Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-24 | GLK: TADS2: Compilation fixes | dreammaster | |
2019-05-24 | GLK: TADS2: Fix os initialization | Paul Gilbert | |
2019-05-24 | GLK: Fix freeing closed windows | Paul Gilbert | |
2019-05-24 | GLK: TADS: Don't support RTL | Paul Gilbert | |
2019-05-24 | GLK: TADS2: Added plygo | Paul Gilbert | |
2019-05-24 | GLK: TADS2: Yet more volumous code additions | Paul Gilbert | |
2019-05-24 | GLK: TADS2: Soooo much more implementation | Paul Gilbert | |
2019-05-24 | GLK: TADS2: Added built in functions | Paul Gilbert | |
2019-05-24 | GLK: TADS2: More code files implemented | Paul Gilbert | |
2019-05-24 | GLK: TADS2: Added code for output, run, various miscellaneous | Paul Gilbert | |
2019-05-24 | GLK: TADS2: Added code for tokenizer & vocabulary | Paul Gilbert | |
2019-05-24 | GLK: TADS2: Adding headers | Paul Gilbert | |
2019-05-24 | GLK: TADS: Improved detection to detect TADS version | Paul Gilbert | |
2019-05-24 | GLK: HUGO: Move Hugo engine out of RELEASE_BUILD blocks | Paul Gilbert | |
2019-05-25 | BLADERUNNER: Fixes for UG18 Guzza scene cases | Thanasis Antoniou | |
2019-05-25 | BLADERUNNER: Fix path glitches in UG18 and UG13 | Thanasis Antoniou | |
2019-05-25 | BLADERUNNER: UG18 restored trains and Guzza overlays | Thanasis Antoniou | |
2019-05-24 | SCI: Fix QFG4 random revenant kopeks, bug #10966 | sluicebox | |
2019-05-23 | BLADERUNNER: Fix NR11 pathfinding | Thanasis Antoniou | |
Added new method to "remove" bad objects in a scene/nr11 Removed objects, and still there, but they are renamed to "REMOVEDxx" and they won't affect obstacles and paths | |||
2019-05-23 | SCI: Fix QFG4 Runes puzzle, bug #10965 | sluicebox | |
2019-05-23 | BLADERUNNER: Fix mouse in KIA after moonbus massacre ending | Thanasis Antoniou | |
2019-05-23 | BLADERUNNER: Debugger health command | Thanasis Antoniou | |
Needed mostly to heal McCoy, or un-retire some actors | |||
2019-05-23 | BLADERUNNER: Fix Dektora overlap issues, restore rattle | Thanasis Antoniou | |
2019-05-23 | BLADERUNNER: Fix for McCoy resuming combat resting pose | Thanasis Antoniou | |
In the original McCoy becomes "frozen" in a single targeting frame if shot at an enemy | |||
2019-05-23 | BLADERUNNER: debugger anim command sets the dmgflagifmoving too | Thanasis Antoniou | |
Mostly to compensate with some awry save games | |||
2019-05-22 | BLADERUNNER: Don't exit to desktop after end credits | Thanasis Antoniou | |
2019-05-21 | SHERLOCK: RT: Fix Spanish crash talking to lady in Tailor shop | Paul Gilbert | |
2019-05-21 | SCI: Add QFG4CD workaround for searching monsters | sluicebox | |
2019-05-22 | BLADERUNNER: Remove redundant call to playerGainsControl | Thanasis Antoniou | |
When Steele retires Izo in RC03 | |||
2019-05-22 | BLADERUNNER: Fixes for debugger draw command | Thanasis Antoniou | |
More intuitive functionality when drawing singled out objects | |||
2019-05-22 | BLADERUNNER: Fix combat music autosaved at start of Act 3 | Thanasis Antoniou | |
If player clicks fast through all the dialogue at BB roof top | |||
2019-05-21 | BLADERUNNER: Add methods to skip screen effects | Thanasis Antoniou | |
Also enhanced functionality for debugger's cmdDraw, allowing to draw isolated objects | |||
2019-05-20 | BLADERUNNER: Officers and combat bugfixes part 1 | Thanasis Antoniou | |
The debug messages and comments will all be removed after this series of fixes | |||
2019-05-19 | BLADERUNNER: Cleanup and fix for NR03 dancer | Thanasis Antoniou | |
2019-05-19 | BLADERUNNER: Cleanup of police AI and fix for rat ai | Thanasis Antoniou | |
2019-05-18 | BLADERUNNER: Split game to two different versions | Peter Kohaut | |
first one is original game second one contains restored cut content | |||
2019-05-18 | WINTERMUTE: Fix fill rect area on endSaveLoad() | lolbot-iichan | |
2019-05-17 | KYRA: Add missing EOL on last line in POTFILES | Thierry Crozat | |
This caused the updatepot target to fail as it was concatenated with the first line of the lure engine POTFILES. | |||
2019-05-17 | BLADERUNNER: Howie Lee AI and Leary overlap fixes | Thanasis Antoniou | |
2019-05-16 | KYRA: update potfiles | athrxx | |
2019-05-16 | BLADERUNNER: Add POTFILES and encapsulate message strings | Thanasis Antoniou | |
2019-05-15 | GLK: HUGO: Support loading savegames from launcher | Paul Gilbert | |
2019-05-15 | GLK: HUGO: Fix reading savegame serial | Paul Gilbert | |
2019-05-15 | GLK: HUGO: Move savegame code | Paul Gilbert | |
2019-05-15 | GLK: HUGO: Fix handling of parse errors | Paul Gilbert | |
Care will really need to be taken in the future if there's any cleanup of fields to the proper 'bool' type. Hugo inconsistency mixes use of true/false in fields that can take non-bool values, such as for full_buffer | |||
2019-05-15 | GLK: HUGO: Fix initializing object size | Paul Gilbert | |
2019-05-15 | GLK: HUGO: Comment out the DEBUGGER define | Paul Gilbert | |
It's beter, since I don't know how to properly implement all the debugger methods that get called when it's turned on | |||
2019-05-15 | BLADERUNNER: Warning if loading restored cut content save in original mode | Thanasis Antoniou | |
And vice versa. The game won't exit, it will continue loading but adjust the mode accordingly Also added a incremental version number for the save games (as a global variable), for possible future use | |||
2019-05-15 | BLADERUNNER: Fix sounds persist after load or end state | Thanasis Antoniou | |
Loading a game with music from a scene with music would cause none of the music to be removed. Also looping sounds would persist in the loading screen after a game-over state | |||
2019-05-13 | DRASCULA: Fix loading game from launcher | Thierry Crozat | |
This was particularly an issue when the game had been saved in chapter 1 as in this case the load would happen too early and the game would crash. In other cases it was working but was not optimal (the gane loop was run once before it succeeded to load the game). This fixes bug #10959. |