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2011-02-15SWORD2: Adapt to setPalette/grabPalette RGBA->RGB change.Johannes Schickel
Thanks to eriktorbjorn for helping me with this.
2011-02-15SWORD1: Adapt to setPalette RGBA->RGB change.Johannes Schickel
2011-02-15MOHAWK: Shorten Myst stack classes namesBastien Bouclet
2011-02-15MOHAWK: Put togeter the Myst stack classes in a namespaceBastien Bouclet
2011-02-15MOHAWK: Implement Mechanical opcode 201, staircase initBastien Bouclet
2011-02-15MOHAWK: Add a workaround for a missing image when going up the stairs in ↵Bastien Bouclet
Mechanical.
2011-02-15MOHAWK: Implement Mechanical opcodes 203 and 104, snake boxBastien Bouclet
2011-02-15MOHAWK: Implement Mechanical opcode 100Bastien Bouclet
2011-02-15MOHAWK: Implement Mechanical opcode 200Bastien Bouclet
2011-02-15HUGO: Replace cypher by a global variable, clean engine destructorstrangerke
2011-02-15SCI: Fill in the remaining Mac-specific kPlatform subopsMatthew Hoops
2011-02-15SCI: Cleaned up kMapKeyToDir and removed an incorrect heuristicmd5
The heuristic in question was used to detect the pseudo mouse control functionality, however the change in controls seems to have occurred with the transition to cursor views. Fixes keypad control in Conquest of the Longbow. Moreover, the code also checked for key scan code 76 when checking for the middle keypad button, which seems to be a mistake, as that case never occurred.
2011-02-15MOHAWK: Detect the French version of Rugrats.Alyssa Milburn
Thanks to Strangerke.
2011-02-15Merge branch 'master' of github.com:scummvm/scummvmmd5
2011-02-15SCI: Removed several redundant helper functionsmd5
Removed validate_arithmetic(), signed_validate_arithmetic(), validate_unsignedInteger() and validate_signedInteger()
2011-02-15HUGO: more refactoring and encapsulationstrangerke
2011-02-14SCI: Fix loading SCI32 gamesMatthew Hoops
The frames/items in GfxFrameout need to be cleared upon loading
2011-02-15SCI2+: Set the correct segment for SCI32 strings/arrays when loadingmd5
This was an omission, observed after a discussion with clone2727
2011-02-14SCI: Fix loading pre-version 28 saved gamesMatthew Hoops
This is a regression from a9b051beff3157e1aa8
2011-02-14TOON: Disable quick save/load from the main menu screen.eriktorbjorn
Saving is pointless and loading doesn't work right. Unless it's really easy, making quick load work from the main menu is hardly worth it, since it has a perfectly usable load button already.
2011-02-14SCI2+: Point out that there is a hack in the text splitting codemd5
This particular hack causes issues in GK1, when talking with Grace, because the width of the associated plane isn't set correctly.
2011-02-14SKY: Adapt to [set|grab]Palette RGBA->RGB change.dhewg
2011-02-14TEENAGENT: Adapt to setPalette RGBA->RGB change.Johannes Schickel
This change has not been tested.
2011-02-14TESTBED: Adapt to setPalette RGBA->RGB change.Johannes Schickel
2011-02-14TUCKER: Adapt to setPalette RGBA->RGB change.Johannes Schickel
This change has not been tested, since I do not own copy of Tucker.
2011-02-14TOUCHE: Adapt to setPalette RGBA->RGB change.Johannes Schickel
This change was not tested, because I do not have any touche copy.
2011-02-14TOON: Adapt to setPalette RGBA->RGB change.Johannes Schickel
2011-02-14SCUMM: Adapt to setPalette RGBA->RGB change.Johannes Schickel
2011-02-14SCI: Adapt to setPalette/grabPalette RGBA->RGB change.Johannes Schickel
2011-02-14SAGA: Adapt to setPalette RGBA->RGB change.Johannes Schickel
2011-02-14QUEEN: Adapt to setPalette RGBA->RGB change.Johannes Schickel
2011-02-14PARALLACTION: Adapt to setPalette RGBA->RGB change.Johannes Schickel
This change is not tested, but should hopefully work fine.
2011-02-14MOHAWK: Adapt to setPalette RGBA->RGB change.Johannes Schickel
Currently in some places the RGBA palettes are converted to RGB before they are set up. There might be a better way, but this should work fine for now.
2011-02-14MADE: Adapt to setPalette RGBA->RGB change.Johannes Schickel
This change is not tested. It should work just fine though, since it just removes the RGB->RGBA conversion before calling setPalette.
2011-02-14LURE: Adapt to setPalette RGBA->RGB change.Johannes Schickel
This is currently done by converting the internal palette from RGBA(?) to RGB when setPalette is called.
2011-02-14KYRA: Adapt to setPalette/grabPalette RGBA->RGB changes.Johannes Schickel
2011-02-14HUGO: Adapt to the setPalette RGBA->RGB change.Johannes Schickel
This is currently done by converting the internal palette from RGBA(?) to RGB when setPalette / replaceCursorPalette is called. This change is not tested, since I do not have any Hugo game.
2011-02-14GROOVIE: Adapt to setPalette/grabPalette RGBA->RGB change.Johannes Schickel
2011-02-14GOB: Adapt to setPalette RGBA->RGB change.Johannes Schickel
2011-02-14DRACI: Adapt to setPalette RGBA->RGB.Johannes Schickel
2011-02-14CRUISE: Adapt to setPalette RGBA->RGB change.Johannes Schickel
2011-02-14CINE: Adapt to setPalette RGBA->RGB change.Johannes Schickel
2011-02-14AGI: Adapt to setPalette RGBA->RGB change.Johannes Schickel
2011-02-14MOHAWK: Correct the variable used for the lab book in RivenMatthew Hoops
2011-02-14MOHAWK: Center InfoDialog text.Alyssa Milburn
This is the same as the fix for scumm in 0e32d533.
2011-02-14SKY: get rid of timer based gfx updatesdhewg
on most platforms timers are implemented using threads. never ever make gfx updates from another thread other than the main one. seriously. replace the whole timer crap in sky with timestamp based updates. this fixes crashes when OpenGL is enabled (android included). needs more testing.
2011-02-14HUGO: Some more refactoringstrangerke
Move _hotspots to mouse class and encapsulate it, rename some variables in route class
2011-02-13SCI: Fix GK2 Mac picture 2315Matthew Hoops
It hardcodes the picture so it doesn't get run with the decompressor
2011-02-13SCI: Add detection for GK2 MacMatthew Hoops
2011-02-13SCI: Add support for Phantasmagoria 2 CLUT resourcesMatthew Hoops
My test of ising the clut associated with the intro video produced a decent quality color conversion. This is not yet hooked up to the video player.