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2011-01-29HUGO: Cleanup drawRectangle() and keyHandler()Arnaud Boutonné
svn-id: r55642
2011-01-29TOON: Bug #3124518 with disappearing inventory items fixedSylvain Dupont
Bug #3124518: "TOON: loss of inventory items in Bricabrac's machine room" Was caused by recursive walkTo that were not canceling out. svn-id: r55641
2011-01-29GOB: Implement o7_loadFunctions and o7_callFunctionSven Hesse
svn-id: r55640
2011-01-29GOB: Add setExtension()Sven Hesse
svn-id: r55639
2011-01-29GOB: Rename loadGroups/callGroup to loadFunctions/callFunctionsSven Hesse
svn-id: r55638
2011-01-29GOB: Add Inter_Playtoons::getFile()Sven Hesse
svn-id: r55637
2011-01-29GOB: _environments doesn't need to be a pointerSven Hesse
svn-id: r55636
2011-01-29GOB: Remove the long obsolete inter_execPtrSven Hesse
svn-id: r55635
2011-01-29GOB: Add Script::evalInt() and Script::evalString()Sven Hesse
svn-id: r55634
2011-01-29GOB: Rename Script::evalBoolResult() to Script::evalBool()Sven Hesse
svn-id: r55633
2011-01-29GOB: Stub o7_loadGroupsSven Hesse
svn-id: r55632
2011-01-29GOB: o7_draw0x59 is o7_callGroupSven Hesse
svn-id: r55631
2011-01-29GOB: Add GobEngine::isCurrentTot()Sven Hesse
svn-id: r55630
2011-01-29GOB: Change _curTotFile and _totToLoad into Common::StringSven Hesse
svn-id: r55629
2011-01-29GOB: Rename "skipPlay" to "function" in playTotSven Hesse
svn-id: r55628
2011-01-29GOB: Move OpcodeFunc's return flag into its parameterSven Hesse
To make the meaning of the flag more clear and make the func opcodes more similar to draw and gob opcodes. svn-id: r55627
2011-01-29TOON: Add workarounds in transformed barn sceneSylvain Dupont
Drew does not disappear anymore in the barn when filling his can. Slowed down the talk animations a bit svn-id: r55626
2011-01-29TOON: Fix some palette issuesSylvain Dupont
- In fade out when leaving certain rooms - When loading a game in a cutaway/closeup state svn-id: r55625
2011-01-29TOON: Pathfinding & walking improvementsSylvain Dupont
Use direct line path if possible Smooth facing direction to avoid flickering (entering zanidu shuttle for example) Fix possible lockups svn-id: r55624
2011-01-29KYRA: Hopefully fix valgrind warnings in the HoF intro when text is disabled.Johannes Schickel
svn-id: r55623
2011-01-29MOHAWK: More Stoneship progress, hologram viewer and drawersBastien Bouclet
svn-id: r55622
2011-01-29TOON: Fixed crash of bug #3166533Sylvain Dupont
Bug #3166533: "TOON: crashes when leaving room" svn-id: r55621
2011-01-29KYRA: Clean up main menu code in Kyra2/Kyra3.Johannes Schickel
svn-id: r55620
2011-01-29KYRA: Fix Valgrind Uninitialized Memory Read at end of VQA Playback.David Turner
svn-id: r55619
2011-01-29KYRA: Close Memory Leaks in Kyra 3 (Malcolm's Revenge) Menu.David Turner
svn-id: r55618
2011-01-29TOON: Reenable keyboard eventsSylvain Dupont
Was disabled when some sticky keyboard flags were activated svn-id: r55617
2011-01-29TOON: Bug #3166570 fixed. Magnifier effect when selecting Enigma bookSylvain Dupont
Bug #3166570: "TOON: Wrong mouse-cursor for Item "Book-Enigma" svn-id: r55616
2011-01-29HUGO: Display all (clipped) object zones in God ModeArnaud Boutonné
svn-id: r55614
2011-01-29SWORD25: Translated some comments, and removed some superfluous onesFilippos Karapetis
svn-id: r55613
2011-01-29MOHAWK: Implement more Stoneship puzzles, up to linking back to MystBastien Bouclet
svn-id: r55612
2011-01-29PARALLACTION: Use CursorMan to control cursor instead of backend functions.Nicola Mettifogo
svn-id: r55611
2011-01-29PARALLACTION: Cleanup dialogue code.Nicola Mettifogo
Shorten long lines to increase readability. svn-id: r55610
2011-01-29GOB: Remove unnecessary semicolonTorbjörn Andersson
svn-id: r55609
2011-01-29PARALLACTION: Add default case to silence GCC warning.Torbjörn Andersson
Not that I understand exactly what this function does, but since it's a piece of debug code I figure I don't really have to. svn-id: r55608
2011-01-29PARALLACTION: Cleanup dialogue code.Nicola Mettifogo
Turned 'no answer selected' into a constant. svn-id: r55607
2011-01-29PARALLACTION: Cleanup dialogue code.Nicola Mettifogo
Hide mood and balloon winding extraction into Question and Answer objects. svn-id: r55606
2011-01-29PARALLACTION: Simplify text comparisons in dialogue code.Nicola Mettifogo
Encapsulate text comparison into string owners and removed some ugly double negative logic. svn-id: r55605
2011-01-29PARALLACTION: Clarify strategy for choosing (answer) dialogue paths.Nicola Mettifogo
svn-id: r55604
2011-01-29PARALLACTION: Don't show 'null' answers in dialogues.Nicola Mettifogo
Skip a 'runanswer' state when the text of the only answer available is 'null'. svn-id: r55603
2011-01-29PARALLACTION: Improve dialogue debug output.Nicola Mettifogo
Print out the current question or the available answers when debug level is 9. svn-id: r55602
2011-01-29PARALLACTION: encapsulate dialogue state changes to aid debugging.Nicola Mettifogo
svn-id: r55601
2011-01-28SWORD25: Removed a lot of debug/unimplemented/unused functionsFilippos Karapetis
svn-id: r55600
2011-01-28HUGO: Add a function to display exit hotspots in God ModeArnaud Boutonné
svn-id: r55599
2011-01-28SWORD25: Marked several unused LUA callbacks as dummy functions. Some cleanup.Filippos Karapetis
svn-id: r55597
2011-01-28SWORD25: Removed some now unused variablesFilippos Karapetis
svn-id: r55596
2011-01-28SWORD25: Removed some more unused/unimplemented debug codeFilippos Karapetis
svn-id: r55595
2011-01-28SWORD25: Resources are now cleaned up correctlyFilippos Karapetis
The original checked the total amount of memory occupied by all resources. This has been changed to a maximum number of simultaneous resources instead, so the game resources are no longer leaked. Also disabled the unused or debug functions getUsedMemory(), setMaxMemoryUsage(), setMaxMemoryUsage(), isLogCacheMiss(), setLogCacheMiss(). Performed some cleanup on code related to the above. svn-id: r55594
2011-01-28SWORD25: Disabled the mechanism which precaches all of the game's resources ↵Filippos Karapetis
on startup. This reduced the initial memory used by 100MB for me, though the game keeps allocating new resources in each scene without deleting them, because of the missing functionality in getUsedMemory(). This change also slightly reduces the loading time on game startup. svn-id: r55593
2011-01-28PARALLACTION: Flexible monologues in BRA (patch #3021740 by fuzzie)Nicola Mettifogo
Some dialogue answers are set to the literal 'null', which is used in NS to simulate a fixed monologue ('null' instructs the engine to jump to the first entry in the list of available questions, which is always made of a single item in this case). BRA has flexible monologues that depend on the game state, so this patch goes and checks all the available branches before picking the correct one. svn-id: r55591
2011-01-28Replaced char* with Common::String in balloon code.Nicola Mettifogo
svn-id: r55590