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2017-02-24TITANIC: Some preliminary cleanup of star control interfacesPaul Gilbert
2017-02-24TITANIC: Fixes for coordinates init in CStarPoints1Paul Gilbert
2017-02-24CRYO: Some renamingStrangerke
2017-02-24DIRECTOR: Lingo: Fix b_moveableSprite() stubEugene Sandulenko
2017-02-24DIRECTOR: Lingo: Clarified 'play' and 'play done' implementationsEugene Sandulenko
2017-02-24DIRECTOR: Lingo: Initial code for func_playdone()Eugene Sandulenko
2017-02-24DIRECTOR: Lingo: Initial code for func_play()Eugene Sandulenko
2017-02-24DIRECTOR: Encapsulated _nextMovie parameters into a stringEugene Sandulenko
2017-02-24DIRECTOR: Lingo: Clarified compile and exec debug level messagesEugene Sandulenko
2017-02-24DIRECTOR: Lingo: Show execution trace at earlier debug levelsEugene Sandulenko
2017-02-24AGI: act on exitAllLogics in testIfCode (fixes bug #9707)Martin Kiewitz
Thanks waltervn for finding this one. Was a regression caused by the timer heuristic for detecting bad script code. When the heuristic identified being in an inner timer loop, it told ScummVM to sleep + process events. During that time a restore can get triggered by the user via GMM. When that happens, the restore is executed immediately. When still being inside testIfCode(), it may happen that execution goes beyond the end of the current logic incl. error/crash. TODO: maybe better change GMM as a whole for AGI, that restores are always processed in a delayed way after main loop got processed once?
2017-02-23AGI: Clean up VM opcode handlingMartin Kiewitz
so that invalid opcodes won't crash ScummVM anymore
2017-02-23DIRECTOR: Lingo: Try cleaned file names only when it makes senseEugene Sandulenko
2017-02-23DIRECTOR: Lingo: Clean file name of 8-bit character before loadingEugene Sandulenko
Mac has had possibility to have 8-bit characters in their filenames. In the modern world it goes with either codepages or UTF-8, which makes it much less compatible. Trying to mitigate that
2017-02-23DIRECTOR: Lingo: Fix stack underflow in argument assignmentEugene Sandulenko
2017-02-23DIRECTOR: Lingo: Do not pollute stack in c_assign()Eugene Sandulenko
2017-02-23ADL: Enable ADGF_TESTING for hires6Walter van Niftrik
2017-02-23ADL: Fix hires6 canSaveGameStateCurrently()Walter van Niftrik
2017-02-23ADL: Reset linesPrinted in game loopWalter van Niftrik
2017-02-22TITANIC: Fix setting display bounds for end credit textPaul Gilbert
2017-02-22TITANIC: Fix writeString character placementPaul Gilbert
2017-02-22TITANIC: Renamings and cleanup for CCreditTextPaul Gilbert
2017-02-22ADL: Fix hires6 room description printingWalter van Niftrik
2017-02-22ADL: Add comments to hires6 direction opcodeWalter van Niftrik
2017-02-22DIRECTOR: Lingo: Initial code for field assignmentsEugene Sandulenko
2017-02-22DIRECTOR: Lingo: Implemented b_field() methodEugene Sandulenko
2017-02-22DIRECTOR: Added more debug outputEugene Sandulenko
2017-02-22DIRECTOR: Simplified version checks and added more debug outputEugene Sandulenko
2017-02-22DIRECTOR: Lingo: Added type2str for REFERENCE typeEugene Sandulenko
2017-02-22DIRECTOR: Added sanity check when drawing textEugene Sandulenko
2017-02-22DIRECTOR: Lingo: Fix stack overflow when assigning 'the' entityEugene Sandulenko
2017-02-22DIRECTOR: Lingo: Fixed stack underflow in handler executionEugene Sandulenko
2017-02-22DIRECTOR: Lingo: Avoid pushing fake values on stackEugene Sandulenko
2017-02-22DIRECTOR: Lingo: Fix when..then executionEugene Sandulenko
2017-02-22DIRECTOR: Lingo: Move repeat..with, repeat..while and when to relative addressesEugene Sandulenko
This makes whole Lingo compiled code relocatable
2017-02-22DIRECTOR: Lingo: Fixed float constants processingEugene Sandulenko
2017-02-22DIRECTOR: Lingo: Turned if() statement code into relative jumpsEugene Sandulenko
This will let us relocate code as we want, particularly when a macro/handler is defined
2017-02-22DIRECTOR: Lingo: Hid another trace under lingoparse debug flagEugene Sandulenko
2017-02-21TITANIC: Cleanup and renaming for endgame classesPaul Gilbert
2017-02-21TITANIC: Add missing timer call in endgame sequencePaul Gilbert
2017-02-21TITANIC: Assert dynamic_cast result in CBellot::UsePaul Gilbert
2017-02-21TSAGE: R2R: Don't allow F8 to start credits when they're already onPaul Gilbert
2017-02-21Merge pull request #902 from segrax/Fix_4556Eugene Sandulenko
SCUMM: Fix bug #4556 (Maniac: Purple Tentacle appears in Lab after being chased out)
2017-02-21Merge pull request #903 from segrax/Fix_4112Eugene Sandulenko
SCUMM: Fix bug #4112 (MANIAC: Power never returns)
2017-02-21Merge pull request #907 from segrax/Fix_SandySlideEugene Sandulenko
SCUMM: MM V0: Fix two walk animation issues
2017-02-21ADL: Add detection entry for hires4Walter van Niftrik
2017-02-21ADL: Use 0-sample for speaker silenceWalter van Niftrik
This reduces popping noises
2017-02-21DIRECTOR: Put parsing lingo debug ouptu to separate debug flagEugene Sandulenko
2017-02-21DIRECTOR: Properly load Movie Script for D2 and D3Eugene Sandulenko
2017-02-20TITANIC: Renamings for CBridgeViewPaul Gilbert