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2014-02-25VOYEUR: Add some details about unused variables, initialize some variablesStrangerke
2014-02-25AVALANCHE: Repair ShootEmUp::escapeCheck().uruk
2014-02-25AVALANCHE: Move initializations from ShootEmUp::setup() to the constructor.uruk
2014-02-25AVALANCHE: Rework use of Common::Rect.uruk
2014-02-25FULLPIPE: Rename rest of vars on scene09. This completes the sceneEugene Sandulenko
2014-02-25MADS: Moved scene data classes into their own code filePaul Gilbert
2014-02-25VOYEUR: Fix uninitialized variables in DisplayResource and RL2DecoderStrangerke
2014-02-25VOYEUR: Fix some uninitialized variables in ThreadResourceStrangerke
2014-02-25VOYEUR: Add some missing initializations in SVoy, introduce EVTYPE_NONE even ...Strangerke
2014-02-25AVALANCHE: Fix destination check in initRunner()Strangerke
2014-02-24MADS: Beginnings of scene-specific data loadingPaul Gilbert
2014-02-25FULLPIPE: Renames in scene09Eugene Sandulenko
2014-02-24R2R: Don't allow character to teleport (bug #6546)Strangerke
2014-02-24MADS: Shift some fields and methods to Dialogs and Game classesPaul Gilbert
2014-02-24MADS: Added skeleton framework for game scene classesPaul Gilbert
2014-02-23MADS: Implemented sound player logic and outer game loopPaul Gilbert
2014-02-24KYRA: Slight constant name cleanup.Johannes Schickel
2014-02-23MADS: Added game initialisation codePaul Gilbert
2014-02-24R2R: Fix bug #6547 - Invalid cursor during dialogsStrangerke
2014-02-23FULLPIPE: More renames in scene09Eugene Sandulenko
2014-02-23FULLPIPE: Started renaming in scene09Eugene Sandulenko
2014-02-23PEGASUS: Force the inventory drawers closed when loading a gameMatthew Hoops
2014-02-23MADS: Fixes for the display of dialogsPaul Gilbert
2014-02-23R2R: Add a little hack to get the correct sentence order after scanning ARM (...Strangerke
2014-02-23BBVS: remove useless check in updateIndicator()Strangerke
2014-02-22MADS: Copy protection dialog is starting to be displayedPaul Gilbert
2014-02-22MADS: Implemented more logic for dialog displayPaul Gilbert
2014-02-22FULLPIPE: Implement sceneHandler09_ballExplode()Eugene Sandulenko
2014-02-22MADS: Removed M4-specific code. Keeping engine MADS-specific for nowPaul Gilbert
2014-02-22BBVS: Move some code out of bbvs.cppFilippos Karapetis
2014-02-22BBVS: Silent some CppCheck warningsStrangerke
2014-02-22MADS: Further cursor/event initialisationPaul Gilbert
2014-02-22MADS: Beginnings of cursor initializationPaul Gilbert
2014-02-22AVALANCHE: Repair ShootEmUp::updateTime().uruk
2014-02-22MADS: Beginnings of dialog class hierarchyPaul Gilbert
2014-02-22MADS: Implemented constructor for copy protection dialog, and support methodsPaul Gilbert
2014-02-21MADS: Fixes for reading in HOGANUS entriesPaul Gilbert
2014-02-21MADS: Fixes for the HagArchive reading resourcesPaul Gilbert
2014-02-21MADS: Added remaining commands from the asound.001 playerPaul Gilbert
2014-02-21FULLPIPE: Implement sceneHandler09_checkHangerCollide()Eugene Sandulenko
2014-02-21Merge pull request #435 from johndoe123/bbvsEugene Sandulenko
2014-02-21VOYEUR: reduce the scope of a variableStrangerke
2014-02-21VOYEUR: Fix some more shadowed variables and functionsStrangerke
2014-02-21WINTERMUTE: Use the correct field for dpi when loading FreeSans from scummmod...Einar Johan Trøan Sømåen
2014-02-21AVALANCHE: Repair ShootEmUp::plotThem().uruk
2014-02-21AVALANCHE: Repair define() and defineCameo() in ShootEmUp.uruk
2014-02-21AVALANCHE: Repair ShootEmUp::setup().uruk
2014-02-21VOYEUR: Fix some shadowed variables in VoyeurEngineStrangerke
2014-02-21VOYEUR: Fix some shadowed variables in GraphicsManagerStrangerke
2014-02-20MADS: Implemented resource manager using ScummVM Archive interfacePaul Gilbert