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2019-09-25GLK: ADRIFT: Refactor TAF file parser to not use longjmpPaul Gilbert
2019-09-25GLK: ADRIFT: Convert parser code to no longer use longjmpPaul Gilbert
2019-09-25GLK: ADRIFT: Refactor tokenizer to not use longjmpPaul Gilbert
2019-09-25GLK: Remove some outstanding longjmp artifacts from sub-enginesPaul Gilbert
2019-09-25GLK: ADRIFT: Add loading savegames from launcherPaul Gilbert
2019-09-25GLK: ADRIFT: Fixes for loading savegames to workPaul Gilbert
2019-09-25GLK: ADRIFT: Refactoring load serializer to not use longjmpPaul Gilbert
2019-09-25GLK: ADRIFT: Encapsulation serialization code into their own classesPaul Gilbert
2019-09-25GLK: ADRIFT: In progress implementing savegamesPaul Gilbert
2019-09-25GLK: ADRIFT: Fix save serialization to memosPaul Gilbert
2019-09-25GLK: ADRIFT: FormattingPaul Gilbert
2019-09-25GLK: ADRIFT: Formattingdreammaster
2019-09-25GLK: ADRIFT: Method renamingPaul Gilbert
2019-09-25GLK: ADRIFT: Fix exiting game out of debug promptPaul Gilbert
2019-09-25GLK: ADRIFT: Implement zlib decompressionPaul Gilbert
2019-09-25GLK: ADRIFT: Flag loading game message as translatablePaul Gilbert
2019-09-25GLK: ADRIFT: Hooking up game code to skeleton engine classPaul Gilbert
2019-09-25GLK: ADRIFT: Added remaining detection entriesPaul Gilbert
2019-09-25GLK: ADRIFT: Adding competition detection entriesPaul Gilbert
2019-09-25GLK: ADRIFT: Added Italian detectionPaul Gilbert
2019-09-25GLK: ADRIFT: Adding Blorb supportPaul Gilbert
2019-09-25GLK: ADRIFT: Adding detection entriesPaul Gilbert
2019-09-25GLK: ADRIFT: Fixes to startup codePaul Gilbert
2019-09-25GLK: ADRIFT: Skeleton sub-engine commitPaul Gilbert
2019-09-24KYRA: Update Maemo workaroundTarek Soliman
2019-09-23SCI32: Fix QFG4 door oiling when picking lockssluicebox
Fixes door bugs in six castle rooms, bug #10832
2019-09-23ILLUSIONS: DUCKMAN: Fix endless SFX bug #11161Eric Fry
2019-09-23TOLTECS: Added Polish version detection. Trac#11134Eugene Sandulenko
2019-09-22XEEN: Fix ending monster suffering elemental damagePaul Gilbert
2019-09-22QUEEN: Prevent hang when closing core during dialogCameron Cawley
Co-authored-by: jdgleaver <jdgleaver@users.noreply.github.com>
2019-09-22QUEEN: Disable load/save until game is properly initialisedCameron Cawley
Co-authored-by: jdgleaver <jdgleaver@users.noreply.github.com>
2019-09-22ENGINES: Disable event polling while splash screen is shownCameron Cawley
Co-authored-by: jdgleaver <jdgleaver@users.noreply.github.com>
2019-09-22XEEN: Fix clicking on monster names in combat to change targetPaul Gilbert
2019-09-22XEEN: Fix drawing left border of minimapPaul Gilbert
2019-09-22HDB: Fix issue in stylusDownStrangerke
2019-09-21HDB: Use fabs instead of abs for doublessluicebox
Fixes VS2015 build
2019-09-21CRYO: Add newline to end of eden_graphics.hsluicebox
2019-09-22HDB: Fix Game Breaking Bug in Right Mouse Button HandlingD G Turner
The right mouse button (which is the "Use" button for throwing gems etc.) function sets the Button B flag in the _buttons flag field, but never cleared it. This resulted in blocking of setting of movement waypoints with the left button and thus locked up the player character. You could avoid this by using the "Return" key which is also mapped to use, but this would only be possible on desktop ports or with a virtual keyboard. This commit fixes the mouse handling code to clear the flag and thus avoids future bug reports.
2019-09-21BACKENDS: Add EVENT_CLIPBOARD_UPDATE eventCameron Cawley
2019-09-21WAGE: Implement global clipboard supportCameron Cawley
2019-09-21BACKENDS: Add a default clipboard implementationCameron Cawley
2019-09-21SCI: Support for Cyrillic inputEugene Sandulenko
2019-09-20HDB: Guard for corrupted sound dataEugene Sandulenko
2019-09-19BLADERUNNER: Fix rare teleport case for McCoy in BB08Thanasis Antoniou
2019-09-19ADL: Support using any pixel format for the displayCameron Cawley
2019-09-19HDB: Fix missing semicolonsluicebox
2019-09-19HDB: Simplify some codeStrangerke
2019-09-19HDB: Fix another regression in inventoryStrangerke
2019-09-19HDB: Fix regression introduced in 35ff6adStrangerke
2019-09-18BLADERUNNER: Fix crash for some devices for Android SDL portThanasis Antoniou
This is a work around that is confirmed to be working Reference ticket is here: https://bugs.scummvm.org/ticket/11149