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AgeCommit message (Expand)Author
2011-07-10CGE: Removed the definition of the now unused SavTab structurePaul Gilbert
2011-07-10CGE: Changed Sprite::contract to always destroy the sprite arrayPaul Gilbert
2011-07-10CGE: Created PocLight class to encapsulate the LI sprite arrayPaul Gilbert
2011-07-10CGE: Create Spike class to encapsulate the SP spite arrayPaul Gilbert
2011-07-10CGE: Created a CavLight class to encapsulate the PR sprite arrayPaul Gilbert
2011-07-10CGE: Mouse MC sprite array into the Mouse classPaul Gilbert
2011-07-10CGE: Created a HorizLine stub class to hold the HL sprite arrayPaul Gilbert
2011-07-10CGE: Moved MB sprite array into Square classPaul Gilbert
2011-07-10CGE: Implemented code for saving games, removing the need for the SavTab arrayPaul Gilbert
2011-07-09CGE: replace the 2 memcpy previously used by a memmoveStrangerke
2011-07-09CGE: Cleanup: rename a couple of forgotten class membersStrangerke
2011-07-09CGE: replace some 'tricky replicate lines' memcpy by two, in order to avoid o...Strangerke
2011-07-08CGE: Rename Mouse classStrangerke
2011-07-07CGE: Remove unused variableeriktorbjorn
2011-07-07CGE: Remove "bitmaps" filesStrangerke
2011-07-07Merge remote-tracking branch 'origin/master' into soltys_wip2Alyssa Milburn
2011-07-07CGE: Some cleanup: Move some static functions to CGEEngine, remove parameters...Strangerke
2011-07-07CGE: Cleanup and renaming. Also move some static and global functions to CGEE...Strangerke
2011-07-07SCI: Applied patch #3357096 with minor modificationsFilippos Karapetis
2011-07-06LASTEXPRESS: implement Sound::updateQueue() and all dependent functionsEugene Sandulenko
2011-07-05DREAMWEB: disable load button in launcherTarek Soliman
2011-07-05MOHAWK: Allow setting LB cursors by nameMatthew Hoops
2011-07-05CGE: Minor bugfixes for game loadingPaul Gilbert
2011-07-05CGE: Rearrange engine setup so sprite arrays are setup before they're neededPaul Gilbert
2011-07-05CGE: Fix synchronising Sprite::_seqPtr to be a signed int16Paul Gilbert
2011-07-05CGE: _hero isn't meant to be instantiated during the engine setupPaul Gilbert
2011-07-05CGE: Implement random number sourcePaul Gilbert
2011-07-05CGE: Bugfix for ProgName methodPaul Gilbert
2011-07-05CGE: Converted loadGame to use the ScummVM serialiserPaul Gilbert
2011-07-05CGE: Started work on endifying savegame loadingPaul Gilbert
2011-07-04LASTEXPRESS: Move sound filtering to base Sound classLittleboy
2011-07-04KYRA: cleanup last commitathrxx
2011-07-04KYRA: fix pauseEngineIntern regression in MRathrxx
2011-07-04KYRA: fix ingame menu save slotsathrxx
2011-07-04TSAGE: Replace usage of deprecated Adlib OPL functionsPaul Gilbert
2011-07-04CGE: This ends the first renaming pass. Also move some functions to CGEEngineStrangerke
2011-07-03SCUMM: Remove unused operator int.Johannes Schickel
2011-07-03AGI: Cleanup some Winnie string codeMatthew Hoops
2011-07-03AGI: Fix some memset callsMatthew Hoops
2011-07-03MOHAWK: Fix build.Alyssa Milburn
2011-07-03MOHAWK: Implement the remaining LBCode arithmetic operators.Alyssa Milburn
2011-07-03MOHAWK: Handle subpages in the LB console's changePage.Alyssa Milburn
2011-07-03CGE: Even more renaming (WIP)Strangerke
2011-07-03SCUMM: fix crash in digital iMuse games when using RTL and restartingathrxx
2011-07-03KYRA: formattingathrxx
2011-07-03MOHAWK: Fix associativity of LBCode operators.Alyssa Milburn
2011-07-03CGE: Compilation fix after mergePaul Gilbert
2011-07-03CGE: Bugfix for keyboard entryPaul Gilbert
2011-07-03CGE: Implemented code for game tickPaul Gilbert
2011-07-03CGE: Some more renaming (WIP)Strangerke