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2009-06-06Added CoCo3 version of SQ1Eugene Sandulenko
svn-id: r41284
2009-06-06Added couple of newly discovered fanmade AGI games.Eugene Sandulenko
svn-id: r41283
2009-06-06Patch #1365914: "SCUMM: CMS support." Disabled by default. Still plenty to do.Eugene Sandulenko
svn-id: r41282
2009-06-06Add empty file to cheat git-svnEugene Sandulenko
svn-id: r41280
2009-06-06Removed unused variableFilippos Karapetis
svn-id: r41279
2009-06-06Add support for GUI options to SCUMM engineEugene Sandulenko
svn-id: r41278
2009-06-06Disable load from the launcher button for AGOS and Gob games with use of GUI ↵Eugene Sandulenko
options svn-id: r41277
2009-06-06Implement FR#862150: "GUI: Show subtitles/speech options only for speech games"Eugene Sandulenko
Add generic per-game GUI options support along the way ;) svn-id: r41275
2009-06-06Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)Eugene Sandulenko
svn-id: r41274
2009-06-06Fix bug with GUI options not set when per-game setting is emptyEugene Sandulenko
svn-id: r41273
2009-06-06Added game GUI options to advancedDetector and updated all enginesEugene Sandulenko
svn-id: r41272
2009-06-06Add guard check to set.key opcode.Eugene Sandulenko
svn-id: r41260
2009-06-06Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, ↵Eugene Sandulenko
F3 hotkey dosent work", removed number of hacks svn-id: r41259
2009-06-06Implement fence.mouse opcodeEugene Sandulenko
svn-id: r41258
2009-06-06Implement hide.mouse and show.mouse opcodesEugene Sandulenko
svn-id: r41257
2009-06-06Implement allow.menu opcodeEugene Sandulenko
svn-id: r41256
2009-06-06Implement hold.key and release.key opcodesEugene Sandulenko
svn-id: r41255
2009-06-06CleanupEugene Sandulenko
svn-id: r41254
2009-06-06Implement cancel.line. Consider obj.status.f implementedEugene Sandulenko
svn-id: r41253
2009-06-06Implement scummvm.ini flag features for AGI engineEugene Sandulenko
svn-id: r41252
2009-06-06CleanupEugene Sandulenko
svn-id: r41251
2009-06-06Fix bug #2026605: "SQ2: Have to wait after dying to do anything."Eugene Sandulenko
svn-id: r41250
2009-06-06Implement debug commands "room" and "bt"Eugene Sandulenko
svn-id: r41249
2009-06-06Remove duplicated amiga busy cursorEugene Sandulenko
svn-id: r41248
2009-06-06Stop abusing game flag.Eugene Sandulenko
svn-id: r41247
2009-06-06Disable save/load when original did not allowEugene Sandulenko
svn-id: r41246
2009-06-06Store and compare MD5s in the savesEugene Sandulenko
svn-id: r41245
2009-06-06Fix bug #1745954: "GR: Intro "jumpy" in parts (Amiga version)"Eugene Sandulenko
svn-id: r41244
2009-06-06Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original"Eugene Sandulenko
svn-id: r41243
2009-06-06Fix bug #2026570: "SQ2: Prompt disappears when it shouldn't"Eugene Sandulenko
svn-id: r41242
2009-06-06Fix implementation of prevent.input. This fixes SQ2 introEugene Sandulenko
svn-id: r41241
2009-06-06Fix bug #2434187: "SQ2: message not displayed, or vanishes too quickly"Eugene Sandulenko
svn-id: r41240
2009-06-06Whitespace fixes and C++ commentsEugene Sandulenko
svn-id: r41239
2009-06-06Decrease number of free memory pages to realistic valueEugene Sandulenko
svn-id: r41238
2009-06-06Implement feature request #1180217: "GUI: Mute option"Eugene Sandulenko
svn-id: r41233
2009-06-06Fix unused variable warnings.Johannes Schickel
svn-id: r41231
2009-06-06Adding a general coktelplayer.scn demo fileSven Hesse
svn-id: r41229
2009-06-06Adding a pause modeSven Hesse
svn-id: r41228
2009-06-06Moved some more debug commands to ScummVM's coneoleFilippos Karapetis
svn-id: r41227
2009-06-06LOL: fix last commitFlorian Kagerer
svn-id: r41225
2009-06-06LOL: fixed level temp data sizeFlorian Kagerer
svn-id: r41224
2009-06-06LOL: fixed vaelan's cubeFlorian Kagerer
svn-id: r41223
2009-06-06SCI: Fix audio regression in KQ5CD, introduced in r41205.Walter van Niftrik
svn-id: r41222
2009-06-06KYRA/LOL: fix input code for japanese game versionsFlorian Kagerer
svn-id: r41221
2009-06-06Store long-term pointers to object variables in a new ObjVarRef struct.Willem Jan Palenstijn
Storing them as reg_t* could cause the pointers to become invalid when they pointed into CloneTable since CloneTable can be re-allocated. svn-id: r41220
2009-06-06Adding my German version of Playtoons 2 ("Rummelsdorf hoch zwei")Sven Hesse
svn-id: r41219
2009-06-06Add logic stub for Backyard Basketball.Travis Howell
svn-id: r41217
2009-06-06Some uint8 -> byte conversionsFilippos Karapetis
svn-id: r41216
2009-06-06Moved the fake 1x1 mode structure to gfx_resmgr.cpp (where it's actually used)Filippos Karapetis
svn-id: r41215
2009-06-06Objectified the graphics driverFilippos Karapetis
svn-id: r41214