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2006-10-05I hope this is the right fix for an "invalid opcode" message right afterTorbjörn Andersson
SET_PATHFIND_ITEM when dumping scripts. If so, perhaps it should be on the 0.9 branch as well. On the other hand, it only happens when debugging... svn-id: r24125
2006-10-05Fix startup of Elvira 1Travis Howell
svn-id: r24124
2006-10-05Fix opening credits of Elvira 2Travis Howell
svn-id: r24123
2006-10-05Fix loading position of initial items in Elvira 1/2Travis Howell
svn-id: r24122
2006-10-05Add more code and stubs for WWTravis Howell
svn-id: r24121
2006-10-05Add Amiga versions of Elvira 1/2 and WaxworksTravis Howell
svn-id: r24120
2006-10-05Elvira 1 require more table memory for nowTravis Howell
svn-id: r24119
2006-10-05Reduce memory required by each game, and add safety checksTravis Howell
svn-id: r24118
2006-10-05Remove sound hacks for DS port, which would cause no speech or subtitles in ↵Travis Howell
Simon 1 with speech svn-id: r24117
2006-10-04WORKAROUND bug #859513 (ZAK: "Oxygene-bug" on Mars)Max Horn
svn-id: r24116
2006-10-04o2_animateActor is essentially identical to o5_animateActor -- removed in ↵Max Horn
favor of the latter svn-id: r24115
2006-10-04typoMax Horn
svn-id: r24114
2006-10-04Fix dumping of complete video script outputTravis Howell
svn-id: r24112
2006-10-04Correct frame rate in earlier gamesTravis Howell
svn-id: r24111
2006-10-04Fix palette regressionTravis Howell
svn-id: r24110
2006-10-04Add French version of Elvira 2Travis Howell
svn-id: r24109
2006-10-04Correct number of variables in Elvira 1/2Travis Howell
svn-id: r24108
2006-10-04Add video opcode differences in Elvira 2Travis Howell
svn-id: r24107
2006-10-04Fix initial resource loading in Elvira 2Travis Howell
svn-id: r24106
2006-10-04Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() soTorbjörn Andersson
that X coordinates outside the designated area are explicitly masked. While the functions are written to terminate when X moves outside, bug #1508942 ("FOA: Glitch dring balloon flight") demonstrates that X may *start* outside. That's the case we want to mask. Note that proc3_ami() already masked these pixels (in a different way), so there the change is purely cosmetical. svn-id: r24104
2006-10-04Add more code for WWTravis Howell
svn-id: r24103
2006-10-03Fix sound effects regression in simon1dos and remove excess game idsTravis Howell
svn-id: r24100
2006-10-03CleanupTravis Howell
svn-id: r24099
2006-10-03Fix bugs in VGA resource manager and cleanupTravis Howell
svn-id: r24097
2006-10-03Add Dutch versions of freddi4 and freddicove for MacintoshTravis Howell
svn-id: r24095
2006-10-03Remove blocks/tiles related code for PP, which was only required by ↵Travis Howell
unreleased game svn-id: r24092
2006-10-03Add changes and enable music for Elvira1Travis Howell
svn-id: r24091
2006-10-02Moved unrelated fields out of ADGameDescription structure.Eugene Sandulenko
svn-id: r24090
2006-10-02Fixed bug #1569594 ("BS2 DXA Movie Exit/Crash"). That's what I get for onlyTorbjörn Andersson
testing with subtitles enabled... :-) svn-id: r24089
2006-10-02The name isn't stored in saved games for PPTravis Howell
svn-id: r24088
2006-10-02Add basic single slot load/save support for dimp/swampy for nowTravis Howell
svn-id: r24086
2006-10-02Improved the BASS detector a bitMax Horn
svn-id: r24084
2006-10-02Unify SAGA/AGOS detection code so other engines could also reuse itEugene Sandulenko
without further code duplication. svn-id: r24083
2006-10-02Fix mistake in startAnOverlayAnim()Travis Howell
svn-id: r24082
2006-10-02Fix crashes in swampy when moving blocksTravis Howell
svn-id: r24081
2006-10-02Workaround for bug #1555938 ("MI2: Inventory object cloning"), as suggested byTorbjörn Andersson
Fingolfin. svn-id: r24080
2006-10-02Renamed setupAGOSOpcodes() to setupCommonOpcodes() for consistency.Torbjörn Andersson
svn-id: r24073
2006-10-02Add video opcodes differences in Elvira1 and cleanupTravis Howell
svn-id: r24072
2006-10-02Added a save/restore game dialog classPaul Gilbert
svn-id: r24071
2006-10-02Added functionality to allow saving/loading the game statePaul Gilbert
svn-id: r24070
2006-10-02Added methods for push/pop cursorsPaul Gilbert
svn-id: r24069
2006-10-02Fix display and input in dimpTravis Howell
svn-id: r24068
2006-10-02Decrease window array size, to maximum required by gamesTravis Howell
svn-id: r24067
2006-10-02Increase struct sizes, to maximum required by gamesTravis Howell
svn-id: r24066
2006-10-02Fix tile positions in swampyTravis Howell
svn-id: r24065
2006-10-02Fix arrows keys in swampyTravis Howell
svn-id: r24064
2006-10-02Add more changes for swampyTravis Howell
svn-id: r24063
2006-10-02Fix changing map areas in swampyTravis Howell
svn-id: r24062
2006-10-02Add last tiles code and corrections for SwampyTravis Howell
svn-id: r24061
2006-10-02Implemented "iconify window" opcode. This, of course, needs support in theTorbjörn Andersson
backend to work, and so far it's only done in the SDL backend. See the new kFeatureIconifyWindow flag. (This is patch #1568775.) svn-id: r24060