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2013-06-24AVALANCHE: Add Logger.uruk
2013-06-24AVALANCHE: Relocate used sources. (Should have happened sooner.)uruk
2013-06-24AVALANCHE: Add Scrolls2. Logger is needed to proceed.uruk
2013-06-23AVALANCHE: Start continuously adding parts to Avalot as I proceed with the ↵uruk
conversion of the necessary Pascal units.
2013-06-21AVALANCHE: Add some detail in debug stringsStrangerke
2013-06-21AVALANCHE: Stub gyro2.cpp. Fix readmes.uruk
2013-06-21AVALANCHE: Reorganise source files.uruk
2013-06-21AVALANCHE: Add color.h to replace the color constants from the CRT unit of ↵uruk
Pascal.
2013-06-21AVALANCHE: Implement ROOMNUMS.INC.uruk
2013-06-21AVALANCHE: Getting GYRO to compile.uruk
2013-06-20AVALANCHE: Add class Avalot. Cosmetic modifications.uruk
2013-06-20AVALANCHE: Keep the functions connected to command line arguments and the ↵uruk
main menu for later. Minimal cosmetic modifications in the order of the functions.
2013-06-20AVALANCHE: Partially implement run_avalot().uruk
2013-06-20AVALANCHE: Fix detection.uruk
2013-06-20AVALANCHE: Remove some functions from detection.uruk
2013-06-20AVALANCHE: Messing around with GameDescription.uruk
2013-06-19AVALANCHE: Fix compilationStrangerke
2013-06-19AVALANCHE: Start stubbing with bootstrp.cpp.uruk
2013-06-18AVALANCHE: Add detection. Some fix in console.h.uruk
2013-06-18AVALANCHE: Add skeleton.uruk
2013-06-18AVALANCHE: Hook the engine into ScummVM.uruk
2013-06-18AVALANCHE: Remove empty lines with only ";" characters in them.uruk
2013-06-18AVALANCHE: Use Artistic Style.uruk
2013-06-17AVALANCHE: Add namespace.uruk
2013-06-17AVALANCHE: Add standard header. (Now the right one...)uruk
2013-06-17Revert "AVALANCHE: Add standard header."uruk
This reverts commit b87de38cc8dc270c272b681b8581decc602ae984.
2013-06-17AVALANCHE: Add standard header.uruk
2013-06-17AVALANCHE: Remove #include "ptoc.h" lines from the beginning every .cpp files.uruk
2013-06-17AVALANCHE: Initial PtoC output.uruk
2013-06-08LURE: Fix bad operator in "hotspot" debug command, CID 1004147Torbjörn Andersson
2013-06-06WINTERMUTE: Prevent warning about duplicate files when autodetecting.Tobia Tesan
Removed a call to BaseFileManager::registerPackages() in WintermuteEngine::getGameInfo(), as the constructor for BaseFileManager already calls registerPackages() once; another call should thus be superfluous.
2013-06-06WINTERMUTE: Fix for unnecessary "WARNING: getChildren() failed for path:"Tobia Tesan
FSNode::getChildren() was called assuming that it returns 0 iff success. Actually, it's the other way around.
2013-06-06MOHAWK: Use addSubDirectoryMatching for LB paths.Alyssa Milburn
2013-06-06ALL: Fix typo (succesful -> successful)Willem Jan Palenstijn
Thanks to 'onlyjob' on pull request #337 for pointing out an instance of this.
2013-06-06TINSEL: Revert the incorrect flagging of DW2 entries as CD versionsFilippos Karapetis
This reverts the changes done to the DW2 entries in commit d4a354c1. We only distinguish between floppy and CD versions if a game had both a CD and a floppy version released. DW2 was only released as a CD version, so the extra flagging of the DW2 entries as CD was redundant, and caused confusion regarding previous saved games to users that readded the DW2 detection entries after this change
2013-06-06HOPKINS: Fix glitch occurring in the intro of the Linux Demo.Strangerke
Thanks greencis for reporting it
2013-06-05LURE: Use correct deallocator, CID 1004041Torbjörn Andersson
The memory was allocated with Memory::alloc(), so it should be freed with Memory::dealloc(), not delete.
2013-06-05HOPKINS: Fix 2 glitches reported by greencis in win95 demosStrangerke
2013-06-04SCUMM: Verify sample width in Digital iMUSE callback. CID 1002112Torbjörn Andersson
Verify that 'bits' really is one of 8, 12 or 16 before decoding the data. It's probably always the case (unless the data files are damaged) but if it isn't we'll either try to queue NULL to the audio stream, or queue the same buffer more than once, or free the buffer more than once. All of which are bad, though Coverity only noticed the last of these cases.
2013-06-02TONY: Fix memory leak on save game failure (CID 1003579)Torbjörn Andersson
Though shouldn't it also alert the user to the failure?
2013-06-02TONY: Fix potential memory leakTorbjörn Andersson
Unfortunately, I'm not sure where and when this function is called. But this should be correct. CID 1003575
2013-06-02NEVERHOOD: Fix crash in scene 1105 (teddy bear panel)Torbjörn Andersson
Leaving the panel in scene 1105 only worked if the panel was open. If the panel was closed, nothing would happen on the first click, and on the second it would crash. If I understood this correctly, it was because trying to leave while the panel was closed would (incorrectly) mark it as open, and then it would crash when trying to remove the objects behind the panel from the scene.
2013-06-02SCUMM: Remove unused variable _quitTorbjörn Andersson
CID 1003018
2013-06-01Merge pull request #332 from bluegr/roland_gs_cleanupJohannes Schickel
SCUMM: iMuse - Clean-up of Roland GS code (updated)
2013-06-01LURE: Add missing va_end()Torbjörn Andersson
CID 1002106
2013-06-01SAGA: Add missing "break"sTorbjörn Andersson
It seems pretty clear to me that these fallthroughs were not intentional, seeing how one of them could cause ITE to fall through to IHNM-specific code. CID 1003744, 1003745
2013-06-01NEVERHOOD: Removed debug (?) code that bypassed puzzleTorbjörn Andersson
The effect of the removed code was to bypass the potion-mixing puzzle while shrunken. The puzzle works fine for me, so there's no reason to keep this bypass. Also, it caused a dead code warning, CID 1022345.
2013-05-31NEVERHOOD: Made multi-line function-line macros saferTorbjörn Andersson
Wrapped the code in the SetUpdateHandler(), SetMessageHandler(), SetSpriteUpdate(), SetFilterX(), SetFilterY() and NextState() macros in "do { ... } while (0)". Otherwise you may fool yourself because in "if (condition) macro();" the "if" will only cover the first statement of the macro. CID 1022340, 1022341, 1022342, 1022343
2013-05-31SCI: Add a workaround for a script bug in SQ5, room 800 - bug #3614145Filippos Karapetis
2013-05-29SKY: Try to avoid deadlocks with the mixer mutex.Alyssa Milburn
See bug #3512069.