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2013-05-08NEVERHOOD: Remove track rectList code because none of the tracks has a rectListjohndoe123
2013-05-08NEVERHOOD: Clean up Module2700 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module2600 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module2500 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module2400 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module2300 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module2200 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module2100 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module2000 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module1900 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module1800 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module1700 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module1600 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module1500 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module1400 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module1300 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module1200 (like the ones before)johndoe123
2013-05-08NEVERHOOD: Clean up Module1100:johndoe123
2013-05-08NEVERHOOD: Clean up Module1000:johndoe123
2013-05-08NEVERHOOD: Add new method StaticSprite::loadSprite and use it instead of sett...johndoe123
2013-05-08NEVERHOOD: Rename and clean up fields in AnimFrameInfojohndoe123
2013-05-08NEVERHOOD: Make use of NDrawRect::setjohndoe123
2013-05-08NEVERHOOD: Rename stuff in Sprite:johndoe123
2013-05-08NEVERHOOD: Fix _drawRects in AsScene1002Door and SsCommonPressButtonjohndoe123
2013-05-08NEVERHOOD: Move setting of debug variables to the GameModulejohndoe123
2013-05-08NEVERHOOD: Rewrite GameModule::initMemoryPuzzle() to use NonRepeatingRandomNu...johndoe123
2013-05-08NEVERHOOD: Add class NonRepeatingRandomNumbersjohndoe123
2013-05-08NEVERHOOD: Fix AsScene2402Door animationjohndoe123
2013-05-08NEVERHOOD: Add CreditsScene to Module1300 and Module1800 (played after the ga...johndoe123
2013-05-08NEVERHOOD: Add making of video to the main menujohndoe123
2013-05-08NEVERHOOD: Implement CreditsScenejohndoe123
2013-05-08NEVERHOOD: Start with the MenuModulejohndoe123
2013-05-08NEVERHOOD: Add GameVars::dumpVars() for debuggingjohndoe123
2013-05-08NEVERHOOD: Some cleanup:johndoe123
2013-05-08NEVERHOOD: Rename puzzle initialization methods and give them better namesjohndoe123
2013-05-08NEVERHOOD: Fix mouse cursor visibility by starting out invisible when the Mou...johndoe123
2013-05-08NEVERHOOD: Remove BaseSurface::addDirtyRect() which is obsolete as welljohndoe123
2013-05-08NEVERHOOD: Remove Scene::_surfaceFlag which also is obsolete nowjohndoe123
2013-05-08NEVERHOOD: Remove DirtyBackground which became obsolete after the renderqueue...johndoe123
2013-05-08NEVERHOOD: Use hardcoded values as width/height of several sprites (in the or...johndoe123
2013-05-08NEVERHOOD: Implement an experimental "render queue" to only draw and update w...johndoe123
2013-05-08NEVERHOOD: Try to give the AsCommonCar identifiers better namesjohndoe123
2013-05-08NEVERHOOD: Remove TODOs concerning the original engine's debug codejohndoe123
2013-05-08NEVERHOOD: Add Entity::setSoundPan and use it in the DiskplayerScenejohndoe123
2013-05-08NEVERHOOD: Add mouse cursor hiding/showingjohndoe123
2013-05-08NEVERHOOD: Cleanup and fixesjohndoe123
2013-05-08NEVERHOOD: Implement GameModule::createModuleByHashjohndoe123
2013-05-08NEVERHOOD: Graphics related changes/fixes:johndoe123
2013-05-08NEVERHOOD: Fix a very stupid bug in Scene::insertMouse433johndoe123
2013-05-08NEVERHOOD: Use CursorManjohndoe123