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AgeCommit message (Expand)Author
2015-12-28ENGINES: Free memory used by splash screen when done with itTorbjörn Andersson
2015-12-28SCI: Fix when more than 10 font codes are usedLars Skovlund
2015-12-28CINE: Add POTFILES file.Johannes Schickel
2015-12-28LAB: Simulate events by setting an unused keyFilippos Karapetis
2015-12-28CINE: Prevent buffer overruns in scummVMSaveLoadDialog.Johannes Schickel
2015-12-28CINE: Let makeLoad take a Common::String as parameter.Johannes Schickel
2015-12-28ZVISION: Use tabs for indentation in detection.cpp.Johannes Schickel
2015-12-28TOLTECS: Remove superflous default value registration for extra GUI options.Johannes Schickel
2015-12-28AGI: Remove superflous default value registration for extra GUI options.Johannes Schickel
2015-12-28ZVISION: Remove superflous default value registration for extra GUI options.Johannes Schickel
2015-12-28SCI: Remove superflous default value registration for extra GUI options.Johannes Schickel
2015-12-28DREAMWEB: Remove superflous default value registration for extra GUI options.Johannes Schickel
2015-12-28NEVERHOOD: Remove superflous default value registration for extra GUI options.Johannes Schickel
2015-12-28CINE: Implement extra GUI options using AD's features.Johannes Schickel
2015-12-28CINE: Remove superflous default value registration for extra GUI options.Johannes Schickel
2015-12-28LAB: Fix loading from the GMM and warping to rooms from the consoleFilippos Karapetis
2015-12-28CINE: Fix compilationFilippos Karapetis
2015-12-28CINE: Add support for ScummVM save/load menusFilippos Karapetis
2015-12-27LAB: Add support for saving and loading games from the GMMFilippos Karapetis
2015-12-27LAB: Add support for loading games from the launcherFilippos Karapetis
2015-12-27LAB: Fix the shortcut keys for the journal buttonsFilippos Karapetis
2015-12-27LAB: Remove superfluous mouse show/hide callsFilippos Karapetis
2015-12-27LAB: Remove superfluous mouseShow() calls in diffNextFrame()Filippos Karapetis
2015-12-27LAB: Do not pause the background music when a sound effect is playedFilippos Karapetis
2015-12-27LAB: Some more cleanup to the music codeFilippos Karapetis
2015-12-27LAB: Remove now unused defineFilippos Karapetis
2015-12-27LAB: Reorder a functionFilippos Karapetis
2015-12-27LAB: Refactor the music codeFilippos Karapetis
2015-12-27LAB: Document usage of some opcodes and mark some unused onesFilippos Karapetis
2015-12-27LAB: Allow to skip more efficiently the intro while the 2nd screen is displayedStrangerke
2015-12-27LAB: Remove some unnecessary castsWillem Jan Palenstijn
2015-12-27LAB: Simplify fillBuffer()Filippos Karapetis
2015-12-27LAB: Unify the sound flags code for music and sound effectsFilippos Karapetis
2015-12-27LAB: Simplify resetMusic()Filippos Karapetis
2015-12-27LAB: Rename _lastMusicRoom to _curRoomMusicFilippos Karapetis
2015-12-27LAB: Remove incorrect mouse cursor hiding at the start of every animFilippos Karapetis
2015-12-27LAB: Get rid of _doResetFilippos Karapetis
2015-12-27LAB: Simplify check orderWillem Jan Palenstijn
2015-12-27LAB: Init the mouse in the center of the screenStrangerke
2015-12-27LAB: Review the variable types used in Special, reduce the scope of some vari...Strangerke
2015-12-27LAB: Remove a useless assignmentStrangerke
2015-12-27LAB: Remove useless pragmaStrangerke
2015-12-27LAB: Use an enum for special room idsStrangerke
2015-12-27LAB: Remove unused definesStrangerke
2015-12-27LAB: Rename TilePuzzle to SpecialLocks, to better reflect its purposeFilippos Karapetis
2015-12-27LAB: Revert functional change of cleanup commitWillem Jan Palenstijn
2015-12-27LAB: Fix crash in the the door number puzzleFilippos Karapetis
2015-12-27LAB: Fix regression in the tab handling codeFilippos Karapetis
2015-12-26LAB: Fix glitch when skipping introStrangerke
2015-12-26LAB: Clean up Image._imageData memory handlingWillem Jan Palenstijn