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2014-08-16ACCESS: Add a second parameter to doEstablish()Strangerke
2014-08-16ACCESS: Add details in executeSpecial TODOStrangerke
2014-08-16ACCESS: Update TODOsStrangerke
2014-08-15ACCESS: Added extra mouse handling to pollEventsPaul Gilbert
2014-08-15ACCESS: Fixes for updating animation framesPaul Gilbert
2014-08-15ACCESS: Added code to update animations each framePaul Gilbert
2014-08-15ACCESS: Refactored scroll direction code into separate methodsPaul Gilbert
2014-08-15ACCESS: Implementing checkScrollPaul Gilbert
2014-08-14ACCESS: Change walking errors to TODO commentsPaul Gilbert
2014-08-14ACCESS: Implemented player plotting methodsPaul Gilbert
2014-08-14ACCESS: Implemented player walk methodsPaul Gilbert
2014-08-13ACCESS: Give default draw implementations for sprite drawing routinesPaul Gilbert
2014-08-13ACCESS: Fix more gcc compiler warningsPaul Gilbert
2014-08-13ACCESS: Fix compiler warnings and deallocation crash on exitPaul Gilbert
2014-08-13ACCESS: Implemented cmdSpecial script opcodePaul Gilbert
2014-08-13ACCESS: Fix clearing pending images list each framePaul Gilbert
2014-08-13ACCESS: Fix rendering of scene backgroundPaul Gilbert
2014-08-12ACCESS: Implemented window size fields setup and copyBF2VidPaul Gilbert
2014-08-12ACCESS: Implemented setBufferScan and copyRectsPaul Gilbert
2014-08-12ACCESS: Fixes for clippingPaul Gilbert
2014-08-12ACCESS: Added a temporary frame delay and screen updatePaul Gilbert
2014-08-12ACCESS: Fix incorrect decrementing of _startupPaul Gilbert
2014-08-12ACCESS: Implemented copyBlocksPaul Gilbert
2014-08-11ACCESS: Implemented plotListPaul Gilbert
2014-08-11ACCESS: Implemented Animation setFrame codePaul Gilbert
2014-08-11ACCESS: Properly implement Animation calcFrame/calcFrame1 methodsPaul Gilbert
2014-08-11ACCESS: Implement cmdSnd()Strangerke
2014-08-11ACCESS: Implement 3 more opcodes, fix a typoStrangerke
2014-08-11ACCESS: Fix the implementation of cmdCheckAnimStrangerke
2014-08-11ACCESS: Implement cmdCheckFrameStrangerke
2014-08-10ACCESS: Implemented animation anim methodsPaul Gilbert
2014-08-10ACCESS: Add decoding of animation resourcesPaul Gilbert
2014-08-10ACCESS: Fix palette translation during loadingPaul Gilbert
2014-08-10ACCESS: Fix loop in buildScreenPaul Gilbert
2014-08-11ACCESS: Implement 2 opcodesStrangerke
2014-08-10ACCESS: Implement loadPlayFieldPaul Gilbert
2014-08-10ACCESS: Decompress sprite resource frames immediately on creationPaul Gilbert
2014-08-10ACCESS: Beginnings of logic for drawing sprite framesPaul Gilbert
2014-08-10ACCESS: Changed _objectsTable from raw data array to SpriteResource arrayPaul Gilbert
2014-08-10ACCESS: Fix typo in variable nameStrangerke
2014-08-10ACCESS: Implement 3 more opcodesStrangerke
2014-08-10ACCESS: Adding sprite resources and screen savingPaul Gilbert
2014-08-10ACCESS: Fix bug in reloadRoom1Strangerke
2014-08-09ACCESS: Implemented roomMenuPaul Gilbert
2014-08-09ACCESS: Implemented player loadingPaul Gilbert
2014-08-10ACCESS: Implement some more opcodesStrangerke
2014-08-09ACCESS: Fix skipping bytes in executeScript methodPaul Gilbert
2014-08-09ACCESS: Cleanup of Amazon game flagsPaul Gilbert
2014-08-09ACCESS: Beginnings of inventory managementPaul Gilbert
2014-08-09ACCESS: Convert Scripts class to use a MemoryReadStreamPaul Gilbert