Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-02-15 | SWORD2: Adapt to setPalette/grabPalette RGBA->RGB change. | Johannes Schickel | |
Thanks to eriktorbjorn for helping me with this. | |||
2011-02-15 | SWORD1: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-15 | MOHAWK: Shorten Myst stack classes names | Bastien Bouclet | |
2011-02-15 | MOHAWK: Put togeter the Myst stack classes in a namespace | Bastien Bouclet | |
2011-02-15 | MOHAWK: Implement Mechanical opcode 201, staircase init | Bastien Bouclet | |
2011-02-15 | MOHAWK: Add a workaround for a missing image when going up the stairs in ↵ | Bastien Bouclet | |
Mechanical. | |||
2011-02-15 | MOHAWK: Implement Mechanical opcodes 203 and 104, snake box | Bastien Bouclet | |
2011-02-15 | MOHAWK: Implement Mechanical opcode 100 | Bastien Bouclet | |
2011-02-15 | MOHAWK: Implement Mechanical opcode 200 | Bastien Bouclet | |
2011-02-15 | HUGO: Replace cypher by a global variable, clean engine destructor | strangerke | |
2011-02-15 | SCI: Fill in the remaining Mac-specific kPlatform subops | Matthew Hoops | |
2011-02-15 | SCI: Cleaned up kMapKeyToDir and removed an incorrect heuristic | md5 | |
The heuristic in question was used to detect the pseudo mouse control functionality, however the change in controls seems to have occurred with the transition to cursor views. Fixes keypad control in Conquest of the Longbow. Moreover, the code also checked for key scan code 76 when checking for the middle keypad button, which seems to be a mistake, as that case never occurred. | |||
2011-02-15 | MOHAWK: Detect the French version of Rugrats. | Alyssa Milburn | |
Thanks to Strangerke. | |||
2011-02-15 | Merge branch 'master' of github.com:scummvm/scummvm | md5 | |
2011-02-15 | SCI: Removed several redundant helper functions | md5 | |
Removed validate_arithmetic(), signed_validate_arithmetic(), validate_unsignedInteger() and validate_signedInteger() | |||
2011-02-15 | HUGO: more refactoring and encapsulation | strangerke | |
2011-02-14 | SCI: Fix loading SCI32 games | Matthew Hoops | |
The frames/items in GfxFrameout need to be cleared upon loading | |||
2011-02-15 | SCI2+: Set the correct segment for SCI32 strings/arrays when loading | md5 | |
This was an omission, observed after a discussion with clone2727 | |||
2011-02-14 | SCI: Fix loading pre-version 28 saved games | Matthew Hoops | |
This is a regression from a9b051beff3157e1aa8 | |||
2011-02-14 | TOON: Disable quick save/load from the main menu screen. | eriktorbjorn | |
Saving is pointless and loading doesn't work right. Unless it's really easy, making quick load work from the main menu is hardly worth it, since it has a perfectly usable load button already. | |||
2011-02-14 | SCI2+: Point out that there is a hack in the text splitting code | md5 | |
This particular hack causes issues in GK1, when talking with Grace, because the width of the associated plane isn't set correctly. | |||
2011-02-14 | SKY: Adapt to [set|grab]Palette RGBA->RGB change. | dhewg | |
2011-02-14 | TEENAGENT: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
This change has not been tested. | |||
2011-02-14 | TESTBED: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | TUCKER: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
This change has not been tested, since I do not own copy of Tucker. | |||
2011-02-14 | TOUCHE: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
This change was not tested, because I do not have any touche copy. | |||
2011-02-14 | TOON: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | SCUMM: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | SCI: Adapt to setPalette/grabPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | SAGA: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | QUEEN: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | PARALLACTION: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
This change is not tested, but should hopefully work fine. | |||
2011-02-14 | MOHAWK: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
Currently in some places the RGBA palettes are converted to RGB before they are set up. There might be a better way, but this should work fine for now. | |||
2011-02-14 | MADE: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
This change is not tested. It should work just fine though, since it just removes the RGB->RGBA conversion before calling setPalette. | |||
2011-02-14 | LURE: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
This is currently done by converting the internal palette from RGBA(?) to RGB when setPalette is called. | |||
2011-02-14 | KYRA: Adapt to setPalette/grabPalette RGBA->RGB changes. | Johannes Schickel | |
2011-02-14 | HUGO: Adapt to the setPalette RGBA->RGB change. | Johannes Schickel | |
This is currently done by converting the internal palette from RGBA(?) to RGB when setPalette / replaceCursorPalette is called. This change is not tested, since I do not have any Hugo game. | |||
2011-02-14 | GROOVIE: Adapt to setPalette/grabPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | GOB: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | DRACI: Adapt to setPalette RGBA->RGB. | Johannes Schickel | |
2011-02-14 | CRUISE: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | CINE: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | AGI: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
2011-02-14 | MOHAWK: Correct the variable used for the lab book in Riven | Matthew Hoops | |
2011-02-14 | MOHAWK: Center InfoDialog text. | Alyssa Milburn | |
This is the same as the fix for scumm in 0e32d533. | |||
2011-02-14 | SKY: get rid of timer based gfx updates | dhewg | |
on most platforms timers are implemented using threads. never ever make gfx updates from another thread other than the main one. seriously. replace the whole timer crap in sky with timestamp based updates. this fixes crashes when OpenGL is enabled (android included). needs more testing. | |||
2011-02-14 | HUGO: Some more refactoring | strangerke | |
Move _hotspots to mouse class and encapsulate it, rename some variables in route class | |||
2011-02-13 | SCI: Fix GK2 Mac picture 2315 | Matthew Hoops | |
It hardcodes the picture so it doesn't get run with the decompressor | |||
2011-02-13 | SCI: Add detection for GK2 Mac | Matthew Hoops | |
2011-02-13 | SCI: Add support for Phantasmagoria 2 CLUT resources | Matthew Hoops | |
My test of ising the clut associated with the intro video produced a decent quality color conversion. This is not yet hooked up to the video player. |