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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2013-05-08
NEVERHOOD: Clean up Module1400 (like the ones before)
johndoe123
2013-05-08
NEVERHOOD: Clean up Module1300 (like the ones before)
johndoe123
2013-05-08
NEVERHOOD: Clean up Module1200 (like the ones before)
johndoe123
2013-05-08
NEVERHOOD: Clean up Module1100:
johndoe123
2013-05-08
NEVERHOOD: Clean up Module1000:
johndoe123
2013-05-08
NEVERHOOD: Add new method StaticSprite::loadSprite and use it instead of sett...
johndoe123
2013-05-08
NEVERHOOD: Rename and clean up fields in AnimFrameInfo
johndoe123
2013-05-08
NEVERHOOD: Make use of NDrawRect::set
johndoe123
2013-05-08
NEVERHOOD: Rename stuff in Sprite:
johndoe123
2013-05-08
NEVERHOOD: Fix _drawRects in AsScene1002Door and SsCommonPressButton
johndoe123
2013-05-08
NEVERHOOD: Move setting of debug variables to the GameModule
johndoe123
2013-05-08
NEVERHOOD: Rewrite GameModule::initMemoryPuzzle() to use NonRepeatingRandomNu...
johndoe123
2013-05-08
NEVERHOOD: Add class NonRepeatingRandomNumbers
johndoe123
2013-05-08
NEVERHOOD: Fix AsScene2402Door animation
johndoe123
2013-05-08
NEVERHOOD: Add CreditsScene to Module1300 and Module1800 (played after the ga...
johndoe123
2013-05-08
NEVERHOOD: Add making of video to the main menu
johndoe123
2013-05-08
NEVERHOOD: Implement CreditsScene
johndoe123
2013-05-08
NEVERHOOD: Start with the MenuModule
johndoe123
2013-05-08
NEVERHOOD: Add GameVars::dumpVars() for debugging
johndoe123
2013-05-08
NEVERHOOD: Some cleanup:
johndoe123
2013-05-08
NEVERHOOD: Rename puzzle initialization methods and give them better names
johndoe123
2013-05-08
NEVERHOOD: Fix mouse cursor visibility by starting out invisible when the Mou...
johndoe123
2013-05-08
NEVERHOOD: Remove BaseSurface::addDirtyRect() which is obsolete as well
johndoe123
2013-05-08
NEVERHOOD: Remove Scene::_surfaceFlag which also is obsolete now
johndoe123
2013-05-08
NEVERHOOD: Remove DirtyBackground which became obsolete after the renderqueue...
johndoe123
2013-05-08
NEVERHOOD: Use hardcoded values as width/height of several sprites (in the or...
johndoe123
2013-05-08
NEVERHOOD: Implement an experimental "render queue" to only draw and update w...
johndoe123
2013-05-08
NEVERHOOD: Try to give the AsCommonCar identifiers better names
johndoe123
2013-05-08
NEVERHOOD: Remove TODOs concerning the original engine's debug code
johndoe123
2013-05-08
NEVERHOOD: Add Entity::setSoundPan and use it in the DiskplayerScene
johndoe123
2013-05-08
NEVERHOOD: Add mouse cursor hiding/showing
johndoe123
2013-05-08
NEVERHOOD: Cleanup and fixes
johndoe123
2013-05-08
NEVERHOOD: Implement GameModule::createModuleByHash
johndoe123
2013-05-08
NEVERHOOD: Graphics related changes/fixes:
johndoe123
2013-05-08
NEVERHOOD: Fix a very stupid bug in Scene::insertMouse433
johndoe123
2013-05-08
NEVERHOOD: Use CursorMan
johndoe123
2013-05-08
NEVERHOOD: Work on the resource system:
johndoe123
2013-05-08
NEVERHOOD: Implement Module2900, the teleporter
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2802 (radio tuning scene)
johndoe123
2013-05-08
NEVERHOOD: Fix Smacker framerate bug after the video decoder changes
johndoe123
2013-05-08
NEVERHOOD: Replace most of the literal digits in get/setSubVar with constants
johndoe123
2013-05-08
Merge branch 'master'
Willem Jan Palenstijn
2013-05-08
NEVERHOOD: Use constants for the numbers in get/setGlobalVar
johndoe123
2013-05-08
NEVERHOOD: Rename stuff in DiskplayerScene
johndoe123
2013-05-08
NEVERHOOD: Rename stuff in the Scene class and clean up a little
johndoe123
2013-05-08
NEVERHOOD: Rename stuff in Module3000
johndoe123
2013-05-08
NEVERHOOD: Rename stuff in Module2700
johndoe123
2013-05-08
NEVERHOOD: Work on Module2800:
johndoe123
2013-05-08
NEVERHOOD: Rename stuff in Module2700 (also in Module2500 which uses some of it)
johndoe123
2013-05-08
NEVERHOOD: Work on Module2500:
johndoe123
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