene Sandulenko | |
2016-06-08 | SWORD25: Use # as savefile matching pattern | Eugene Sandulenko | |
2016-06-08 | SHERLOCK: Use # as savefile matching pattern | Eugene Sandulenko | |
2016-06-08 | PRINCE: Use # as savefile matching pattern | Eugene Sandulenko | |
2016-06-08 | MORTEVIELLE: Use ### as save file pattern | Eugene Sandulenko | |
2016-06-08 | GNAP: (Hopefully) fix a FCC warning | Strangerke | |
2016-06-08 | GNAP: Janotorial - Re-align some comments | Strangerke | |
2016-06-08 | GNAP: Fix MSVC warnings related to the initialization of FONT_CHAR_INFO | Strangerke | |
2016-06-08 | GNAP: Fix potential out of bound write | Strangerke | |
2016-06-08 | SCUMM HE: Fix Moonbase delete vs delete[] Valgrind warning | Torbjörn Andersson | |
2016-06-08 | SCUMM HE: Remove not more needed debug output | Eugene Sandulenko | |
2016-06-07 | GNAP: As WAIT_CURSOR isn't available in the exe, hide and show the cursor ↵ | Strangerke | |
adequately | |||
2016-06-07 | SCUMM HE: Fix crashes in Moonbase replay | Eugene Sandulenko | |