Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-02-03 | removed unneeded/unnecessary variables and made SmushFont table private (to ↵ | Gregory Montoir | |
ensure getFont() get called to access them) svn-id: r25352 | |||
2007-02-03 | removed preallocation of sprite tables (the previous values were taken from ↵ | Gregory Montoir | |
the original but it seems they can be lowered) svn-id: r25351 | |||
2007-02-03 | Applied the revised NUT font renderer patch #1635584, which combines cyx's | Torbjörn Andersson | |
patch for correct (not to mention more efficient) rendering of CMI's shadowed letters, while retaining most of the memory savings of my original patch. This time, SMUSH and INSANE fonts also benefit from it. svn-id: r25345 | |||
2007-02-03 | Removed _actorPos locat vars, and instead use _pos directly | Max Horn | |
svn-id: r25344 | |||
2007-02-02 | Broadened the fix for bug #795214 to make it work with resaves of old ↵ | Max Horn | |
savegames, fixing bug #1648248 svn-id: r25340 | |||
2007-02-02 | Removed bogus debug leftover :) | Max Horn | |
svn-id: r25338 | |||
2007-02-02 | Replace filesize based kyra.dat check with a md5 based. | Johannes Schickel | |
svn-id: r25337 | |||
2007-02-02 | Workaround for bug #1621210 (FOA: Kerner counts incorrectly during end sequence) | Max Horn | |
svn-id: r25335 | |||
2007-02-02 | Some comment cleanup | Max Horn | |
svn-id: r25334 | |||
2007-02-02 | Bugfix to fix crash when Ratpouch chooses an in-room random destination | Paul Gilbert | |
svn-id: r25333 | |||
2007-02-01 | don't test akosScaleYTable if actor has no vertical scale factor ; this is ↵ | Gregory Montoir | |
consistent with the code in costume.cpp and fixes bug #1329232. svn-id: r25332 | |||
2007-02-01 | ops | Johannes Schickel | |
svn-id: r25331 | |||
2007-02-01 | Handles multi language games the way gob engine does. | Johannes Schickel | |
svn-id: r25330 | |||
2007-02-01 | Split the entry for Gobliins 2 multilanguage CD into separate entries for ↵ | Sven Hesse | |
each language svn-id: r25329 | |||
2007-02-01 | Fixed wrong date display (bug #1650124), tm_mon is in the range 0-11 | Sven Hesse | |
svn-id: r25328 | |||
2007-02-01 | Used Fingolfin's workaround for a bogus (?) warning produced by some versions | Torbjörn Andersson | |
of GCC. (Not the one he's using, though, which is why I'm doing this instead.) svn-id: r25327 | |||
2007-02-01 | Fixed warning. | Torbjörn Andersson | |
svn-id: r25325 | |||
2007-02-01 | Reworked delay handling. | Johannes Schickel | |
svn-id: r25324 | |||
2007-02-01 | - fixed the sprite updating | Johannes Schickel | |
=> fixes gfx bug when Herman uses the saw => removed workaround for bug #1477364 ("KYRA1: Water dripping freezes") svn-id: r25323 | |||
2007-02-01 | cleanup | Johannes Schickel | |
svn-id: r25322 | |||
2007-02-01 | oops. | Johannes Schickel | |
svn-id: r25321 | |||
2007-02-01 | Fix for missing Brandon in Zanthia's home (see bug #1498221 "KYRA1: ↵ | Johannes Schickel | |
Subtitles missing when meeting Zanthia "). svn-id: r25320 | |||
2007-02-01 | - Fixed the palette animations | Sven Hesse | |
- Changed waitRetrace() to take some time, because the scrolling speed is tuned to the retrace delays svn-id: r25319 | |||
2007-02-01 | Added my version of Woodruff so that I, too, can get the "Unknown version of | Torbjörn Andersson | |
game engine" error, rather than a failed assertion, if I try to start it. svn-id: r25318 | |||
2007-02-01 | Added custom load code for room #20 Notice | Paul Gilbert | |
svn-id: r25317 | |||
2007-01-31 | Some changes to be closer to the original with palette handling. | Johannes Schickel | |
svn-id: r25316 | |||
2007-01-31 | Added MD5 for the german Ween version, supplied by cartman_ on #scummvm | Sven Hesse | |
svn-id: r25315 | |||
2007-01-31 | oops. | Johannes Schickel | |
svn-id: r25314 | |||
2007-01-31 | Fix for bug #Fix for bug #1523200 ("KYRA1: Voice-only mode has no lips ↵ | Johannes Schickel | |
animation"). svn-id: r25313 | |||
2007-01-31 | Fix for bug #1479856 ("KYRA1: gfx glitch when dying on bridge"). | Johannes Schickel | |
svn-id: r25312 | |||
2007-01-31 | Replaced the delay in o1_keyFunc with a (skipable) busy-wait detection | Sven Hesse | |
svn-id: r25311 | |||
2007-01-31 | - Snd::WaitEndPlay() should stop a running composition | Sven Hesse | |
- Removed Snd::getCompositionSlot(), it's not needed svn-id: r25310 | |||
2007-01-31 | Minor sound playing correction | Sven Hesse | |
svn-id: r25309 | |||
2007-01-31 | Removed debug output I accidentally checked in | Sven Hesse | |
svn-id: r25308 | |||
2007-01-31 | - Correctly setting of Snd::_playingSound | Sven Hesse | |
- Implemented sound fading in/out - o2_stub0x81 -> o2_scroll svn-id: r25307 | |||
2007-01-31 | Add/Update details for French versions of Freddi Fish series. | Travis Howell | |
svn-id: r25305 | |||
2007-01-31 | fixed casting bug as suggested by fingolfin on tracker item #1648325 | Nicola Mettifogo | |
svn-id: r25304 | |||
2007-01-31 | Add/Update details for French versions of Spy Fox series. | Travis Howell | |
svn-id: r25303 | |||
2007-01-31 | Expanded the chute animation to display the full sequence as the player ↵ | Paul Gilbert | |
leaves the dungeon svn-id: r25302 | |||
2007-01-31 | Added animation handler for the player exiting the sewer, and some bugfixes ↵ | Paul Gilbert | |
to allow Ratpouch to correctly open up the dungeon exit svn-id: r25301 | |||
2007-01-31 | Added constants for the dungeon bricks and chute animation resources | Paul Gilbert | |
svn-id: r25300 | |||
2007-01-31 | Changed the coveredFlag to have an initial state distinct from true or false | Paul Gilbert | |
svn-id: r25299 | |||
2007-01-31 | Added check to skip drawing hotspots in layer 1 if their skip flag is set | Paul Gilbert | |
svn-id: r25298 | |||
2007-01-31 | Added script methods needed for leaving the dungeon | Paul Gilbert | |
svn-id: r25297 | |||
2007-01-31 | reset _IACTpos when _IACTchannel is stopped (fixes memory overwrites in ↵ | Gregory Montoir | |
handleIACT during smush playback at the end of CMI demo) svn-id: r25296 | |||
2007-01-30 | got rid of codec37/codec47 init/deinit methods, cleanup | Gregory Montoir | |
svn-id: r25295 | |||
2007-01-30 | eplaced platform-specific game features with common platform setting. | Eugene Sandulenko | |
svn-id: r25294 | |||
2007-01-30 | Rearranged detection table and clarified some entries. | Eugene Sandulenko | |
svn-id: r25293 | |||
2007-01-30 | - Changed _soundFlags and implemented "compositions" | Sven Hesse | |
- Changed Snd to be a permanent audiostream, to have better control over stopping, looping and compositions - Some clean-up svn-id: r25292 | |||
2007-01-30 | minor simplification | Gregory Montoir | |
svn-id: r25289 |