Age | Commit message (Collapse) | Author |
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e52cf3e7aae1adde1c4674a6f5686d9f633bd2f8 added translatable strings to Cine's
detection.cpp. Thus, there should be a POTFILE to allow checking the file
when building our translation base file.
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Our mouse cursor is drawn in a separate layer, so we can draw on the
screen without needing to hide it beforehand
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This fixes the incorrectly visible cursor in the intro
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This resulted in having the mouse cursor flash in scenes with animation
(e.g. the Surreal Maze)
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This resulted in calling resetMusic() twice
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variables
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This class handles two different special locks, the tile puzzle and
the combination door
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(7f2b69b75c8e352ea06c9571992a00d5ffe7308f)
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