Age | Commit message (Collapse) | Author |
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This was due to the greater than 0x7f being redundant for signed char.
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No idea why the initial frame was removed, but that caused everything
to be shifted by 1, and thus, incorrect scripts were launched
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This fixes QfG4 character import, which specifies a size of 52 for a
buffer of size 40.
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Also added in depth comments about the currently known variations
Returning the RNG seed is now implemented (although it seems no
games actually use this functionality, it seems to be just script
bugs).
Also remove Torin kRandom workarounds.
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and therefore set the "fully played"-flag/variable, so that scripts
don't block forever in for example Police Quest 1 poker back room.
Fixes bug #9706
Thanks waltervn
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