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2008-02-27Don't change the voice bank when no voice files are present. This will stop ↵Filippos Karapetis
SAGA games from crashing when no voice files are present in talkie versions of ITE and IHNM (regression from commit #30648) svn-id: r30989
2008-02-27Don't do any special font mapping in the Italian fan translation of ITE, so ↵Filippos Karapetis
that Italian characters are shown correctly svn-id: r30988
2008-02-27Add support for --list-saves to the sky engineMax Horn
svn-id: r30987
2008-02-27Modified the BASS save/load code to use a StringList for storing the save ↵Max Horn
state titles (simplified the code, removed some cruft) svn-id: r30986
2008-02-27Fix for bug #1895205 - "IHNM: end game text/caption error"Filippos Karapetis
svn-id: r30985
2008-02-27Fix long standing wrong function names in debug prints.Johannes Schickel
svn-id: r30984
2008-02-27Simplified Control::handleKeyPress and fixed a long-standing bug in the ↵Max Horn
verification of the save name svn-id: r30981
2008-02-24This safeguard is no longer needed for IHNMFilippos Karapetis
svn-id: r30956
2008-02-24Fix for bug #1900254 - "ITE: Glitches when bridging the gorge"Filippos Karapetis
svn-id: r30955
2008-02-24Removed 2 unnecessary calls to File::exists()Filippos Karapetis
svn-id: r30952
2008-02-24Oops fix stupid copy&paste error...Johannes Schickel
svn-id: r30950
2008-02-24Also add extrapath to default search location for Kyrandia resources.Johannes Schickel
svn-id: r30949
2008-02-23Make codec47 cope with failed mallocs.Robin Watts
Not the nicest result in the world, but better than crashing and burning... svn-id: r30934
2008-02-23fix bug 1900244 "ITE: Strange animation when returning to prison cell"Andrew Kurushin
svn-id: r30924
2008-02-23Stop printing opcodes in the debug consoleFilippos Karapetis
svn-id: r30923
2008-02-23Fix for bug #1900220 - "ITE: Missing text outline"Filippos Karapetis
svn-id: r30920
2008-02-23Fix for bug #1900258 - "ITE: Glitch when looking at the map while at the docks"Filippos Karapetis
svn-id: r30919
2008-02-22Fixed some issues with the previous commit, bug #1893564 should be fixed now ↵Filippos Karapetis
without affecting anything else svn-id: r30917
2008-02-22Fix for bug #1893564 - "AGI: Texts messed out in Naturette 1"Filippos Karapetis
svn-id: r30916
2008-02-22palette bug fix (inventory turned blue when leaving the scene after eating ↵Florian Kagerer
the mushroom) svn-id: r30915
2008-02-22two more opcodes (Zanthia's random chats and mushroom drug effects) and some ↵Florian Kagerer
cleanup svn-id: r30914
2008-02-19Add patch from Quietust - Update asserts and comments in sound code for ↵Travis Howell
Amiga SCUMM V2 games. svn-id: r30908
2008-02-18the script countdown needs to be divided by _ticklengthFlorian Kagerer
svn-id: r30904
2008-02-18some more opcodes (the fly tree is now operational) and some bug fixesFlorian Kagerer
svn-id: r30903
2008-02-17fix memory leakFlorian Kagerer
svn-id: r30902
2008-02-17remove ugly const casts in staticresFlorian Kagerer
svn-id: r30901
2008-02-17scripting bug fix (npc scene startup scripts were executed twice)Florian Kagerer
svn-id: r30899
2008-02-17Yet another missing change from the proc3 ARM code stuff; add proc3ARM.o toRobin Watts
the list of modules to build if USE_ARM_COSTUME_ASM is defined. svn-id: r30898
2008-02-17Print instruction offset of script commands for debug output.Johannes Schickel
svn-id: r30895
2008-02-17Fix bug ##1894968 - PUTTZOO: Music in water scenes messed up.Travis Howell
svn-id: r30889
2008-02-17Added newline at end of file again (fixes compiling with -Werror for me).Johannes Schickel
svn-id: r30888
2008-02-17committing patch 1891492 : dialogue (dlg/tim) support for HoFFlorian Kagerer
- talking to NPCs is now possible. - Zanthia's talks when entering a new scene for the first time now work - using items on Zanthia is now possible. svn-id: r30886
2008-02-16Added a MD5 for another Gob2 Amiga Demo, as supplied by polluks in bug ↵Sven Hesse
report #1895126 svn-id: r30884
2008-02-16Fixing fading on (only my?) amd64 systemsSven Hesse
svn-id: r30882
2008-02-16Bugfix for loading older savegame versionsPaul Gilbert
svn-id: r30879
2008-02-16Add patch #1894778 - ZAK: Add remaining Amiga sounds.Travis Howell
svn-id: r30876
2008-02-16Fixed a Gob3 walking issue noticeable when Blount walks down double-wide ↵Sven Hesse
stairs (see bug report #1888627) svn-id: r30874
2008-02-15identPaweł Kołodziejski
svn-id: r30873
2008-02-15Forgot this oneMax Horn
svn-id: r30872
2008-02-15Merged lots of _mixer->isReady() warnings into a single one in Engine ↵Max Horn
constructor svn-id: r30871
2008-02-15revert stateId == 4 part of code to previous ignore action to fix bug #1881415Paweł Kołodziejski
svn-id: r30868
2008-02-14Changed error dialog display to exit ScummVM through the standard execution ↵Paul Gilbert
path rather than using the exit() method svn-id: r30866
2008-02-14patch [ 1891542 ] KYRA: text/speech options support for HoF sequence playerFlorian Kagerer
svn-id: r30865
2008-02-13Fix for bug #1883989 (AGI: Jolimie freezes). Game's detection entry had its ↵Kari Salminen
parameters in wrong order and game feature flags were interpreted as the AGI version number and vice versa... whoops. svn-id: r30857
2008-02-12Tiny fix to autodetected game's naming (Removes an extra space).Kari Salminen
svn-id: r30854
2008-02-12Added better AGIPAL autodetect to the AGI's fallback detector (Now checks ↵Kari Salminen
files 'pal.100' - 'pal.109' rather than just the file 'pal.101'). svn-id: r30852
2008-02-12Added Gob MD5s as supplied by raziel_ in bug reports #1891864, #1891867 and ↵Sven Hesse
#1891869 svn-id: r30851
2008-02-12Alter last changes, for code formatting.Travis Howell
svn-id: r30850
2008-02-12Add patch #1891606 - Improved sound playback for Amiga SCUMM V2/V3 games.Travis Howell
svn-id: r30849
2008-02-10Committed patch #1885629 "KYRA: HoF missing talkie credits and demo support".Johannes Schickel
svn-id: r30845