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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-09-15
SHERLOCK: Add debugger command to alter game flags
Paul Gilbert
2016-09-15
DM: Fix compilation
Eugene Sandulenko
2016-09-15
DM: Renaming of enums in gfx, some refactoring
Strangerke
2016-09-15
ADL: Add md5sum for hires4-atari disk side 1B
Walter van Niftrik
2016-09-15
FULLPIPE: Some renames in scene28
Eugene Sandulenko
2016-09-15
FULLPIPE: Fix navigation in scene28
Eugene Sandulenko
2016-09-15
FULLPIPE: Added debug info to scene28
Eugene Sandulenko
2016-09-15
MOHAWK: Change the game ID for the making of Myst to lowercase
Bastien Bouclet
2016-09-15
DM: Some renaming and refactoring in Gfx
Strangerke
2016-09-14
XEEN: Added music playback interface methods
Paul Gilbert
2016-09-14
XEEN: Implemented frequency shifting in music driver
Paul Gilbert
2016-09-14
XEEN: Fleshing out music player
Paul Gilbert
2016-09-14
TITANIC: Add missing CInputHandler destructor
Paul Gilbert
2016-09-14
DM: Add DoorButton enum, fix a bug in drawSquareD3C
Strangerke
2016-09-14
DM: Add DoorOrnament enum, some refactoring in drawDoorOrnament to make use o...
Strangerke
2016-09-14
FULLPIPE: Added debug mode to scene29
Eugene Sandulenko
2016-09-14
DM: Add DoorState enum, make use of it
Strangerke
2016-09-14
FULLPIPE: Added more debug tracing to scene29
Eugene Sandulenko
2016-09-14
FULLPIPE: Remove now unused BallChain class
Eugene Sandulenko
2016-09-14
FULLPIPE: Fixed decoding of extra wide pictures. (transporter scene29)
Eugene Sandulenko
2016-09-14
DM: Add an enum (ViewFloor), enforce its use, fix a bug in the case of kDMEle...
Strangerke
2016-09-13
SHERLOCK: RT: Improved handling for journal scrollbar
Paul Gilbert
2016-09-13
DM: Rename enum values in EventMan
Strangerke
2016-09-13
DM: Silence some GCC warnings
Strangerke
2016-09-13
FULLPIPE: Simplified Dib clipping code
Eugene Sandulenko
2016-09-13
FULLPIPE: Added more debug to scene29
Eugene Sandulenko
2016-09-13
FULLPIPE: Fix red ball handling in scene29
Eugene Sandulenko
2016-09-13
FULLPIPE: Clarified ball variable names in scene29
Eugene Sandulenko
2016-09-13
DM: Get rif od SquareType, rename SquareMask
Strangerke
2016-09-12
XEEN: Implement Music update method
Paul Gilbert
2016-09-12
XEEN: Extra Adlib initialization during Music creation
Paul Gilbert
2016-09-12
XEEN: Implement Music playEffect method
Paul Gilbert
2016-09-12
XEEN: Beginnings of Music class
Paul Gilbert
2016-09-12
DM: more renaming in DungeonMan
Strangerke
2016-09-12
DM: Enforce the use of SoundMode
Strangerke
2016-09-12
DM: Rename some enums in DungeonMan
Strangerke
2016-09-12
DM: Change the declaration of addEvent
Strangerke
2016-09-12
FULLPIPE: Fix bal shooting logic in scene29
Eugene Sandulenko
2016-09-12
DM: Enforce the use of Cell enum, some renaming
Strangerke
2016-09-12
DM: Use SensorEffect in two functions
Strangerke
2016-09-12
DM: Make use of Common::String in menusPrintSpellFailureMessage
Strangerke
2016-09-12
DM: Avoid null pointer dereferencing in unlinkThingFromList
Strangerke
2016-09-12
DM: Fix potential divide by zero
Strangerke
2016-09-12
DM: Fix a couple of string manipulations into fix-sized buffer
Strangerke
2016-09-12
DM: Rename leftover variable
Strangerke
2016-09-12
FULLPIPE: Initial conversion of BallChain to Array in scene29
Eugene Sandulenko
2016-09-12
DM: Add partial fix to drawing explosions
Bendegúz Nagy
2016-09-12
DM: More renaming in DungeonMan
Strangerke
2016-09-11
DM: Fix another variable shadowing.
Eugene Sandulenko
2016-09-11
DM: Fix variable shadowing warning
Eugene Sandulenko
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