index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
Age
Commit message (
Expand
)
Author
2014-02-25
VOYEUR: Add some details about unused variables, initialize some variables
Strangerke
2014-02-25
AVALANCHE: Repair ShootEmUp::escapeCheck().
uruk
2014-02-25
AVALANCHE: Move initializations from ShootEmUp::setup() to the constructor.
uruk
2014-02-25
AVALANCHE: Rework use of Common::Rect.
uruk
2014-02-25
FULLPIPE: Rename rest of vars on scene09. This completes the scene
Eugene Sandulenko
2014-02-25
MADS: Moved scene data classes into their own code file
Paul Gilbert
2014-02-25
VOYEUR: Fix uninitialized variables in DisplayResource and RL2Decoder
Strangerke
2014-02-25
VOYEUR: Fix some uninitialized variables in ThreadResource
Strangerke
2014-02-25
VOYEUR: Add some missing initializations in SVoy, introduce EVTYPE_NONE even ...
Strangerke
2014-02-25
AVALANCHE: Fix destination check in initRunner()
Strangerke
2014-02-24
MADS: Beginnings of scene-specific data loading
Paul Gilbert
2014-02-25
FULLPIPE: Renames in scene09
Eugene Sandulenko
2014-02-24
R2R: Don't allow character to teleport (bug #6546)
Strangerke
2014-02-24
MADS: Shift some fields and methods to Dialogs and Game classes
Paul Gilbert
2014-02-24
MADS: Added skeleton framework for game scene classes
Paul Gilbert
2014-02-23
MADS: Implemented sound player logic and outer game loop
Paul Gilbert
2014-02-24
KYRA: Slight constant name cleanup.
Johannes Schickel
2014-02-23
MADS: Added game initialisation code
Paul Gilbert
2014-02-24
R2R: Fix bug #6547 - Invalid cursor during dialogs
Strangerke
2014-02-23
FULLPIPE: More renames in scene09
Eugene Sandulenko
2014-02-23
FULLPIPE: Started renaming in scene09
Eugene Sandulenko
2014-02-23
PEGASUS: Force the inventory drawers closed when loading a game
Matthew Hoops
2014-02-23
MADS: Fixes for the display of dialogs
Paul Gilbert
2014-02-23
R2R: Add a little hack to get the correct sentence order after scanning ARM (...
Strangerke
2014-02-23
BBVS: remove useless check in updateIndicator()
Strangerke
2014-02-22
MADS: Copy protection dialog is starting to be displayed
Paul Gilbert
2014-02-22
MADS: Implemented more logic for dialog display
Paul Gilbert
2014-02-22
FULLPIPE: Implement sceneHandler09_ballExplode()
Eugene Sandulenko
2014-02-22
MADS: Removed M4-specific code. Keeping engine MADS-specific for now
Paul Gilbert
2014-02-22
BBVS: Move some code out of bbvs.cpp
Filippos Karapetis
2014-02-22
BBVS: Silent some CppCheck warnings
Strangerke
2014-02-22
MADS: Further cursor/event initialisation
Paul Gilbert
2014-02-22
MADS: Beginnings of cursor initialization
Paul Gilbert
2014-02-22
AVALANCHE: Repair ShootEmUp::updateTime().
uruk
2014-02-22
MADS: Beginnings of dialog class hierarchy
Paul Gilbert
2014-02-22
MADS: Implemented constructor for copy protection dialog, and support methods
Paul Gilbert
2014-02-21
MADS: Fixes for reading in HOGANUS entries
Paul Gilbert
2014-02-21
MADS: Fixes for the HagArchive reading resources
Paul Gilbert
2014-02-21
MADS: Added remaining commands from the asound.001 player
Paul Gilbert
2014-02-21
FULLPIPE: Implement sceneHandler09_checkHangerCollide()
Eugene Sandulenko
2014-02-21
Merge pull request #435 from johndoe123/bbvs
Eugene Sandulenko
2014-02-21
VOYEUR: reduce the scope of a variable
Strangerke
2014-02-21
VOYEUR: Fix some more shadowed variables and functions
Strangerke
2014-02-21
WINTERMUTE: Use the correct field for dpi when loading FreeSans from scummmod...
Einar Johan Trøan Sømåen
2014-02-21
AVALANCHE: Repair ShootEmUp::plotThem().
uruk
2014-02-21
AVALANCHE: Repair define() and defineCameo() in ShootEmUp.
uruk
2014-02-21
AVALANCHE: Repair ShootEmUp::setup().
uruk
2014-02-21
VOYEUR: Fix some shadowed variables in VoyeurEngine
Strangerke
2014-02-21
VOYEUR: Fix some shadowed variables in GraphicsManager
Strangerke
2014-02-20
MADS: Implemented resource manager using ScummVM Archive interface
Paul Gilbert
[prev]
[next]