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2006-03-03Fix bug #1439279: "SCUMM: SubstResFileNames partial breakage"Eugene Sandulenko
svn-id: r21034
2006-03-03Update opcodes in C64 maniac, fixes not been chased when caught in houseTravis Howell
svn-id: r21029
2006-03-03Read array bounds in checkArrayLimits() correctly on all systemsTravis Howell
svn-id: r21024
2006-03-03DOS versions of HE games sounds like Roland music tooTravis Howell
svn-id: r21023
2006-03-03Added MT-32 device-specific reset on shutdown. Rearranged MT-32 ↵Jamieson Christian
initialization sequence to give the ScummVM welcome message a better chance of showing up on the LCD panel. svn-id: r21022
2006-03-03Cleanup costume renderer for C64 manacTravis Howell
svn-id: r21020
2006-03-03Always use music sound type, for music in 3DO versions of HE gamesTravis Howell
svn-id: r21019
2006-03-02Use sound types for sound in HE GamesTravis Howell
svn-id: r21018
2006-03-02Fix for bug #1438822 (Targets are case sensitive)Max Horn
svn-id: r21017
2006-03-02Lure - started work on disassembling player walkingPaul Gilbert
svn-id: r21016
2006-03-02fixed compilation.Gregory Montoir
svn-id: r21014
2006-03-02apply CYX mem-leak fix patchAndrew Kurushin
svn-id: r21013
2006-03-02Changed timeing related variables to unsigned.Johannes Schickel
Also changed the callback interval. svn-id: r21012
2006-03-02Fix using items in C64 maniac and cleanupTravis Howell
svn-id: r21011
2006-03-02Changed cast from int to int32, to use platform specified typedefs for the ↵Lars Persson
type. svn-id: r21010
2006-03-02Add PACK macros to structs for it to work on all platformsLars Persson
svn-id: r21009
2006-03-02Add sentence line to C64 maniacTravis Howell
svn-id: r21007
2006-03-02Yet another patch for bug #1407789 (FT: Invalid Actor when "Combining" Two ↵Max Horn
Items) svn-id: r21006
2006-03-02TyposTravis Howell
svn-id: r21005
2006-03-02C64 maniac uses separate bitmasks for actor settings and misc settingsTravis Howell
svn-id: r21004
2006-03-02Fix inventory display in C64 maniacTravis Howell
svn-id: r21003
2006-03-02Add difference in bitVars opcodes in C64 maniacTravis Howell
svn-id: r21002
2006-03-02Fix actor glitches in C64 maniac and minor cleanupTravis Howell
svn-id: r21001
2006-03-02Improve input in C64 maniacTravis Howell
svn-id: r21000
2006-03-02Breaking cine, in the hopes that somebody will fix this obviously totally ↵Max Horn
bogus code (even if that fix just means uncommenting it :) svn-id: r20999
2006-03-01Initialize new SCUMM vars for V1/2Travis Howell
svn-id: r20998
2006-03-01Fix compileTravis Howell
svn-id: r20997
2006-03-01Fix for Symbian to close an open file in the right threadLars Persson
svn-id: r20996
2006-03-01added 2 SCUMM vars for v1/v2.Gregory Montoir
svn-id: r20994
2006-03-01Oops forgot to enable music again.Johannes Schickel
svn-id: r20993
2006-03-01Added debug calls to the adlib functions, also uses mixer samplerate now.Johannes Schickel
Fixed a bug in updateCallback41. svn-id: r20992
2006-03-01Updated datatypes to resolve ambiguityLars Persson
svn-id: r20991
2006-03-01Fixed updateCallback11() according to LordHoto's directions, and renamed itTorbjörn Andersson
update_writeAdlib(). (The "update_" prefix will probably be changed later, but for now I want it to remain obvious that the functions belong to the other updateCallback*() functions.) svn-id: r20990
2006-03-01Renamed 'unk9' to a slightly more descriptive 'repeatCounter'. (I should haveTorbjörn Andersson
done that in the previous commit.) svn-id: r20987
2006-03-01Use signed integers for jump offsets, so that the jump opcodes can jump bothTorbjörn Andersson
forward and backward. This seems to fix the looping of the Black forest music (and probably others as well), and might fix the invalid pointer crashes and wrong music that would sometimes play after a song had finished. Changed the names of the jump opcode functions, and added "update_" prefixes to the previously cleaned-up opcode functions. svn-id: r20986
2006-03-01Cleaned up updateCallback36() and renamed it setVibratoDepth().Torbjörn Andersson
svn-id: r20985
2006-03-01Cleaned up updateCallback35() and renamed it setAMDepth(). It looks like theTorbjörn Andersson
_unkOutputByte2 variable is there to keep track of the current value of the BD register (AM Depth / Vibrato Depth / Rhythm) svn-id: r20984
2006-03-01Minor cleanup and comments.Torbjörn Andersson
svn-id: r20983
2006-03-01Remove HE specific string array from SCUMM6 table, since the value is ↵Travis Howell
different in some games svn-id: r20982
2006-03-01Update string array tables and use for all possible games and stringsTravis Howell
svn-id: r20980
2006-03-01Update string array table for SCUMM7Travis Howell
svn-id: r20979
2006-02-28Add comment to workaround for music in Sam & Max, based on commit log. And ↵Travis Howell
limit the workaround to specific game. svn-id: r20976
2006-02-28updated some bugs/issues comments and removed wrong 'FIXME' markers.Gregory Montoir
svn-id: r20975
2006-02-28Added lock() and unlock() again to readBuffer.Johannes Schickel
Implemented stateCallback1_1. Fix some small bugs here and there (can't say what the fixed but it should be correct now) Also set's the correct timer call value (with the other the music was too fast) svn-id: r20973
2006-02-28Added some basic comments, along with some very, very minor cleanup.Torbjörn Andersson
svn-id: r20972
2006-02-28Removed unnecessary line.Torbjörn Andersson
svn-id: r20971
2006-02-28This may be needless paranoia, but I always get nervous about order ofTorbjörn Andersson
evaluation when there are multiple side-effects on the same variable (in this case the internal state modified by va_arg()) in the same expression. So let's just humor me and do the va_arg() calls one at a time. svn-id: r20970
2006-02-28These zakTowns specific changes aren't explained and don't match original ↵Travis Howell
code. If problems still occur, add bug reports with details. svn-id: r20967
2006-02-28Typo.Travis Howell
svn-id: r20966
2006-02-28Update code and comment for screen savers issue in Sam & Max.Travis Howell
svn-id: r20965