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2014-02-28TONY: Reduce the scope of more variablesStrangerke
2014-02-28TONY: Fix some British commentsStrangerke
2014-02-28TONY: Reduce the scope of some more variablesStrangerke
2014-02-28TONY: Reduce the scope of some variables, change the return type of findPath()Strangerke
2014-02-28FULLPIPE: Implement scene18_updateCursor()Eugene Sandulenko
2014-02-28BBVS: Fix compilation.Kirben
2014-02-28FULLPIPE: Implement cene18_initScene2()Eugene Sandulenko
2014-02-28BBVS: Use a boolean for _gameResult. Adapt function declarations accordinglyStrangerke
2014-02-28BBVS: Initialize a pointer to nullptr instead of 0Strangerke
2014-02-28BBVS: Fix uninitialized variables in MinigameStrangerke
2014-02-28BBVS: Add a sanity check in playVideo()Strangerke
2014-02-28BBVS: Fix out of bounds access in air guitar mini gameStrangerke
2014-02-28IMAGE: Move all ImageDecoders to image/Matthew Hoops
2014-02-27VOYEUR: Remove initializeManagers()Strangerke
2014-02-27VOYEUR: Remove setVm from GraphicsManagerStrangerke
2014-02-27VOYEUR: Remove setVm from FilesManagerStrangerke
2014-02-27VOYEUR: Remove setVm from EventManagerStrangerke
2014-02-27VOYEUR: Remove setVm from SoundManagerStrangerke
2014-02-26PEGASUS: Fix being able to use the inventory from the pause screenMatthew Hoops
Somehow, I completely missed implementing this function!
2014-02-26VOYEUR: Remove setVm from DebuggerStrangerke
2014-02-26VOYEUR: Remove setVm from SVoyStrangerke
2014-02-26FULLPIPE: Implement scene19_initScene2()Eugene Sandulenko
2014-02-26VOYEUR: Remove a boolean increment in checkPhoneCall()Strangerke
2014-02-26VOYEUR: Fix eternal loop bug in sDrawPic()Strangerke
2014-02-26VOYEUR: Add missing break in cardPerform() switchStrangerke
2014-02-26VOYEUR: Add a sanity check in loadAStack()Strangerke
2014-02-26VOYEUR: Fix read out of bounds in DebuggerStrangerke
2014-02-26VOYEUR: Fix pointer in BoltFile::initDefault()Strangerke
2014-02-26VOYEUR: Remove a useless functionStrangerke
2014-02-26VOYEUR: Fix some more uninitialized variablesStrangerke
2014-02-26VOYEUR: Fix a couple of uninitialized variables in RL2VideoTrack and ↵Strangerke
GraphicsManager
2014-02-25MADS: In progress implementation of loadScenePaul Gilbert
2014-02-25MADS: Starting to refactor some Scene array fields as separate classesPaul Gilbert
2014-02-25AVALANCHE: Rework define() and the constants in ShootEmUp.uruk
2014-02-25VOYEUR: Add some details about unused variables, initialize some variablesStrangerke
2014-02-25AVALANCHE: Repair ShootEmUp::escapeCheck().uruk
2014-02-25AVALANCHE: Move initializations from ShootEmUp::setup() to the constructor.uruk
2014-02-25AVALANCHE: Rework use of Common::Rect.uruk
Now the right and bottom coordinates of the rectangles aren't included in them.
2014-02-25FULLPIPE: Rename rest of vars on scene09. This completes the sceneEugene Sandulenko
2014-02-25MADS: Moved scene data classes into their own code filePaul Gilbert
2014-02-25VOYEUR: Fix uninitialized variables in DisplayResource and RL2DecoderStrangerke
2014-02-25VOYEUR: Fix some uninitialized variables in ThreadResourceStrangerke
2014-02-25VOYEUR: Add some missing initializations in SVoy, introduce EVTYPE_NONE even ↵Strangerke
type
2014-02-25AVALANCHE: Fix destination check in initRunner()Strangerke
2014-02-24MADS: Beginnings of scene-specific data loadingPaul Gilbert
2014-02-25FULLPIPE: Renames in scene09Eugene Sandulenko
2014-02-24R2R: Don't allow character to teleport (bug #6546)Strangerke
2014-02-24MADS: Shift some fields and methods to Dialogs and Game classesPaul Gilbert
2014-02-24MADS: Added skeleton framework for game scene classesPaul Gilbert
2014-02-23MADS: Implemented sound player logic and outer game loopPaul Gilbert