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2011-06-12SCI: Some fixes for the find_callk commandmd5
2011-06-12SCI: Fixed the show_saved_bits console commandmd5
This is achieved by hiding the graphical debugger overlay temporarily in order to show the command's results
2011-06-12SCI: Add FIXME for bug #3051136Willem Jan Palenstijn
2011-06-12SCI: Fix sign in disasm of relative jumpsWillem Jan Palenstijn
2011-06-12SCI: Add saved_bits/show_saved_bits console commandsWillem Jan Palenstijn
2011-06-11LOL: update kyra.dat for italian fan translationathrxx
2011-06-11SCI: Fixed script bug #3313962 - "ECOQUEST2 Spanish: Crash near beginning"md5
2011-06-11SCI: Added the Spanish version of EcoQuest 2 (bug #3313962)md5
2011-06-11SWORD25: Unstub more sound-related functionsEugene Sandulenko
2011-06-11SCI: Changed order of script and room in error messagesmd5
This matches the order in which workarounds are stored in workarounds.cpp
2011-06-10TSAGE: Update MD5 for ringworld demo #1Strangerke
2011-06-10TSAGE: Detect using MD5 based on 5000 bytes instead of unlimitedStrangerke
2011-06-10LOL: fix so-called bug #3313950athrxx
(LoL support for Italian fan translation)
2011-06-10TSAGE: Elaborate on one FIXME I previously added, resolve anotherMax Horn
Turns out params.depth == 0 is the same as == 1
2011-06-10DETECTOR: Turn some internal func of AdvancedMetaEngine into methodsMax Horn
The eventual goal here is to make it easier (well, *possible*) for subclasses to modify the detector behavior, e.g. to implement custom fallback detection. One immediate goal could be to move the filebased fallback detector into a subclass.
2011-06-10TSAGE: Reduce header dependenciesMax Horn
2011-06-10TOON: Reduce header dependenciesMax Horn
2011-06-10LASTEXPRESS: Reduce header dependenciesMax Horn
2011-06-10SWORD25: Fix warningMax Horn
2011-06-10DETECTOR: Make updateGameDescriptor a method of AdvancedMetaEngineMax Horn
2011-06-10TUCKER: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10TSAGE: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10TOUCHE: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10TOON: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10TINSEL: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10TESTBED: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10TEENAGENT: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10SWORD25: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10SCI: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10SAGA: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10PARALLACTION: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10MOHAWK: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10MADE: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10M4: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10LURE: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10LASTEXPRESS: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10KYRA: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10HUGO: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10GROOVIE: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10GOB: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10DRASCULA: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10DRACI: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10CRUISE: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10CINE: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10AGOS: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10AGI: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10DETECTOR: Add AdvancedMetaEngine constructor which works without ADParamsMax Horn
2011-06-10ENGINES: Change incorrect use of 'target' to 'gameid'Max Horn
2011-06-10DETECTOR: Allocate MacResManager on the stackMax Horn
2011-06-10AGI: Experimental fix for bug #3292778 ("SQ2: Music missing notes")eriktorbjorn
The idea here is that if two voices are generating the same tone, the square wave generator should be in sync so that the wave forms amplify each other, rather than cancelling each other out.