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2012-08-13WINTERMUTE: Readd support for save/load-images.Einar Johan Trøan Sømåen
2012-08-13WINTERMUTE: WinterMute -> WintermuteEinar Johan Trøan Sømåen
2012-08-13WINTERMUTE: Cleanup in TransparentSurface.Einar Johan Trøan Sømåen
2012-08-13WINTERMUTE: Remove BPkgFile, as wrapCompressedStream can handle that job now.Einar Johan Trøan Sømåen
2012-08-13WINTERMUTE: Use the correct DPI for TTF-fonts, and don't display ↵Einar Johan Trøan Sømåen
overshooting lines.
2012-08-13Merge remote-tracking branch 'origin/master' into wintermuteEinar Johan Trøan Sømåen
2012-08-13WINTERMUTE: Apply color-key to RGB-images, and upconvert them to RGBA.Einar Johan Trøan Sømåen
2012-08-13WINTERMUTE: Use 64k-tables for alpha-blitting.Einar Johan Trøan Sømåen
2012-08-13WINTERMUTE: Make a few noisy warnings into debug-calls.Einar Johan Trøan Sømåen
2012-08-12CINE: Slight formatting fixes in gfx.cpp.Johannes Schickel
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2012-08-12AGOS: Improve the quick load/save code.Travis Howell
2012-08-11CINE: Fix typo in OS palette restore code.D G Turner
This fixes most cases of incorrect palette on savegame loading. Thanks to yaz0r for this fix.
2012-08-11CINE: Fix lockup in Scene 5 when "operate Girl" underwater.D G Turner
Traced with gdb to sound.cpp:792 i.e. _fadeOutTimer infinite loop. This bug was introduced by the addition of the MT-32 output driver for Future Wars and associated mutex changes. The _fadeOutTimer increment is done by the timer callback occuring during the load method call, but this was excluded by the mutex. Fixed by moving the mutex in the load method.
2012-08-11SCI: Add PQ3 Spanish DOS detection entry from bug #3555647.D G Turner
2012-08-11SCI: Add KQ5 Spanish DOS detection entry from bug #3555646.D G Turner
2012-08-11WINTERMUTE: Silence a few float-cast warnings.Einar Johan Trøan Sømåen
2012-08-11WINTERMUTE: Format platform_osystem.cpp, wintermute.cpp and detection_tables.hEinar Johan Trøan Sømåen
2012-08-11WINTERMUTE: Make RTL skip any "are you sure?"-dialogs.Einar Johan Trøan Sømåen
The user has already quite intentionally opened the GMM and clicked "return to launcher" additionally the GMM can be launched at any time, but the "are you sure"-message can't always be shown, for instance if the user is already in some in-game menu, or a video is playing.
2012-08-11WINTERMUTE: Make missing-file warnings a debugCEinar Johan Trøan Sømåen
The sound-system attempts to open files in various formats, some of which may not exist, no reason for these to fill the console with output.
2012-08-11WINTERMUTE: Get rid of strncpy+manual termination.Einar Johan Trøan Sømåen
2012-08-11CINE: Slight cleanup.Vincent Hamm
2012-08-10CINE: Fix masking in Operation Stealth.Vincent Hamm
2012-08-09TESTBED: Fix "if" formatting.Johannes Schickel
2012-08-09TSAGE: Fix "if" formatting.Johannes Schickel
2012-08-07SCI: Remove duplicate detection entryWillem Jan Palenstijn
There is no indication in the corresponding bug report this was for an Amiga version.
2012-08-07SCI: Add extra comments to new detection entries. No functional changes.D G Turner
2012-08-07TSAGE: Apply naming conventions to surfaceGetArea(). Thanks to somaen for ↵Strangerke
reporting it.
2012-08-07WINTERMUTE: Use only one scaler for blitting, the faster one.Einar Johan Trøan Sømåen
2012-08-07WINTERMUTE: Cache scaled images, to avoid having to rescale every frame.Einar Johan Trøan Sømåen
2012-08-07WINTERMUTE: Optimize blitting (Do opaque blits for opaque images, and do ↵Einar Johan Trøan Sømåen
fill with memcpy)
2012-08-07WINTERMUTE: Change PixelFormat to ARGB (same as Sword25)Einar Johan Trøan Sømåen
Mainly a workaround for the OpenGL-backend.
2012-08-07WINTERMUTE: Move dcscript.h into the proper folder.Einar Johan Trøan Sømåen
2012-08-07WINTERMUTE: Remove g_wintermute.Einar Johan Trøan Sømåen
2012-08-07WINTERMUTE: Save the random-seed as well.Einar Johan Trøan Sømåen
2012-08-07SCI: Add missing QFG1 detection entries from bug #3554611.D G Turner
2012-08-07SCI: Add missing QFG2 detection entry from bug #3554614.D G Turner
2012-08-06TINSEL: Fixed portability issue with earlier savegamesPaul Gilbert
2012-08-05CGE: Keep Soltys' position when savingStrangerke
2012-08-05KYRA: Add source of detection entires for LoL French floppy.Johannes Schickel
2012-08-05GOB: Add a Spanish/Italian DOS version of GeishaSven Hesse
As supplied by einstein95 in bug report #3544449.
2012-08-04CGE: Fix bug #3547274 - missing travel buttons after saveStrangerke
2012-08-02TEENAGENT: Fix for bug #3428161 "PSP: No music in TeenAgent".D G Turner
This could occur on other platforms too and was a race hazard between mixer thread startup and music being valid i.e. If the music doesn't already exist, when the mixer callback is done, this deletes the channel as idle. Reordered the calls to fix this. Also, removed unecessary music->start() as this is done by setMusic(n) on successful load anyway.
2012-08-02SCI: Add a workaround for a script bug in QFG4Filippos Karapetis
Thanks to Charles for testing
2012-08-01LASTEXPRESS: Fix typo preventing playing NIS animations from the debuggerLittleboy
2012-08-01LASTEXPRESS: Remove unused code and move functor definition to only file ↵Littleboy
using it
2012-08-01LASTEXPRESS: Remove use of skip from savegame functions when loadingLittleboy
We cannot accurately skip over compressed data as it is not know before decoding how much data will be used
2012-08-01LASTEXPRESS: Implement savegame read compressionLittleboy
2012-08-01KYRA: update kyra.dat to match the last commit (added support for French LOL ↵athrxx
floppy)
2012-07-31KYRA: fix "bug" #3552534 (LOL Floppy FR version unknown)athrxx
2012-07-31LASTEXPRESS: Implement savegame write compressionLittleboy