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2008-12-21Cleaned up the mess with game IDs and game types: removed game types, ↵Filippos Karapetis
reduced the game IDs and added game features where necessary svn-id: r35467
2008-12-21Moved more GfxObj management to Gfx object.Nicola Mettifogo
svn-id: r35466
2008-12-21Added a stub to dialogue parser, so that dialogue lines controlled by ↵Nicola Mettifogo
counters are displayed. svn-id: r35465
2008-12-21Reduced the memory allocated for DW1 and DW1 demo by 5MBFilippos Karapetis
svn-id: r35464
2008-12-21Fix warnings.Travis Howell
svn-id: r35463
2008-12-21fix wrong format string (bug tracker #2455138)Gregory Montoir
svn-id: r35459
2008-12-21Return exact frame rate in Smacker player, and minor cleanup.Travis Howell
svn-id: r35458
2008-12-21Add initial Smacker support for The Feeble Files.Travis Howell
svn-id: r35457
2008-12-21Disable loading from command line again, it seems it only worked for saves, ↵Johannes Schickel
which did a cd change in DW2 and I only tested those by chance. svn-id: r35456
2008-12-20- Added comment about error check when loading save on startupJohannes Schickel
- Updated code to properly test the last three digits of save filenames instead of only the last two svn-id: r35455
2008-12-20Implemented support for loading saves from launcher / via command line.Johannes Schickel
svn-id: r35454
2008-12-20Fixed loading Discworld 2 savegames from GMM.Johannes Schickel
svn-id: r35453
2008-12-20Added the demo version of The Last Dynasty (thanks to fac)Sven Hesse
svn-id: r35452
2008-12-20Cleanup.Johannes Schickel
svn-id: r35451
2008-12-20Partial fix for bug #2453189 - "ITE: mass adding results in incorrect ↵Filippos Karapetis
targets" (the Italian multiplatform fan translated version is still missing) svn-id: r35449
2008-12-20Fixed bug #2453183 - "IHNM: mass adding results in incorrect targets"Filippos Karapetis
svn-id: r35448
2008-12-20Moved mask creation/handling to Gfx.Nicola Mettifogo
svn-id: r35447
2008-12-19Allow quitting / returning to launcher while showing "selection boxes", e.g. theTorbjörn Andersson
pause game dialog. svn-id: r35445
2008-12-19Removed defaults which are set in base/commandLine.cppFilippos Karapetis
svn-id: r35444
2008-12-19Allow quitting/returning to launcher while in the save/load dialog. I don'tTorbjörn Andersson
know if there are other such spots that need to be fixed as well. svn-id: r35442
2008-12-19Clicking in the scrollbar always caused the save/load list to scroll down a ↵Torbjörn Andersson
page. Now it can scroll up a page again. svn-id: r35441
2008-12-19T7G: Add support for custom AdLib instrumentsJordi Vilalta Prat
svn-id: r35440
2008-12-19Removed the hasKey() hackery of my previous commit and used ↵Filippos Karapetis
ConfMan.registerDefault() instead. Changed sound_volume back to sfx_volume, which got changed with the GSoC merge and was the actual cause that the sound effects were off by default svn-id: r35437
2008-12-19Fixed bug #2424530 - "IHNM: SFX are no longer played", by assigning correct ↵Filippos Karapetis
default values for missing config manager settings svn-id: r35436
2008-12-19KYRA: fix mt-32 sysex loading for LOL floppyFlorian Kagerer
svn-id: r35434
2008-12-18KYRA1: fixed Serpent Cave/Malcolm scene (where Brandon would instantly get ↵Florian Kagerer
killed without having a chance to grab the dagger) svn-id: r35429
2008-12-18Fixed cursor palette when returning from GMM/Debugger. (Thanks to jvprat for ↵Johannes Schickel
testing) svn-id: r35428
2008-12-18Clean up cursor stack on engine quit properly.Johannes Schickel
svn-id: r35427
2008-12-18Cleanup.Johannes Schickel
svn-id: r35424
2008-12-18Note to self: Don't sleep-deprive and code, for it makes you daft as a broom ;)Sven Hesse
(Thanks to md5 for pointing this out to me) svn-id: r35423
2008-12-18Fixed some warningsFilippos Karapetis
svn-id: r35422
2008-12-18Preliminary save/load support for Urban RunnerSven Hesse
svn-id: r35418
2008-12-17moved game version flags to detection entries ; unset kGameFlagEncodedData ↵Gregory Montoir
for polish version (tracker item #2436225) svn-id: r35417
2008-12-17move necessary code outside of assertWillem Jan Palenstijn
svn-id: r35414
2008-12-17Fixed bug: not all control paths return a value in savePalLUT()Filippos Karapetis
svn-id: r35413
2008-12-17Added support for caching the palette LUT to a fileSven Hesse
svn-id: r35412
2008-12-17- Added some disabled code for Smacker audio support (still incomplete, not ↵Filippos Karapetis
working yet) - Made the _image buffer protected instead of private (in case it's coped directly to the screen and not an intermediate buffer) svn-id: r35411
2008-12-17Only do the no-cd-workaround if all resource files can be foundSven Hesse
svn-id: r35409
2008-12-17Reduced code duplication when manipulating Animations, and cleanup.Nicola Mettifogo
svn-id: r35408
2008-12-17Workaround for Urban Runner's CD number detection daftness.Sven Hesse
Basically, now we claim to run in no-CD-mode (by pretending "NO_CD.TXT" exists) and open CD2.ITK, CD3.ITK and CD4.ITK manually svn-id: r35407
2008-12-16Experimental semi-transparency for fillRect, used in the green/red menu ↵Sven Hesse
areas of Urban Runner svn-id: r35406
2008-12-16Add target for CD demo of Discworld 1.Travis Howell
svn-id: r35405
2008-12-16added Czech version detection entry, tracker item #2435411Gregory Montoir
svn-id: r35402
2008-12-16added polish version as reported on tracker item #2433494, removed english ↵Gregory Montoir
charset as default svn-id: r35401
2008-12-16changed game version flags handling, should fix #2434208Gregory Montoir
svn-id: r35398
2008-12-16If the music file to play has no extension, add one. Fixes the music when ↵Sven Hesse
you die svn-id: r35397
2008-12-16Rotating the object backwards in the magnifing view works nowSven Hesse
svn-id: r35396
2008-12-16Fixing the update coordinates for videos with _bytesPerPixel > 1Sven Hesse
svn-id: r35395
2008-12-16More video fixes for the magnifier/memory viewSven Hesse
svn-id: r35394
2008-12-16Switched kyra1 to use the same input functionality as kyra2 and kyra3.Johannes Schickel
svn-id: r35393