Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-19 | SCI: Apply SQ4 timing workaround to non-VGA versions | sluicebox | |
Fixes bug #6193 by applying the SQ4 floppy kPaletteAnimation timing workaround from 99de89c974fc24bf58b034842750e522d7d441d4 to versions with less than 256 colors. This includes DOS EGA, PC-98, and Amiga. This also patches out the intro script's workaround that uses different timing in EGA mode, as this is incompatible with ours and makes the intro screen last over 3 minutes instead of 5 seconds. | |||
2019-03-18 | BLADERUNER: Enhanced overlay debugger command | Thanasis Antoniou | |
It will now load any specified overlay in the scene as long as it is valid | |||
2019-03-18 | BLADERUNNER: Fixes and cleanup for Police Maze A | Thanasis Antoniou | |
Only fixes for rooms PS10, PS11. A few cases may need revising. There are a few cases that a target may reset after being shot and they seem buggy but they could also be intended. So, that's for a second pass to decide. | |||
2019-03-18 | SCI: Fix disassembler crash on invalid property | sluicebox | |
Fixes debugger crash when disassembling an instruction whose operand is an invalid property. This occurs in LB2 floppy 1.0 script 720 in sGetUp:changeState and sStepOnNail:changeState. | |||
2019-03-17 | BLADERUNNER: Fixed CDFRAMES.DAT switching | Peter Kohaut | |
2019-03-17 | BLADERUNNER: Fixes for Russian version | Peter Kohaut | |
2019-03-17 | BLADERUNNER: Fixed integer underflow for Russian videos | Peter Kohaut | |
2019-03-14 | SCI: Fix SQ4CD smell sidewalk message, bug #10917 | sluicebox | |
2019-03-13 | GLK: FROTZ: Set window properties for font number and size when font changes | Paul Gilbert | |
2019-03-13 | GLK: FROTZ: Move setReverseVideo into Window | Paul Gilbert | |
2019-03-12 | GLK: FROTZ: Move remainder of font/style logic into Window | Paul Gilbert | |
2019-03-12 | BLADERUNNER: Fixed inability to drugged McCoy up again | Peter Kohaut | |
Actors are not updated faster than 60 times per second. | |||
2019-03-12 | BLADERUNNER: Fixed compilation error | Peter Kohaut | |
2019-03-12 | BLADERUNNER: Added support for scrolling with mouse wheel | Peter Kohaut | |
Not in the original game | |||
2019-03-12 | SCUMM HE: Bug fix for moonbase stack memory corruption | Zhiqi Yin | |
What: The bug is reproducible in the following ways: 1. quiting the game 2. enter challenge mode state 2, when the game starts move mouse around the menu buttons (choose building or weapons) Observed behavior: In he/wiz_he.cpp:2839, the function failed to return since the stack around variable 'color' was corrupted. The game will crash then. Analysis: Since other function will modify memory area around local variable 'color', the bug shoud be caused by memory overwritten. The memory write happens in this modified file. From the code, it only wants to write a certain amount of pixels. So I found 2 places where more pixels are written. This causes stack memory corruption. Fix: Add checking. If we have written enough pixels then break. Testing: The game UI looks correct. Single player mode game is tested. Bug no longer observable. Tested for both cases mentioned above. | |||
2019-03-11 | BLADERUNNER: Clean-up of PS13 target scripts | Peter Kohaut | |
2019-03-11 | BLADERUNNER: Better formatting for police targets instructions | Peter Kohaut | |
2019-03-11 | SCI: Fix LB2CD intro text-mode volume, bug #10916 | sluicebox | |
2019-03-11 | SCI: Fix SQ4 maze missing message, bug #10915 | sluicebox | |
2019-03-11 | SCI: Fix SQ4CD Sock's door, bug #10914 (#1533) | sluicebox | |
2019-03-10 | SCI: Fix spacing in SQ4 script patch | sluicebox | |
2019-03-11 | BLADERUNNER: Clean-up of PS12 target scripts | Peter Kohaut | |
2019-03-11 | BLADERUNNER: Clean-up of PS10 & PS11 target scripts | Peter Kohaut | |
2019-03-10 | GLK: FROTZ: Set window font size property | Paul Gilbert | |
2019-03-10 | BLADERUNNER: Marking cut content with BLADERUNNER_RESTORED_CUT_CONTENT macro | Thanasis Antoniou | |
Enabled by default. Currently, only restored content is the death rattle sound for Moraji and Zuben, and the dialogue of Guzza denying McCoy an advance | |||
2019-03-09 | GLK: Change Attributes fields from uint to bool | Paul Gilbert | |
2019-03-10 | COMPOSER: Always check resources before loading them | Filippos Karapetis | |
Fixes checking for resources in libraries - bug #10861 | |||
2019-03-10 | SCI: Add entry for Betrayed Alliance version 1.1 | Filippos Karapetis | |
Fixes bug #10889 | |||
2019-03-10 | SCI: Fix SQ4 zero gravity blast lockup, bug #10912 | sluicebox | |
2019-03-09 | BLADERUNNER: Clean-up for subtitles initialization code | Peter Kohaut | |
2019-03-09 | BLADERUNNER: Alternate fix method for rare path finding assert faults | Thanasis Antoniou | |
Disabled by default. This one allows polygons merged on a single point. | |||
2019-03-09 | BLADERUNNER: Fixed zbuffer warning in NR01 | Peter Kohaut | |
Game was trying to decode zbuf when there was none. | |||
2019-03-09 | BLADERUNNER: Fixed McCoy anim in spinner at PS01 | Peter Kohaut | |
McCoy will not disappear prematurely in PS01 when he enters the spinner. | |||
2019-03-09 | BLADERUNNER: Savagame names fixes | Peter Kohaut | |
It was not possible to change the name of exisitng savegame Saves were read too ofter just for over-drawing the thumbnail | |||
2019-03-09 | JANITORIAL: Update all scummvm.org URLS to use https | Cameron Cawley | |
2019-03-09 | BLADERUNNER: Better fix for bug in pathfinding | Peter Kohaut | |
Basically just more robust (but slower) fix to the intermittent assert in pathfinding code when polygons were touching only by a single corner. | |||
2019-03-09 | BLADERUNNER: Subtitles code improvements | Thanasis Antoniou | |
Allow for 4 lines of subtitles, but start from using 2 lines by default Also added debugger command to allow for immediate text testing for subtitles | |||
2019-03-08 | SCI: Fix SQ4 kernel signature mismatch on Estros | sluicebox | |
2019-03-08 | MOHAWK: RIVEN: Fix using the jundle ladder without lowering it | Bastien Bouclet | |
It was possible to bypass lowering the ladder when using keyboard navigation. This is fixed using a game script patch to ensure the hotspot for getting down the ladder is disabled when appropriate. | |||
2019-03-07 | KYRA: (EOB/Amiga) - implement GMM volume settings | athrxx | |
2019-03-06 | GLK: FROTZ: Create Glk windows on the fly as needed | Paul Gilbert | |
This is laying groundwork for properly supporting Shogun, which sets up and uses Window 7 | |||
2019-03-07 | SCI: Fix SQ4CD red shopper easter egg, bug #10911 | sluicebox | |
2019-03-06 | KYRA: (EOB1/Amiga) - implement ending sequence | athrxx | |
The Amiga version actually has a real ending sequence (unlike the PC version). | |||
2019-03-06 | KYRA: (EOB1/Amiga) - fix Amiga cps decompression | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - fix Cone of Cold spell sfx | athrxx | |
2019-03-06 | KYRA: (EOB1) - fix turn undead spell in level 7 | athrxx | |
2019-03-06 | KYRA: (EOB1) - make dispel magic spell more accurate | athrxx | |
(In EOB1 this spell is supposed to affect only one selected party member and not the whole party) | |||
2019-03-06 | KYRA: (EOB) - improve timer handling | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - fix invisible character display | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - fix spell sounds | athrxx | |