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2019-05-24GLK: TADS2: Compilation fixesdreammaster
2019-05-24GLK: TADS2: Fix os initializationPaul Gilbert
2019-05-24GLK: Fix freeing closed windowsPaul Gilbert
2019-05-24GLK: TADS: Don't support RTLPaul Gilbert
2019-05-24GLK: TADS2: Added plygoPaul Gilbert
2019-05-24GLK: TADS2: Yet more volumous code additionsPaul Gilbert
2019-05-24GLK: TADS2: Soooo much more implementationPaul Gilbert
2019-05-24GLK: TADS2: Added built in functionsPaul Gilbert
2019-05-24GLK: TADS2: More code files implementedPaul Gilbert
2019-05-24GLK: TADS2: Added code for output, run, various miscellaneousPaul Gilbert
2019-05-24GLK: TADS2: Added code for tokenizer & vocabularyPaul Gilbert
2019-05-24GLK: TADS2: Adding headersPaul Gilbert
2019-05-24GLK: TADS: Improved detection to detect TADS versionPaul Gilbert
2019-05-24GLK: HUGO: Move Hugo engine out of RELEASE_BUILD blocksPaul Gilbert
2019-05-25BLADERUNNER: Fixes for UG18 Guzza scene casesThanasis Antoniou
2019-05-25BLADERUNNER: Fix path glitches in UG18 and UG13Thanasis Antoniou
2019-05-25BLADERUNNER: UG18 restored trains and Guzza overlaysThanasis Antoniou
2019-05-24SCI: Fix QFG4 random revenant kopeks, bug #10966sluicebox
2019-05-23BLADERUNNER: Fix NR11 pathfindingThanasis Antoniou
Added new method to "remove" bad objects in a scene/nr11 Removed objects, and still there, but they are renamed to "REMOVEDxx" and they won't affect obstacles and paths
2019-05-23SCI: Fix QFG4 Runes puzzle, bug #10965sluicebox
2019-05-23BLADERUNNER: Fix mouse in KIA after moonbus massacre endingThanasis Antoniou
2019-05-23BLADERUNNER: Debugger health commandThanasis Antoniou
Needed mostly to heal McCoy, or un-retire some actors
2019-05-23BLADERUNNER: Fix Dektora overlap issues, restore rattleThanasis Antoniou
2019-05-23BLADERUNNER: Fix for McCoy resuming combat resting poseThanasis Antoniou
In the original McCoy becomes "frozen" in a single targeting frame if shot at an enemy
2019-05-23BLADERUNNER: debugger anim command sets the dmgflagifmoving tooThanasis Antoniou
Mostly to compensate with some awry save games
2019-05-22BLADERUNNER: Don't exit to desktop after end creditsThanasis Antoniou
2019-05-21SHERLOCK: RT: Fix Spanish crash talking to lady in Tailor shopPaul Gilbert
2019-05-21SCI: Add QFG4CD workaround for searching monsterssluicebox
2019-05-22BLADERUNNER: Remove redundant call to playerGainsControlThanasis Antoniou
When Steele retires Izo in RC03
2019-05-22BLADERUNNER: Fixes for debugger draw commandThanasis Antoniou
More intuitive functionality when drawing singled out objects
2019-05-22BLADERUNNER: Fix combat music autosaved at start of Act 3Thanasis Antoniou
If player clicks fast through all the dialogue at BB roof top
2019-05-21BLADERUNNER: Add methods to skip screen effectsThanasis Antoniou
Also enhanced functionality for debugger's cmdDraw, allowing to draw isolated objects
2019-05-20BLADERUNNER: Officers and combat bugfixes part 1Thanasis Antoniou
The debug messages and comments will all be removed after this series of fixes
2019-05-19BLADERUNNER: Cleanup and fix for NR03 dancerThanasis Antoniou
2019-05-19BLADERUNNER: Cleanup of police AI and fix for rat aiThanasis Antoniou
2019-05-18BLADERUNNER: Split game to two different versionsPeter Kohaut
first one is original game second one contains restored cut content
2019-05-18WINTERMUTE: Fix fill rect area on endSaveLoad()lolbot-iichan
2019-05-17KYRA: Add missing EOL on last line in POTFILESThierry Crozat
This caused the updatepot target to fail as it was concatenated with the first line of the lure engine POTFILES.
2019-05-17BLADERUNNER: Howie Lee AI and Leary overlap fixesThanasis Antoniou
2019-05-16KYRA: update potfilesathrxx
2019-05-16BLADERUNNER: Add POTFILES and encapsulate message stringsThanasis Antoniou
2019-05-15GLK: HUGO: Support loading savegames from launcherPaul Gilbert
2019-05-15GLK: HUGO: Fix reading savegame serialPaul Gilbert
2019-05-15GLK: HUGO: Move savegame codePaul Gilbert
2019-05-15GLK: HUGO: Fix handling of parse errorsPaul Gilbert
Care will really need to be taken in the future if there's any cleanup of fields to the proper 'bool' type. Hugo inconsistency mixes use of true/false in fields that can take non-bool values, such as for full_buffer
2019-05-15GLK: HUGO: Fix initializing object sizePaul Gilbert
2019-05-15GLK: HUGO: Comment out the DEBUGGER definePaul Gilbert
It's beter, since I don't know how to properly implement all the debugger methods that get called when it's turned on
2019-05-15BLADERUNNER: Warning if loading restored cut content save in original modeThanasis Antoniou
And vice versa. The game won't exit, it will continue loading but adjust the mode accordingly Also added a incremental version number for the save games (as a global variable), for possible future use
2019-05-15BLADERUNNER: Fix sounds persist after load or end stateThanasis Antoniou
Loading a game with music from a scene with music would cause none of the music to be removed. Also looping sounds would persist in the loading screen after a game-over state
2019-05-13DRASCULA: Fix loading game from launcherThierry Crozat
This was particularly an issue when the game had been saved in chapter 1 as in this case the load would happen too early and the game would crash. In other cases it was working but was not optimal (the gane loop was run once before it succeeded to load the game). This fixes bug #10959.