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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2015-12-28
ENGINES: Free memory used by splash screen when done with it
Torbjörn Andersson
2015-12-28
SCI: Fix when more than 10 font codes are used
Lars Skovlund
2015-12-28
CINE: Add POTFILES file.
Johannes Schickel
2015-12-28
LAB: Simulate events by setting an unused key
Filippos Karapetis
2015-12-28
CINE: Prevent buffer overruns in scummVMSaveLoadDialog.
Johannes Schickel
2015-12-28
CINE: Let makeLoad take a Common::String as parameter.
Johannes Schickel
2015-12-28
ZVISION: Use tabs for indentation in detection.cpp.
Johannes Schickel
2015-12-28
TOLTECS: Remove superflous default value registration for extra GUI options.
Johannes Schickel
2015-12-28
AGI: Remove superflous default value registration for extra GUI options.
Johannes Schickel
2015-12-28
ZVISION: Remove superflous default value registration for extra GUI options.
Johannes Schickel
2015-12-28
SCI: Remove superflous default value registration for extra GUI options.
Johannes Schickel
2015-12-28
DREAMWEB: Remove superflous default value registration for extra GUI options.
Johannes Schickel
2015-12-28
NEVERHOOD: Remove superflous default value registration for extra GUI options.
Johannes Schickel
2015-12-28
CINE: Implement extra GUI options using AD's features.
Johannes Schickel
2015-12-28
CINE: Remove superflous default value registration for extra GUI options.
Johannes Schickel
2015-12-28
LAB: Fix loading from the GMM and warping to rooms from the console
Filippos Karapetis
2015-12-28
CINE: Fix compilation
Filippos Karapetis
2015-12-28
CINE: Add support for ScummVM save/load menus
Filippos Karapetis
2015-12-27
LAB: Add support for saving and loading games from the GMM
Filippos Karapetis
2015-12-27
LAB: Add support for loading games from the launcher
Filippos Karapetis
2015-12-27
LAB: Fix the shortcut keys for the journal buttons
Filippos Karapetis
2015-12-27
LAB: Remove superfluous mouse show/hide calls
Filippos Karapetis
2015-12-27
LAB: Remove superfluous mouseShow() calls in diffNextFrame()
Filippos Karapetis
2015-12-27
LAB: Do not pause the background music when a sound effect is played
Filippos Karapetis
2015-12-27
LAB: Some more cleanup to the music code
Filippos Karapetis
2015-12-27
LAB: Remove now unused define
Filippos Karapetis
2015-12-27
LAB: Reorder a function
Filippos Karapetis
2015-12-27
LAB: Refactor the music code
Filippos Karapetis
2015-12-27
LAB: Document usage of some opcodes and mark some unused ones
Filippos Karapetis
2015-12-27
LAB: Allow to skip more efficiently the intro while the 2nd screen is displayed
Strangerke
2015-12-27
LAB: Remove some unnecessary casts
Willem Jan Palenstijn
2015-12-27
LAB: Simplify fillBuffer()
Filippos Karapetis
2015-12-27
LAB: Unify the sound flags code for music and sound effects
Filippos Karapetis
2015-12-27
LAB: Simplify resetMusic()
Filippos Karapetis
2015-12-27
LAB: Rename _lastMusicRoom to _curRoomMusic
Filippos Karapetis
2015-12-27
LAB: Remove incorrect mouse cursor hiding at the start of every anim
Filippos Karapetis
2015-12-27
LAB: Get rid of _doReset
Filippos Karapetis
2015-12-27
LAB: Simplify check order
Willem Jan Palenstijn
2015-12-27
LAB: Init the mouse in the center of the screen
Strangerke
2015-12-27
LAB: Review the variable types used in Special, reduce the scope of some vari...
Strangerke
2015-12-27
LAB: Remove a useless assignment
Strangerke
2015-12-27
LAB: Remove useless pragma
Strangerke
2015-12-27
LAB: Use an enum for special room ids
Strangerke
2015-12-27
LAB: Remove unused defines
Strangerke
2015-12-27
LAB: Rename TilePuzzle to SpecialLocks, to better reflect its purpose
Filippos Karapetis
2015-12-27
LAB: Revert functional change of cleanup commit
Willem Jan Palenstijn
2015-12-27
LAB: Fix crash in the the door number puzzle
Filippos Karapetis
2015-12-27
LAB: Fix regression in the tab handling code
Filippos Karapetis
2015-12-26
LAB: Fix glitch when skipping intro
Strangerke
2015-12-26
LAB: Clean up Image._imageData memory handling
Willem Jan Palenstijn
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