Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-01-05 | HUGO: Correct font sizes used in the Hugo1 DOS intro | Matthew Hoops | |
svn-id: r55129 | |||
2011-01-05 | HUGO: Little cleanup | Arnaud Boutonné | |
svn-id: r55128 | |||
2011-01-05 | HUGO: Fix warning using GCC | Arnaud Boutonné | |
svn-id: r55127 | |||
2011-01-05 | HUGO: Use Win2 fonts in intro. | Arnaud Boutonné | |
Win1 font is loaded too, but fails as it's not yet supported svn-id: r55126 | |||
2011-01-05 | AGI: cleanup | Max Horn | |
svn-id: r55124 | |||
2011-01-04 | SCI: Cleanup | Filippos Karapetis | |
svn-id: r55123 | |||
2011-01-04 | SCI: Fixed part of bug #3150767 - "KQ5 French crash on startup, only partial ↵ | Filippos Karapetis | |
English text" This is a regression from r54510 svn-id: r55122 | |||
2011-01-04 | HUGO: Proper implementation for menu closing when clicked outside of it | Eugene Sandulenko | |
svn-id: r55121 | |||
2011-01-04 | SCI: Moved the "SCI" bit to the extras field, to preserve the original ↵ | Filippos Karapetis | |
naming of the games svn-id: r55119 | |||
2011-01-04 | SCI: Corrected game description for LSL1 (thanks Raziel) | Filippos Karapetis | |
svn-id: r55118 | |||
2011-01-04 | HUGO: Use several 'off' buttons in the menu | Arnaud Boutonné | |
svn-id: r55117 | |||
2011-01-04 | SCI: Slight cleanup to the garbage collector | Filippos Karapetis | |
svn-id: r55116 | |||
2011-01-04 | SCI: Some changes to the naming scheme of some games | Filippos Karapetis | |
- For remakes like KQ1, KQ4 and LSL1, the "SCI remake" bit has been moved to the game description (as it's part of the description, not the extras) - The "VGA" bit has been removed from the extras. Only the "EGA" bit remains for EGA versions, to distinguish them from their VGA counterparts, when they exist svn-id: r55115 | |||
2011-01-04 | HUGO: Implement menu commands | Arnaud Boutonné | |
Also did some cleanup, and had to comment out handleMouseUp() as it's currently not working really well svn-id: r55114 | |||
2011-01-03 | MOHAWK: Add stopMidi() function. | Alyssa Milburn | |
svn-id: r55113 | |||
2011-01-03 | MOHAWK: Add game type/detection for CSTime. | Alyssa Milburn | |
svn-id: r55112 | |||
2011-01-03 | MOHAWK: Add/update some resource FourCC entries. | Alyssa Milburn | |
svn-id: r55111 | |||
2011-01-03 | MOHAWK: Use integer math where floating point isn't required | Matthew Hoops | |
svn-id: r55110 | |||
2011-01-03 | MOHAWK: Cleanup some spacing, formatting, and naming | Matthew Hoops | |
svn-id: r55109 | |||
2011-01-03 | HUGO: Renamed the "cmd" parameter to "command", as "cmd" is a struct in game.h | Filippos Karapetis | |
svn-id: r55108 | |||
2011-01-03 | HUGO: Added stub for menu commands and implemented menu closing | Eugene Sandulenko | |
svn-id: r55107 | |||
2011-01-03 | MOHAWK: Silence a gcc warning | Matthew Hoops | |
svn-id: r55106 | |||
2011-01-03 | HUGO: Implement top menu autoscaling | Eugene Sandulenko | |
svn-id: r55105 | |||
2011-01-03 | MOHAWK: Implement Myst opcodes 133, Stellar observatory go button | Bastien Bouclet | |
svn-id: r55104 | |||
2011-01-03 | HUGO: Load bitmaps from hugo.dat | Arnaud Boutonné | |
- set menu bitmaps to 'on' buttons by default - rename menu entries to match a bit better the original svn-id: r55103 | |||
2011-01-03 | HUGO: Show bitmap on first button in menu as a proof of concept | Eugene Sandulenko | |
svn-id: r55101 | |||
2011-01-03 | HUGO: Stub for the top menu | Eugene Sandulenko | |
svn-id: r55100 | |||
2011-01-03 | M4: Removed redundant colour index recalculation in palette manager | Paul Gilbert | |
svn-id: r55098 | |||
2011-01-02 | HUGO: Fix 2 bugs that were causing several crashes using the mouse | Arnaud Boutonné | |
svn-id: r55097 | |||
2011-01-02 | MOHAWK: Implement Myst opcodes 134 to 137, and 170 to 177, Stellar ↵ | Bastien Bouclet | |
observatory sliders svn-id: r55096 | |||
2011-01-02 | MOHAWK: Don't leak the MIDI data. | Alyssa Milburn | |
svn-id: r55094 | |||
2011-01-02 | MOHAWK: Don't delete the MIDI driver before the parser. | Alyssa Milburn | |
The parser was trying to call into the deleted driver. svn-id: r55093 | |||
2011-01-02 | MOHAWK: Fix checking Myst rocket sound puzzle before moving all the sliders. | Bastien Bouclet | |
Fix a off by one graphical glitch that happened when moving sliders. Implement opcode 300. svn-id: r55092 | |||
2011-01-02 | JANITORIAL: Suppress some useless includes | Arnaud Boutonné | |
svn-id: r55091 | |||
2011-01-01 | HUGO: Some space/tab cleanups | Arnaud Boutonné | |
svn-id: r55088 | |||
2011-01-01 | SCI: debugC calls no longer require a debug level of 2 to show output | Filippos Karapetis | |
svn-id: r55086 | |||
2011-01-01 | SCI: Disable continuous list checking by default | Filippos Karapetis | |
svn-id: r55085 | |||
2011-01-01 | HUGO: Midi are no longer looping. Add handling to default playlist | Arnaud Boutonné | |
svn-id: r55084 | |||
2011-01-01 | HUGO: Reduce CPU usage by adding a delay in the main loop | Arnaud Boutonné | |
svn-id: r55083 | |||
2010-12-31 | HUGO: Add CTRL-l and CTRL-s keys used in Win versions. | Arnaud Boutonné | |
CTRL-n has been added too, but is currently only a STUB svn-id: r55081 | |||
2010-12-31 | HUGO: Saving a game is no longer authorized when gameOverFl is set | Arnaud Boutonné | |
svn-id: r55079 | |||
2010-12-31 | JANITORIAL: Remove unnecessary semicolon. | Torbjörn Andersson | |
svn-id: r55077 | |||
2010-12-31 | HUGO: F6 now also closes inventory in Win versions | Arnaud Boutonné | |
svn-id: r55076 | |||
2010-12-31 | SCI: Added workaround for script bug #3148418 - "QFG2: Script Error On last ↵ | Filippos Karapetis | |
screen" svn-id: r55075 | |||
2010-12-31 | GOB: Minor Correction in Debug Console Header. | David Turner | |
svn-id: r55074 | |||
2010-12-31 | MOHAWK: Minor Correction to Graphics Debug Output. | David Turner | |
svn-id: r55073 | |||
2010-12-31 | CINE: Fix CollisionPage Uninitialised Reads in Operation Stealth. | David Turner | |
The collisionPage is only initialised with values when loadCtFw() / loadCtOS() is called. However, currently during the display of the Delphine Software Logo in Operation Stealth, checkCollision() is called, but the collisionPage has not been loaded. To fix the invalid reads, have added code to set the page to zero after allocation. Shouldn't cause any issues to FW as this will load over the top anyway. Have also added debug output around this behaviour so that if this is not sufficient i.e. a collision page load is actually missing, then this will aid investigation. svn-id: r55071 | |||
2010-12-31 | CINE: Close Memory Leak in PCSoundFxPlayer. | David Turner | |
This leakage was reported by Valgrind while playing Operation Stealth. svn-id: r55070 | |||
2010-12-30 | HUGO: Fix default values in object_t structure for viewx field and followings. | Arnaud Boutonné | |
This fixes some other bugs reported by D. Gray svn-id: r55068 | |||
2010-12-30 | HUGO: Fix several bugs reported by D. Gray | Arnaud Boutonné | |
svn-id: r55067 |